
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What an embarrassment, I wish I could play half the game only. Everything was a step up comparing to Judgement. The beginning was great, the idea of the main quest was uniquue, and the side quest stories and humors are well polished; a lot more diversity in content and combat experience. They also removed many unfair side objectives from the previous game such as spotting QR code or spending loads of money to crowd fund things. I was very happy at the first 60% of the game until the second half of the game kicks in: *** SPOILER BELOW: I'll censor names and some detail in case you still want to play the game, but otherwise, Plot spoiler below, but also important reasons why this game is an 'embarrassment'*** In the second half of the story, the protag (Yagami) insisted to turn in a mother 'for justice'. The mother happened to be some important figure. Said mother avenged her bullied son (killing the bully) who's now a vegetable for 20+ years (attempted suicide went wrong, due to excessive bullying). The big bad attempted to find connection/evidence of her committing a murder (finding dirt on her), in order to blackmail said mother for her influence to further their own agenda. And in the process, the big bad's hired thugs killed an innocent character, who was too smart for themselves and connected the dot to the big bad's plot. Yagami's sole argument in his persuasion attempt was that, because said mother didn't turn herself in for her murder, an innocent died. I honestly cannot agree with Yagami putting the blame on the mother, just because the mother's enemes were trying to find dirt to blackmail her. *** End of spoiler *** I feel strongly that this game's plot went from "justice to all" to basically behaving like the big bad we fought in the game; for the 'greater good' (for whatever positive message they're trying to spread; vigilante is not good, law must be protected, 'justice' must prevail), it's perfectly fine to commit necessary evil (sweep logic under the rug and hard sell the plot). What a farce. What a shame really. Everything else was so good, but they'd rather throw the story experience away than justifying retribution, even on matters that the law or legal system obviously could not address.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sawa sensei
после прохождения дилогии истории Ягами, появилось огромное желание увидеть когда-нибудь триквел его истории. желательно с нормальным русским языком, а не забытыми нейропереводами, ну, пожалуйста, народ, ну не беритесь, если не заканчиваете...
robot club minigame
Wer Yakuza game mag mit viel fight und coole story ist hier genau richtig c:. Für mich war es sehr cool und kann es von herzen empfehlen
你的系统有了巨大的进步,但是弱智的剧情很好地平衡了这点。 同世界观下,如龙里 黑道杀黑道 都要找人顶罪,而这里警察就跟不存在一样,老百姓说杀就杀,反面角色怎么嚣张怎么来,偏偏其他角色还都是弱智,玩得一肚子火。
im yiiking out
Great sequel
第一部我个人能打9/10,这部只能打个6.5/10,诚然这部把第一部很多不好的都改了,但剧情真的比前作拉胯太多了,前中部分都还可以,但直到泽老师离场之后真的拉完了,一崩再崩。支线部分我个人觉得没第一部优秀。总之非常失望
This game is a mistake because they will never get EVERYTHING right again like this did. This is the BEST RGG game that has ever been made and I genuinely don't think it'll be beaten for a LONG while. They took Judgment's already pretty great combat style and ELEVATED it to a level I never thought they would EVER pull off. It feels like I am playing DMC 5 with the crazy level of freedom this game gives you. All 4 styles are perfect and complement each other SO well. The music is exceptional. Every fight has a track that fits it perfectly, but the final boss theme is on another level. I was NOT expecting this type of music in a RGG game The characters PEAK so hard in this game and the conclusion is PERFECT. There is so much this game offers and so much to talk about that I could genuinely write an essay. If you've played Judgment, Lost Judgment takes EVERYTHING that game did and somehow improves it. Combat, side content, soundtrack, story, villains, emotional moments and so much more. A genuine 10/10 and in my opinion this is RGG Studio's masterpiece.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 7.2K | 93% | $39.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.5K | 1.5K | 81% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |