
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人龍系列 可以排前3 內容十足 但討厭主角裝B的要考慮一下
legit one of the best spin off games ive played these mfs deadass dont make it like this anyone
Didn't thought I heard ADO as the Intro song~ that already honestly weights a lot and outside that, it's a pretty good game. Story is NOICE so far by the time i'm writing this review, you have quite the few things to do to pass the time if don't wanna go straight doing Main Missions, quite detailed with very few exceptions (as far I've seen) and as of today No idea, but I hope everything I've seen so far it still remains in the Reality, every business and that. Not only that but I'm very glad the stick with the system that Kiryu (Yakuza 1 to 6 Saga) line had, regarding the combat system.. and didn't used the new one from Like a Dragon and that.. turn combat it's a No for me on the whole saga. It's full Baka Mitai in the end~
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.2K | 1.1K | 82% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bom
Single handedly the best RGG game
제발 저지먼트3에 '아마사와 쿄코' 출연 부탁립니다.
this game has a fight where it jerks the player off through the screen
This is a fun game overall, and in many respects it's the tech upgrade and additional level of refinement to mechanics you would hope for compared to Judgement 1. One warning / recommendation: There is a bit of a quality control / lockout issue which resulted in me being unable to finish the School Stories and a few other pieces of side content at any point during the last several chapters of the game. Reports vary on whether this is a bug or not, so I would just say try to complete any side content you are interested in as soon as it becomes available.
Very powerful storytelling. It starts out as a generic high school anime. As I progressed through the side cases and main story, I grew attached to the characters, so the final chapter had more impact in it.
