
An experimental relaxing RPG with a rich story. A perfect entertainment after a hard day.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
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To put this simply ....WOW, absolutely astonishing game for such a low price tag. Honestly I wasn't expecting something like this, for $5 I was expecting a casual mediocre game but was surprised by this game, unbelievable. There's just so much to this game that I have to list it down, the screenshots don't do this game any good, it is much more than that. You traverse into a dungeon with a turn-based mechanics, though you have no controls like attack or move, its all done by itself, however you do have the ability to equip 4 tomes that you can use to either damage the enemy, give them a negative status effect or boost yourself. When your HP reaches 0 you return to the village. In the village you find. Shop : To buy and sell items. Castle : To pass challenges in the arena to get good items, or train yourself by increasing STR/DEX/DEF/AGI/VIT Job Center: which contains mini games that you can play to gain gold, or quests that gives gold+XP you finish the quests by scoring a certain amount of score in those mini games, finishing those replenishes your HP so you can go back to the dungeon So it goes like this -> Go to dungeon -> hp 0 =-> back to village -> upgrade + heal + equip better stuff -> go back to dungeon But it is also much more than that. It is a grinding game in its core, but its done in a very satisfying way, although I really dislike grinding I genuinely liked how its done in this game I expected just to simply be a grinding game till you get strong enough to rush through the end game content but was shocked when I realized there are so many floors in those dungeons, so many events that are done with the story and developed in a really entertaining way. You'll find people that'll help you in the dungeon, there are certain fights that are done in a different method in which you can move freely and dodge attacks and attack, so its not just a full auto-attack turnbase game, its much more than that. [h1] Pros [/h1] + Outstanding gameplay performance. + Very relaxing and brilliantly made soundtrack. + A story well done in a game that you wouldn't expect it to have one, very interactive and entertaining. + colorful and beautiful pixel art + 6+ hours of gameplay for a cheap price. + 5 minigames to unlock and upgrade that are done in a old classic 2bit retro way that is addicting to me. + Found a bug and reported to the developer and they instantly patched it. [h1] Cons [/h1] - this would have benefited from having more achievements, at least 20 would have been great, though I think this has something to do with steam new rule "Steam is learning about this game" thats why they limited it to 11 achievements. I can't really find anything else wrong in this game, I actually truly enjoyed this This absolutely deserves a 98% rating, I wish this game gets more people , currently as I am writing this there are only 5 other reviews and this game deserves so much more, best of luck to the dev with this [h1] Summary [/h1] A very entertaining grinding type of dungeon crawler, with an interactive story that develops with the player that all works with its old school pixel art looks and the music in it is just sublime, 9/10
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Hours played at review time, across 25 reviews with recorded playtime.
Lucid Path is surprisingly entertaining for what it is. It's somewhat of a mix between an RPG and an idle/clicker game. Your character goes through room by room, killing everything in sight, without any kind of interference from you. The only thing you can do during the sequences is use tomes you either loot or buy to intiate special attacks or abilities. It's not exactly difficult, but it does surprise you a bit with a few mini games throughout the story. The story itself isn't exactly compelling, but it's somewhat interesting and has a few nice twists and turns. The pace of the game, both gameplay and story wise, picks up considerably after about an hour of play. The randomly rolled stats on much of the equipment is a very nice touch, and you can decide, more or less, how you're going to approack the game. On to the more neagtive- unfortunately, the final boss fight is part mini-game. An unresponsive, unpolished and annoying mini-game to boot, and rather unenjoyable to play. While this mini games do breka up the monotony, they feel odd after playing the regular game. The graphics aren't bad, but there's nothing special about them. I love pixel art, and it can look great sometimes, but it was pretty run of the mill here. It worked, and it wasn't ugly, but theres little here to catch the eye. A few of the sprites looked like they had been stretched or resized too. Overall, this game is a pretty solid quickie in spite of a few bugs and awkward spots. There are quite a few little surprises that make the experience stand out a bit, and there's more to this game than I initially thought there would be. I got it on sale, but I'd say it's worth the 5$
The game is nothing special and the dungeon itself is not really bad. But you are mostly playing (boring) minigames, that are only reaction based old arcade games. Even the last bossfight is almost only a reaction game. Dont matter what equipment you have. Or what you have invested at skills. You have 100 HP again and your goal is to hit the boss 12 times. And avoid his attacks. The next problem is, that the game get really worse for the eyes after you progress to a specific point. The screen get blurry (or without colour) and you cant really see anything correct. This is because of the story, but the game was really hard to play at this point. Bad design choice. I like turn based games, because they are slow and i can think. I hate real time or reaction based games. So i sadly can give this game a good review. It should more be advertised as "play good old arcade games and between a few minutes turn based dungeon crawler".
