
Explore, build, and survive in a cryptic expanse oozing with dreamlike oddities and esoteric critters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Surreal, ethereal, and liminal environments
Infinite procedural generation both vertically and horizontally
Cities made of plastic, serene fields of grass, and massive abandoned warehouses

Fend against fiendful foes like manikins, squishy gels, higher-dimensional beings, and colossal spiders
Wield grappling hooks, bee gliders, bombs, ball wands, blades, haze hands, and cute accessories
Uncover the secrets of the unrestricted crafting system (apotheosis):


Build anything in a voxel sandbox using hundreds of beautiful blocks and dynamic lights
Summon friendly bubblebears, noots and fruit femmes to fill the void
Share your creations with other dreamers in the firmament
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolutely fantastic, i have attempted to get into minecraft and other voxel type games for multiple years but never could. This weird ass game has changed that for me in a big way.
Unironically one of the best games ive played in a long time. also, i recommend getting stuff before exploring for structures with the main storyline teleports cause theres not much to do after killing the final boss. Would work as an amazing sandbox game as well if it had multiplayer :(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 8.43/day in the week to Aug 8 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 520 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First sigle-player game I ever bought after pirating
я могу размножать смешных персонажей в своём измерении, симулятор отца, ведь потеряв вход в своё измерение можно вернуться не скоро
Майнкрафт, но моя душа вознеслась
If you aren't generating qualia and chasing ley lines, what are you even doing with your life? This game really is like a lucid dream you have after playing Minecraft for 12 hours straight. It's great. It can be surprisingly scary too. Don't forget you can stamp item icons in the tome!!
had pretty high hopes for this game going into it and it was fun for like. 2 hours. then i realized i was just seeing the same two environments over and over again. but wait! the store page has screenshots of so many different locations, surely i'm missing something, right? then it hits me. i need to break the first rule of minecraft. i start digging straight down, and eventually i fall into a strange, dare i say liminal environment. this is it. to explore you dig DOWN. i got bored after another 2 hours.
Тот самый Майнкрафт в 2013, когда ты запускаешь его на старом планшете с потёртым экраном и видишь эти ни с чем несравнимые пейзажи, рекомендую
First, let me be absolutely clear; this is a game that I tried to very hard to like. I've been watching its development on youtube since the first few big, popular videos caught my eye. I wanted to explore this seemingly endless expanse of strange, bizzare landscapes, see for myself these angelic monstrosities that roamed the world, unearth the esoteric meanings of its systems and follow what scant threads of lore I could to their doubtlessly interperative and incomplete ends. Instead, what I got was like seeing a mosaic of beautiful colors blended together until all meaning was lost, and all that remained was a loose, greyish brown goop. The environments, despite the randomized tilesets, become familiar and predictable. The layers of the game world, while interesting at first, threaten to strand you in boring, repetitive deserts of nothing, forcing you to either die and return to already familiar territory or commit to excavating into yet more deserts. What was once isles of uniqueness and beauty, will by the very nature of the game's push for exploration, become drab and normalized. Even the crafting, when it isn't being frustratingly cyclical, will seemingly always only produce differently textured packs of the same sea of blocks, with a scant few nuggets of intrigue, that more often than not lead into yet more downward-spiraling crafting cycles, defeating the enjoyment of experimentation. My point I'm trying to make is that the game, realistically, has only a few hours of life, minimum, before it will begin to run dry of material. It runs into the exact same problems that every other "infinite" game does, eventually you start to see past the surface and into the deeper mechanics, and the illusion of infinity falls away when you see the same molds showing up again, the same hills made of smores instead of couch leather, with the same brick houses of cardboard boxes stuffed with orange plastic blocks instead of green plastic blocks or red plastic blocks, and you realize that outside of the few unique aspects this is all the game has to offer. And what is unique, in my opinion, is not enough to justify wading through one more ocean hoping the meat elephants don't kill me and undo my time spent exploring, waiting for my next chance at making another leaky pendant, because I really don't want to hate wand down into the empty onyx sea again. Aside from the OST, I'll probably not touch this game again for a while, not until I can forget everything I learned and approach it with the wonder of the unknown I once held for this game, before it all became very much known.
benadryl minecraft
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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