
Explore, build, and survive in a cryptic expanse oozing with dreamlike oddities and esoteric critters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Surreal, ethereal, and liminal environments
Infinite procedural generation both vertically and horizontally
Cities made of plastic, serene fields of grass, and massive abandoned warehouses

Fend against fiendful foes like manikins, squishy gels, higher-dimensional beings, and colossal spiders
Wield grappling hooks, bee gliders, bombs, ball wands, blades, haze hands, and cute accessories
Uncover the secrets of the unrestricted crafting system (apotheosis):


Build anything in a voxel sandbox using hundreds of beautiful blocks and dynamic lights
Summon friendly bubblebears, noots and fruit femmes to fill the void
Share your creations with other dreamers in the firmament
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 536 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfectly dreamcore.
100 % 20 hours, craft the thing and get the hose again. get the hose again. get the hose again. lost was the color and I and I have to be the block isn't it craft to be? arc angel fuzz down down down down the same but bigger THEY ARE BIGGER!! lost was soul heavy with burden. I finish. flying fish? I'm not a flying fish. applause... FIN PS I swear I'm not a flying fish
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2K | 93% | $24.99 | |
| $1.2M | 3.6K | 89% | $12.99 | |
| $1.2M | 1.8K | 81% | $19.99 | |
| $1.2M | 2.4K | 74% | $19.99 | |
| $1.2M | 5.5K | 59% | $9.99 | |
| $1.2M | 3.1K | 92% | $10.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $549.3K | 3.5K | 95% | $4.99 | |
| $20.6K | 38 | 92% | $19.99 | |
| — | 0 | — | — | |
| $3.5K | 14 | 64% | $9.99 | |
| $3.2K | 17 | 71% | $8.99 | |
| $1.2K | 3 | 100% | $14.99 |
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Aug 8 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 539 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Minecraft but yoo are on drugs!
played this from start to finish while tripping out on SSRI withdrawals. good game, very transgender, very cool
Minecraft if it was good
My dreams have been getting progressively weirder the more I play this game. This game have made me feel numb and bliss. No need for thoughts anymore. Lucid blocks is the way.
игра прикольная, автор очень хочет чтоб вы тоже почувствовали себя под трипом
yapan hangi kafayla yaptı mk
to be fair, i got this game because a friend told me it was a horror game, but it's definitely not, it's a nothing game i imagine the goal is supposed to just be exploration, but i have no idea what would compel someone to want to explore when the whole game, from the world to the crafting system, lacks any intention or actual design every time i go back to try and play this again, the lack of any meaning or intention in any of it's design reminds me why i should stop trying
Страшно представить, как много контента в игре могло бы быть, если бы разработчик сходил в соседнюю комнату и нашел.. ну, не знаю, вилку или пульт от телевизора.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.