SKRZYDALTA REKOMENDACJA * [h1]꧁ SZLACHTA (NIE) PRACUJE CZYLI UDANY DEBIUT ꧂ [/h1] Jeśli otrzymuje gry na kurtora od menijszych twórców przewarznie otrzymuje straszne krapy i i długie rozmyslenia na temat sesownosci ogólno pojentej po porstu już widze po skrinach że nawet posypanie konfeti i poztywnie nastwienie nie pomożę jak gra jest kiepska ale zdażają się miłę zaskoczneia jak ta gra Drodzy Panowie i Pani prezentuje wam ową grę [h1]Fabuła[/h1] Hm jestesmy ubogim szlachcicem który wchodzi do lochu i zbija stwory ale nie wszystko jest takie jak się wydaje na pierwszy rzut oka i wiencje wam nie zdarze bo wam posuje zabawe jedynie co mogę zwrucic tutaj uwage to że gra jest w jeyzku polskim + ale ze mamy tutaj to zbudowane na naszych wierzeniach słowianski :) jak tak sobie grałam na początku to mysłam meh fabuły nie ma i jest czątkowa ale potem jak się zaczeła to kompletnie się tego nie spodziewałam że nawet gra wywołała u mnie rzecziwsty smutek na twarzy i w duszy może nie będzie fabułą tutaj na miare wiedzmia 3 ale jak na debidzancka grę jest naprwde bardzo niezle może to nie będzie fabuła która będzie nosci w sercu swojim do koncia waszych dni ale jest naprwde fajnie DZIK JEST NAJLEPSZY <3 [h1]GRAFIKA[/h1] Mamy tutja tego rpg mejkera który chyba powoduje cały hm te zniechcenia graczy ponieważ myślą że gra będzie taka se powiem olejcie fabułe [h1]Muzyka[/h1] Hm w sumie okej może nie będziemy sluchaci godiznami ale idze chociaz może trohe meczyci po pewnym czasie [h1]Rozgrywka[/h1] Ogólny mechanim taki idzemy do lochu mamy do wyboru 4 jednorazowe skille<któe się odradzja przy kazdym razowym wjesic do lochu iwenc spokojnie> i nasza postaci bije sama mozemy zatrzymaic mozemy lecieci normalnym trybem albo daic przypiesozny <chociaz mysle teraz ze mogło by być jeszcze szybijesyz tryb> mamy pasek zdrowia jak nas zabiją to wracamy do miasta mamy tak sklep w którym mozemy kupowaic itemy zbroja buty chełm miecze i te spele a są rózne potem w miare grnia beda coraz lepsze etc i sprzedwaci rzeczy które wydaja w lochach jak gramy mamy drugi budnek tutaj wykonujemy mini gierki bo jak wiaodmo SZLACHTA (NIE) PRACUJE i skadzi hajs musi być na itemy więc głównie są to mini gierki aż się nie skujemy i wtedy jeszcze raz spokojnie mozmey graci do oporu zeby trzpaic hajsu oraz mamy misje hm zwykłe i tam trzepimy hajs normlany + taki eklsuwny do naszyhc umejtnsoic to zaraz zawsze te misje nam wiszą zawsze 3 po wyjscie z lochu wienc spoko a i zponiąłm wposniec właśnie przez wykonywanie pracy przywracamy sobie zdrowie bo wiadomo praca najwikszym dobrem człwieka :> ok i osnti budnek zmake tutaj mamy maym przycidlznai hajsu na wytrzmlsoc sily etc na naszego bohctera + wyzwnia tam mamy za x hajs mzoemy wjesci do rozgrywki iw ywgraci cos tylk otam postaci nie bije z aoutomatu tylko my wymierzmay siłe w mini gierce ok i ja myślłam że gra będzie się opieraci tylko na tych mechniznach ALE NIE dzieja się również inne rzeczy inaczej równeiż gramy ale tego zdradzaci nie będę przekonajce ise smia [h1]Podsumuwjąć[/h1] Myśłam że gra po skinrach będzie średnią miernotą a otrzymała naprwde niezłą debitacką grę która zaskoczyła mnie jednym minesem gry może być to dla osób które nie lubią wbijac swojej postaci lvl jeśli ci to nie przeszkadza i lubisz to bardzo gronco zachecam cie do skupienia twojej uwgai na ten tytuł bo jak wiadomo warto wspieraci naszych a jeśli twórca będzie dozyć w tym kierunku i rozwiaajc widze tutaj wielki potencjał i mozliowsci ogrania w przylosci jeszcze bardzo dobrych gier. Twórcy życze powodzenia w dalych projektach a btw jagbyscie mieli jakieś probleny/błędy w grze to chetnie pomożę ;> ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/ *Tą rekomendacje dostają tylko gry które naprwdę są do porządku zrobione oraz które mnie oczarowały
Short, simple and interesting pixel art dungeon crawler with a twist. If you grab it on sale for around 1$ I can recommend it.
