
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前作があまりに素晴らしかったので、クリア後すぐに続編であるこちらを購入してプレイ。 おなじみキャラが次々登場してくれるのは嬉しかったですが、全員同じ服装なので前作の直後が舞台なのかと思えば、なんと3年後。3年経ったなら、せめて服ぐらい変えてほしかった…。キャラゲーの側面もあるので時間経過や立場の変化による見た目の変遷はかなり大事だと思いました。 ゲームのプレイ感は前作で面倒に感じた部分が改善されたりしてて良かったのですが、脚本は個人的にはジャッジアイズのほうが好きかな。メインも中盤まで、サブイベントはほぼ全部が高校という小さな範囲の問題解決に終始するので、前作に比べてスケールが小さく感じてしまいました。「えっ!?まさか!?」「そういうことか!」というような思わず唸ってしまうストーリー展開も前作に比べれば少なかった…というより、あまり無かった。胡散臭い奴がちゃんと最後まで胡散臭く、悪役でした。 個人的に「え?」となったのは、ガールフレンド対象の女性が付き合う前から歩く時に腕を組んでくること。八神に対しても女性に対しても、なんだか好感度が下がる行為で好きではありませんでした。あと、告白を断ることが出来ないというのも嫌だったな~。そんなの気にしてたらこのゲーム適正ないか。
Story isn't quite as good as the original, but the combat is unmatched.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitely in the top 3 for the most fun combat out of all the rgg games.
best combat ina game and yeah uhh story isnt as good as the first and yeah very good -9/10
great game
女老师死了以后,八神真有点魔怔了,但总体还是好玩的!
Genuinely incredible game
继续追日剧而已。 玩法懒得说,小游戏和操作手感一坨。
güzel oyun oynayın
19小时通关了,先玩的主线,支线都还没推,所以我主要评主线,总的来说我愿意给个高分,虽然叙事上,有泽老师这样带点机械降神的感觉,即,正是泽老师的牺牲,基于了八神反驳他人的合法性,不然八神的话会显得又虚又空,但确实只有这种做法,程序正义或结果正义,这在纯粹思辨里辩不出来,只能引入具体死,程序本身就是人类在反复试错中硬生生叠出来的理性框架,这个框架并不万能,要是只强调会有错误,要是只强调程序正义,走到极致就是自己反面,结果就是跟结果正义没什么区别,法律被当权者垄断,解释权由强者解释,所以程序正义喝结果正义并不是对立的两个东西,也不能在纯粹思辨空间里讨论出什么,而是得在现实中,注入具体的,活生生的经验,显然审判之逝并没有聊到这一步,但总的来说还是不错的,也是在自身局限性下给出了不算差的姿态,对于真正经历过霸凌或体制冷漠的人来说,最刺痛的往往不是宏大理论,而是具体又无力的愤怒。游戏用泽老师这个钩子,强行把观众拽离冷眼旁观的思辨,扔进八神那种“我必须阻止下一个”的应激创伤里。手法虽粗,但对情感体验是有效的,同时游戏作为大众文化产品,它不可能碰私有制或阶级分析这种结构性分析,但它敢把“校园霸凌”这种私人的痛苦,拿到“法庭-社会-私刑”的公共里反复拷问,并且最终没和稀泥(没说“大家都有错”就算没有和稀泥),而是让八神在承认法律不完美的情况下,依然选择站在“缝合伤口”那一侧[spoiler] (虽然这个缝合伤口一定程度上和维护现有秩序没什么区别)[/spoiler]。这个姿态本身,对有过类似遭遇的人来说,就是一种难得的情感承认,仿佛在告诉你,愤怒可以被看见,但不必成为毁灭,因为有过很长一段时间被校园欺凌的经历,我最后还是有感动到,所以总的来说,如果满分10分,我给个9分吧,后面会把支线都做一下,听说有很多优秀的支线,争取拿个全成就
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.5K | 1.5K | 81% | $19.99 | |
| $863 | 7 | 57% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 7.2K | 93% | $39.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 |