
An artifact found on Earth interferes with Susan's life and forces her to return to adventures. “Lost Lands: Sand Captivity” is an adventure game in the genre of Hidden Objects, with plenty of mini-games and puzzles, unforgettable characters and complicated quests.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
schöne Geschichte und sehr spannend Gestaltet
fun
игры из серии Lost Lands мне все нравятся и эта игра достойно заняла свое место, кто играет в эти игры , меня поймет, очень рекомендую и жду следующей игры.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Korean, Dutch, Polish, Russian, Ukrainian, Czech +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Graphismes sympas et histoire pas trop envahissante, pas trop de dialogues ni cinématiques. 1 chapitre + 1 bonus, plein de mini-jeux et encore d'autres dans les extras. On passe un bon moment
I really like this story where Susan grow old. But, I don't know. I'm having a hard time playing this episode. Emotionally and technically, haha. Not sure if it's just me or not
First time in a lost lands game where I had to skip a puzzle. The puzzles are WAY harder than in previous games. I love the lost lands games but I play them to relax and some of the puzzles in this game just frustrated me which I don't find relaxing.
An excellent adventure and a standard of how all hidden object games need to be. The story continues on the grand adventure of Susan and Maaron with devilishly hard puzzles, at times, and a suite of varied hidden object experiences. You will leapfrog from location to location and then back again - too often you head in a rough straight line of locations in many HOG's but not here. You'll need to remember where you saw something a while ago to now use it later on. Many objects cannot be obtained until you see a purpose for them which is awesome. I finished everything on Hard level, which I do recommend for seasoned players. There is a strategy guide attached if you get really stuck, and that may just happen a few times. I sincerely hope we keep getting new entries in the Lost Lands series as the combination of beautiful scenes, relaxing audio, engaging characters and challenging puzzles is very welcomed here
good game
Excellent game for the genre. As good, maybe even better, than previous ones in the series. (And this series is in the top two or three of all the games I've played in this genre.) It follows the usual format, except one small and one very small thing. On new game mechanic is that sometimes it won't let you pick up an object that you don't need yet. I would find this annoying if they did this with every object. (You can't pick it up until you know what you need it for.) They did it just with a few things judiciously, and I liked it. The other very small thing was when you have to pick up a set of objects, it doesn't show the total count that you need until you've found where the objects will be used. So, if you need 10 of a thing, it will just show how many you have, but not show "out of 10", like "8/10" until you've found the place you'll use it. This was really minor, but I liked it. It adds a nice little touch. The only two downsides to keep in mind are the following. I don't think this would make anyone not want to play, just wanted to mention it: 1. You can't create separate profiles. This was true of the older games, also. I will definitely play this again, but it means I won't be able to search for the collection objects next time. (I do like hunting those down.) 2. I had to put the resolution at 1600x900 in order for the mouse to be big enough to see when it changes. (I'm on a largish laptop screen.)
after playing this game, i expected it to be older. the UI art feels a bit dated. the story writing and voice acting isnt the best, but it is ok i really appreciated the granular difficulty settings when i got stuck. i was able to play most of the game on hard and occasionally turn hints on when i got stuck. the puzzles and object seeking wwas good, what you espect from a game like this. also lots of qol thingies that i appreciated. after completing the story, the chapter resets, so if you want to complete your achievements. do not complete the story too soon i had no technical issues and finished both chapters in 10 hours. game is fair deal, at its normal price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $8K | 43 | 95% | $9.99 | |
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| — | 0 | — | — | |
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| $13.3K | 125 | 86% | $4.99 | |
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