(Got this game via a developer's submission to OMEGA Trade - G. Thanks!) [h1]Which path should you take? The [i]Lucid Path[/i]![/h1] What seems to be a basic asset flip using the same kind of graphics you'd find in [i]Creature Clicker - Capture, Train, Ascend[/i] soon after shows that it's more inspired by [i]Soda Dungeon[/i] for the main gameplay and [i]Undertale[/i] for the minigames. You can play the dungeon to progress through the story, the minigames are used to get coins and what I call "Stat coins"....for stat upgrades, and the shop for equipment upgrades....there's also an arena, but I never had a use for it...nor an excuse to try it. When I said the dungeon is basically [i]Soda Dungeon[/i], I mean that you basically get an autoplay dungeon with 4 spells you can cast and you'll get kicked out of the dungeon when your health reaches. To recover your health, you need to start doing chores (minigames). The minigames include jump-dodging, fall-dodging, deflecting, and [i]Asteroids[/i]...I haven't played [i]Undertale[/i], but most of these I've seen through gameplay vids. Although you'll find free weapons in the dungeon, you can easily buy much better stuff in the shop...and with all the money you get from the minigames, you'll rarely find yourself financially short of what you want. By the time the game ends, you'll essentially make your way through the dungeon 3 times (though I haven't left the old man locked in the cell, which may lead to a 4th, I don't really know...) Graphic-wise, I'm disappointed to know that this is basically an asset flip, yet it does do the job of what it's supposed to do. When "the twist" happens, then things actually get interesting...and dark....so much that it brought a smile to my face. It was just so f*cking twisted and it screwed with my mind...I had hints where it was going, but didn't think it'd get THAT bad. But fear not, there is hope...just gotta believe me on this one. As for the audio, I really enjoyed the dungeon theme (especially when distorted), but I'd say that another choice should probably be considered for the town as I didn't find it as memorable. If there's anything bad I had to say about this game, it would be that this game is on the easy side and manual saving is the only form of actual save in the game (Don't forget to save!). The game ends after the final boss, but there's no way to continue any point beyond that...to find the bottom of the dungeon itself, I mean. Aside from that, the arena had no true incentive to be used and minigames often got repetitive for recovery and gold farming. So, do I recommend [i]Lucid Path[/i]? If you're a fan of [i]Soda Dungeon[/i], sure...but with a warning that you may be a pinch disappointed since you're paying for this with less quality. Asking price is $5, but a price of $2.50 - $3 would be most preferable for this game and what it includes. I found myself playing this game to its completion for 5 hours with an additional hour for the achievements. Check it out if you'd like something to fill your afternoon. 6/10 While not fantastic, it turned out to be pretty decent in the end....literally.
