
LuckLand is a strategy casual game that combines elements such as card building and Roguelike. To achieve ultimate victory, all you need to do is rotate the chessboard. This game does not include any real world currency gambling or micro trading.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Danish, Russian, Hungarian, Turkish, Greek +11 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
抽太多次卡只会害了自己(来自一名20岁出头的抽卡老玩家忠告)
The store page as a whole for the game is a bit misleading in a couple ways, and for that, i'd take points away from the score if it was a note out of 10, it's a chinese mobile port and it comes with some of the typical weakness they are prone to, but it is still a fully functional and pretty good game, even if it is very much designed like an old flash game. So the game is prone to some slight level of jank. The gameplay is definitely like to be a landlord or balatro, but the map you see is not a roguelike style map, but simply levels. It's a bit slow and superficial at first, but after you play enough, even if you are always pretty dependent on RNG, the game actually has an unexpectedly respectable ammount of strategical depth to the choices you do make. More than i expected out of a small mobile game "roguelike" from China who lets be honest, floods the market with a lot of low quality games especially in these genres. I'll try to explain how the game works: If you aren't familiar with the genre, it is basically a slot machine deck builder, where you select symbols that will have different effects, selecting the correct ones will allow you to get more score, you can keep or remove a certain ammount of symbols per level, with which you try to beat the score requirements. The deck are reset between levels. Try to look for symbols that synergizes. The MAP: The game is basically made up of unlockable levels, and the only real difference between nodes and levels is starting loadout and difficulty. As you unlock more nodes, different decks can get added to a level, which it randomly selects them from a pool of all your unlocked decks. So outside of unlocking more content, you can view the nodes as simply starting loadouts, rather than actual progression. Increasing the difficulty (selecting a higher level on a node) will rewards you with either more nodes, more decks, or some upgrades but the latter seems to be mainly exclusive to the node they are earned on. The end game is simply reaching the last level of any node you feel like playing. In sum, the map is not something that happens during the run, but the selection menu itself to start a run, which is a short level with a few "deadlines". As for the GAMEPLAY: While you do not have that much agency over how things play out, the game still has a fairly decent ammount of depth and challenge for what it is. At first you have only the starting decks and there isn't much variety in playing the different levels, but as you unlock more decks by discovering nodes, the game will give you more potential variety to what decks are added to a level. A level basically is made up of one preselected deck, and then 3 more random ones amongst those you have unlocked (deselecting and reselecting a difficulty will reroll the decks as shown above the reward window), plus universal pieces. Each node, and as you increase the difficulty, will have a variety of boons and challenges unique to it, to the point where the highest level isn't a free win. The RNG is well balanced enough to not be overly stacked against you, but still forcing you to make interesting choices instead of relying on fail proof strategies. While you usually focus on one deck in a level, you may be forced to diversify, and some decks do interact with eachothers in interesting ways sometimes, albeit uncommonly so. There are, however, some rather unbalanced decks/strategies.
史低拿下,虚度周末
高难度纯看运气,没有任何运营可能,需要频繁sl。
슬롯머신 덱빌딩 로그라이크 그래픽이 깔끔하고 귀여워서 하기 좋았다 가끔 이해가 잘 안가는 것들이 있는데 겪어보면서 깨나갔다
玩了挺多的游戏了,给出的第一个差评!而且本身我挺懒的,不是很过分,我都懒得写!他这个设计的,就跟劣质网游的思路一样,就为了叫你反复的重新开局,比如这关,给你的前提条件是彩色工厂的道具有加成,然后他死活不给你这个系列的道具,就逼着反复的重打,他这个全局给你什么道具,在开具的时候,已经就设定好了,比如开局2,3次,你发现士兵类的每次都出,那这一把每次肯定有一个士兵类道具!你就不能按照前提条件设定吗?比如这关是彩色工厂有加成,你就尽量多出彩色工厂的道具,有一次我刷了4个刷新,一个彩色工厂的没有,我直接破防了!!!我去看看是哪家工作室的 ,以后他家的东西,坚决不买!!
I was not expecting the amount of fun I had playing this game! I adore rougelike deckbuilders and got this on sale because I just can't get enough of these types of games. On a first glance it seems like a crappy mobile-knockoff of Luck be a Landlord but it really stands on its own. The progression is really fun and I love the levels have you try different combinations of pieces to complete the challenge. I really hope the devs look into making a sequel because they do have something special for us weirdos that like these types of games.
很好玩的小遊戲 如果想要自行組合流派,可以先前往地圖右下角的地獄之門,打過第二關後就可以自行選定非該關卡鎖定的流派。 每個流派都很有特色!真的很好玩!
Fun, just like Luck Be a Landlord but with more cutesy graphics and sound
和幸运房东一样好玩
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Lootun | $139.9K | 1K | 94% | $5.49 |
| Sakura Gozen | $139.8K | 321 | 97% | $16.99 |
| Kardboard Kings: Card Shop Simulator | $139.9K | 479 | 72% | $9.99 |
| Angry Video Game Nerd I & II Deluxe | $139.9K | 796 | 95% | $9.99 |
| Garden of the Sea (VR) | $139.8K | 684 | 94% | $6.99 |
| Wing of Darkness | $139.8K | 249 | 42% | $29.99 |