
"What is love?" We try to answer that with this game. The game encourages people to have a warm, soft, and understanding heart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 36.7Kreviews | 92% | — | $1.4M |
| $1.99−60% | 173ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 430 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一点也不好玩 把钱退给我
一般
有点感动,但是玩着头好昏,好像要张脑子了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Italian, Spanish - Spain, Russian, Portuguese - Brazil, Polish, Korean, French, German, Simplified Chinese +1 more
| $4.99 |
| 45ratings |
| 86% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 430 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常感谢,这款游戏教会了我很多
尸体暖暖的
游戏可以重开,但时光不能倒流。我们不停重试,只为弥补曾经的错误,可爱情的答案,从来不在选项里
《拣爱》从来不是一款“教你谈恋爱”的工具,而是一次关于“如何用心”的提醒。它用治愈的手绘画风和贴合剧情的音乐营造氛围,用真实的剧情和细腻的互动传递内核:爱情不是偶然的缘分,而是无数个用心选择的总和。当关掉游戏,想起那些因为疏忽错过的结局、因为用心达成的圆满,或许会忍不住拿起手机给爱人发句问候,或是给曾经遗憾的人留个祝福。这大概就是游戏最成功的地方:它没给爱情标准答案,却让我们愿意在现实中“拣起”那些被忽略的爱与细节。
大致了解如何去爱
Beautiful and meaningful stories. I teared up so many times.
I'm lonely but i like it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.3K | 1.2K | 94% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1M | 7.2K | 79% | $9.99 | |
| $430.1K | 589 | 95% | $24.99 | |
| $361.3K | 739 | 84% | $7.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2K | 85% | $39.99 | |
| $1.4M | 5.5K | 92% | $11.99 | |
| $1.4M | 1.8K | 81% | $29.99 | |
| $1.4M | 1.6K | 73% | $29.99 | |
| $1.4M | 11.6K | 93% | $2.79 | |
| $1.4M | 1.1K | 97% | $29.99 |