Świetna gra, jako szlachcic trafiamy do wioski i zostajemy poproszeni o pomoc bo u nich pojawiły się wrota do lochów i tu zaczyna się nasz zabawa. System kupowania ekwipunku bardzo dobry, tak samo na pochwałę zasługuje system wykonywania misji by zregenerować zdrowie lub zarobić złoto by móc później kupić niezbędny ekwipunek. Grafika 8-bitowa nadaje klimatu tej grze. Polecam w 100% Ocena 9/10
MAGICZNA REKOMENDACJA* Przecudowna gra w 8-bitowym stylu prezentująca przygodę pewnego chojraka żądnego przygód i trafiającego do pewnego miasta. Fabuła prezentuję się w 4 lokacjach: - Zamku, w którym możemy ulepszyć nasze zdolności i bić się na arenie - Sklepie, w którym możemy kupować wyposażenie, broń i księgi zaklęć - Urzędzie pracy, w którym dostajemy zlecenia za hajs oraz możemy zarabiać hajs poza zleceniami. Odbywa się to w granie w amigopodobne 8-bitowe remastery np.: Asteroids, czy River Ride - Lochu, w którym bijemy się z potworami i bossami za hajs oraz zbieramy skrzynie w których znajdujemy przeróżne rzeczy. Składa się to na ciekawy system postępu oraz "levelowania" naszej postaci. Grafika jest wyraźna, kolory bardzo żywe, nic nie jest ostre lub kanciaste nawet na grę 8-bitową :) Muzyka jest spokojna w mieście, a bardzo ruchliwa i bass'owa podczas walki na arenie oraz w lochach. Jest przyjemna dla ucha i nie męczy ucha. Słuchało mi się tego przecudownie, wciskało w fotel :D Trofki są i to jest na plus. Trzeba się wysilić, aby je dostać ;) Błędów w grach Indie jakoś nie potrafię się doszukać nawet i tutaj. Moja ocena: 11/10!!!** Polecam obejrzeć mojego kuratora: https://store.steampowered.com/curator/26680263 * Ten zaszczytny tytuł dostają tylko te gry, które mnie oczarowały pod każdym względem! ** Gry dostające Magiczną Rekomendację dostają z automatu notę o 1 wyższą, a w przypadku 10 to jest 11!
This is a relatively short game with a mix of genres and a RPG like story that doesn't get too much in details of lore, it's straightforward, but still very engaging. But I feel the whole point of this game, which is driven down very well, is so much a lesson for game development that it should be played by all game devs... it's a huge spoiler, so I'll save it for the end of the review. So, despite the story being a relatively simple RPG fantasy story, it's still quite fun... has some humor in it, some spookyness, and perhaps some stuff people might not expect. Mechanics divide between an auto scroller with automatic battles in which you keep advancing or you get thrown out of the dungeon to git gud. xD Outside in the village you can train to get better stats, do quests to get gold and experience points, and you can buy new gear to equip yourself better. The interesting twist on this one is that the work/quest part is also automatic, so what you actually do is play minigames to "pass time", but actually your performance in minigames is what will give you gold and exp. You do multiple runs over and over to progress the story. It's an addictive sequence. [spoiler] Minor spoiler, there is a time loop/travel component because you just need to get way stronger to get to the final boss. The monsters keep progressing but you don't, so you end up having to get out of the dungeon and into the village to keep getting stronger... which might sound bad like in several roguelikes, but it's actually not. The progress is very steady, dungeon is linear, so there's really no frustration. You are always making progress no matter what. Thing is, you start a few times from scratch but keeping your memories, your power and experience, so that you can progress further. It's not repetitive or bothersome because you are still progressing, it's just that everyone else doesn't notice it. It also works great with the story, which despite looking a bit cliché at first, it might surprise you further in. Now, for the major spoiler. I think the developer made this entire game to drive a point, and it was delivered masterfully. Basically, all the mini games you play through the game matters, because you'll use the experience of playing those for the end battle. It kinda feels jokey that you play minigames to pass time while the character is working, but several of the minigames are actually a preparation for the final battle in disguise. And this is great, because it justifies the grind perfectly. You didn't just spend all the time questing and working for nothing, it's really all preparation for the final battle. Equipment, leveling up, those are to get there, but the final boss puts your stats back some, and then you have to use the minigame skills to pass. For game developers, it's a lesson on keeping interest and rewarding the player for the grind. It's far more palpable than just some random achievement. You feel like the entire game mattered not just because it has a nice ending, but because the skills you learned through the game matters for the final battle. Oh, it's also not overly hard... you can see I didn't get an achievement for all minigames, but after a few tried I killed the last boss without a scratch. xD [/spoiler] Highly recommend this one. Like I said, this should be an obligatory game for game devs, but it's also a fun game for regular gamers.
Obligé de faire une recommandation tant que j'ai plus la motiv ... Voila la raison meme pour laquelle j'ai envie d'etre un explorateur de jeux indés pas connus, on trouve de sacrées perles dans le lot... et ce jeu la en est clairement une :D Lucid path c'est quoi? c'est assez difficile a expliquer, je dirais que cest un genre de RPG, clicker, stategie? Je vais expliquer un peu mieux... résumé à la fin! Vous incarnez un heros sans nom qui decide de s'aventurer dans un donjon qui vient de s'ouvrir... votre but, c'est de progresser dans le donjon, tout en gagnant du meilleur equipement, vous avez 3 manieres pour en avoir : L'arene, le magasin et les donjons eux-meme. L'arene en 3 niveaux de difficultes, permet grace a une mise de jouer a un combat de "timing" qui si vous reussisez, vous gagnez un objet pour 3 fois moins cher que dans le shop... si vous perdez, vous perdez la mise... le magasin offre beaucoup d'objets avec tous des stats differents, a vous de choisir le mieux sachant que cela fonctionne par rarete (blanc < vert < bleu < jaune < violet ) , tout cet argent , vous le gagnez sois dans le donjon, sois en farmant des mini jeux de type ascii / retro bien sympas (qui me rappellent les mini jeux de tamagotchi dans un sens xD) , vous pouvez aussi faire 3 quetes avant chaque essai dans le donjon, qui vous donnent des points de training que vous pouvez depenser en stat pour monter votre heros. Tout ca, c'etait la phase de la ville, j'ai oublie 2-3 trucs mais le principal y est. Pour le combat, c'est du tour par tout automatique, rien a faire, vous pouvez mettre en pause, ou accelerer les combats, les seules autres actions sont les sorts que vous pouvez obtenir qui sont utilisables une fois par essai de donjon, comme des sorts qui reduisent l'attaque des ennemis, les empoisonnent, ou augmente votre defense... vous avez un "checkpoint" pour chaque palier de 5, (6-10-16-20 etc ) qui, si vous perdez, vous pouvez reprendre, chaque palier de 5 augmentant le fric gagne dans les mini jeux. Chaque palier de 20 change le type d'equipement, et vous devrez refarmer du nouvel equipement... S'ajoute a ca a chaque palier de 10 des boss a la fois absurdes et interessants... Maintenant... Je vais parler du point qui ma le plus bluffe, l'histoire.Il y a certains choix a faire, je sais pas si ils sont vraiment decisifs, je referais surement une partie pour voir si ils le sont, mais voila , deja chose a savoir. 2eme chose, absolument aucun spoil, mais jai ete bluffe par l'histoire interessante et profonde derriere ce petit jeu, je mattendais PAS DU TOUT a ca, on se dit "boh ok on va juste niquer du monstre pi voila" et non ca va bien plus loin... je vous laisse le decouvrir... une petite surprise au niveau 50 que je spoil pas non plus est assez agreable a ce niveau la... et ca devient encore plus insane plus tard! Je veux vraiment pas en dire +, je vous laisse decouvrir ca, mais c'est vraiment quelque chose qui ma bluffe :D Les + et les - + L'histoire totalement surprenante et profonde + Un gameplay simple, mais extremement bien foutu, rien a redire + J'espere que y'aura moyen d'avoir/acheter l'OST car bordel qu'elle est geniale <3 + Des graphismes pixels tres jolis , plaisants a regarder + Vraiment pas cher pour la qualité fournie, et qui a l'air d'avoir une bonne petite duree de vie de 5h environ? - Rien apres la fin malheuresement, pas de endless mode :/ - L'arene un peu inutile en fait, vaut mieux farmer pour le shop :/ - Pk ya pas de succes? ca serait PARFAIT sur ce jeu :'( En résumé : 16/20 ? Pour 4euros, un tres bon gameplay, aucun bug, une histoire geniale, tres bonne OST, franchement, si vous souhaitez passer un bon moment et que vous semblez emballe par le concept, mais foncez :D Sachez par contre que le farm est de mise, vous allez passer un peu de temps a farmer entre chaque palier, mais c'est fun et court donc .. achetez ce jeu et soutenez les devs ! :D
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