《审判之逝:湮灭的记忆》个人向评测 无剧透! 总结在最后 综合评分:8.9 / 10 定位:校园悬疑 × 四种流派动作 × 双地图开放世界侦探模拟器 一、剧情与叙事(8 / 10) 核心设定 • 主角八神隆之:依旧是神室町私家侦探,本次受委托调查横滨的校园霸凌案,意外牵扯出连环杀人案、三年前冤案、司法系统与校园黑暗面交织的惊天阴谋。 • 主线:以校园霸凌为核心切入点,串联电车骚扰案、旧案翻供、社团暴力、高层权力包庇,双线叙事并行,真相层层反转。 • 舞台:神室町+横滨异人町双地图,校园、街巷、黑道场所、司法机构全覆盖,社会现实议题更尖锐。 亮点 • 日剧级高能剧本:叙事节奏比前作轻松点,章节反转密集,情绪起伏极强,校园霸凌、司法不公、人性挣扎的刻画直击人心。 • 主题深度升级:聚焦校园霸凌、网络暴力、程序正义与私刑、受害者救赎,探讨法律无法触及的灰色地带,立意比前作更具现实共鸣。 • 角色塑造:八神人物个性明确,坚守正义的信念更坚定;反派相马与城崎等动机立体,不再是单纯的善恶对立;配角比起之眼更丰富,青春群像剧角色鲜活有温度。 • 悬疑感拉满:前期伏笔全程回收,中期多线完美收束,最终高潮冲突张力拉满,结局引发对正义与审判的深度思考。 不足 • 支线特别多且剧情与主线割裂,略微影响主线沉浸感; • 继承前作之眼的配角个人感觉被强行写弱了,海藤哥全程挨打,99和神秘跑酷男中后期几乎没戏分,真冬直接化身女路人;主角八神也是打架屡屡吃亏,还被地痞流氓偷袭死里逃生,比起之眼演出中展示出的无敌神室町流落差很大。 二、游戏玩法(8.2 / 10) 1. 侦探调查(核心特色) • 跟踪/潜行:大幅优化前作冗长及无聊的尾随机制,除加了蒙混警觉度机制更合理,拖沓感大幅减少。 • 追逐:新增更多跑酷动作,场景攀爬自由度提升,QTE设计更流畅,爽快感升级,重复度有所降低。 • 取证/推理/质证:新增线索整合、逻辑思辨、法庭质证环节,推理难度小幅提升,更贴合侦探+律师身份,代入感强。 • 支线/青春群像剧:支线数量翻倍,青春群像剧为核心支线内容,涵盖舞蹈、电竞、机器人、拳击、滑板等社团,玩法差异化明显,质量远超前作支线。 2. 战斗系统(9.0 / 10) • 四风格切换(前作双风格升级) ◦ 一闪:保留单体高伤掌法,蓄力破防更灵活,连招更顺滑。 ◦ 圆舞:大范围腿法AOE,群战压制力更强,打击反馈更扎实。 ◦ 流转:新增反击风格,擅长缴械、拆招、防御反击,克制持械敌人与BOSS,战术选择更多元。 ◦ 拳威:拳击社中解锁(个人直接关闭了这个风格,但拳威无疑是最有深度最值得钻研出招的。) • EX增幅:必杀技演出更华丽,处决动画更丰富,霸体效果实战性更强,但似乎吸收伤害这个机制被取消了导致我前期boss战丝血开增幅结果gameover。 • 场景互动:延续前作场景道具攻击,新增更多可互动物件,战斗爽感拉满。 • 动作优化:攻击后摇缩短,风格切换更丝滑,战斗连招衔接更自然。 不足 • 新增武器可临时拾取,但依旧无常驻武器系统,无法自定义装备武器,战斗深度仍有提升空间。 • 后期敌人类型重复,高难度下战斗策略依旧单一。 3. 开放世界与小游戏(7.5 / 10) • 双地图设计:神室町保留原有细节,横滨异人町全新地图,场景更大、地标更多,校园场景还原度高,都市氛围更真实;但神室町部分素材复用前作,新鲜感有限。 • 地图辨识度:异人町地标清晰,校园、商业街、黑道区域分区明确,不易迷路;整体导航系统优化,比前作地图体验更好。 • 时间与玩法节奏:可自由支配时间,支线、社团、游戏机可按需选择,无强制时间限制;但部分社团玩法解锁流程较长,前期需要逐步推进。 • 小游戏:保留前作麻将、飞镖、卡拉OK、无人机,新增舞蹈、电竞、机器人对战、滑板等,种类大幅增多,可玩性更强。 三、画面与表现(8.4 / 10) • 场景:双地图光影效果更细腻,都市昼夜、雨天氛围拉满,校园、街巷、黑道场所细节丰富,场景质感优于前作。 • 人物:角色建模精度提升,面部表情更自然,真人演员建模还原度更高,动作捕捉更流畅。 • 动画:战斗动作衔接无卡顿,过场动画运镜更成熟,剧情演出电影化,QTE张力更足。 四、音乐与配音(9.6 / 10) • 配音:全员原声配音,木村拓哉配音情绪更饱满,角色喜怒哀乐贴合度拉满,配角配音演技在线,台词感染力极强。 • 配乐:悬疑氛围弦乐、热血战斗摇滚、温情剧情配乐层次分明,主题曲贴合剧情内核,校园场景配乐青春感十足。 • 音效:格斗打击音、环境音、互动音效更细腻,音画契合度拉满,沉浸式体验拉满。 五、优化与体验(8.5 / 10) • 操作:依旧强烈建议手柄,键位适配合理。 • 画质:画质选项丰富,不同配置适配性强,加载速度更快,场景切换无明显卡顿。 • 难度:战斗难度可调,调查环节无强制卡关,新手友好,高玩也能找到挑战空间。但是这一作不再有强力仙药辅助逃课了。 • BUG:整体优化稳定,极少出现贴图错误、任务触发BUG,游玩流程顺畅。 六、优缺点总结 ✅ 优点 • 剧本深度与叙事演出超越前作,现实议题刻画深刻,悬疑感与情绪张力拉满。 • 战斗系统全面升级,四风格切换战术更多元,打击感与爽感堪称全如龙系列巅峰。 • 侦探玩法大幅优化,解决前作跟踪拖沓痛点,调查体验更流畅。 • 双地图内容更丰富,青春群像剧支线质量极高,小游戏种类翻倍,耐玩度提升。 • 音乐配音水准顶尖,视听体验绝佳,剧情沉浸感拉满。 • 无需前作前置剧情,新玩家可直接入坑。 ❌ 缺点 • 部分侦探推理环节依旧偏流程化,解谜深度不足。 • 开放世界部分素材复用,原创场景占比不算高。 • 无常驻武器系统,战斗自定义玩法有限。 • 青春群像剧部分玩法丰富但确实冗长,侦探和舞蹈社强制游玩影响主线节奏。 七、总评与适合人群 综合评分:8.9/10 剧情与叙事:8/10 游戏玩法:8.2/10 画面与表现:8.4/10 音乐与配音:9.6/10 优化与体验:8.5/10 总评 《审判之逝:湮灭的记忆》是审判系列的全面进化之作,完美弥补前作玩法短板,同时将剧情深度、角色塑造、内容体量拉到全新高度。用更成熟的律政悬疑剧本,搭配升级后的硬派动作与优化后的侦探玩法,兼顾剧情党、动作党、探索党需求。整体完成度更高,是日式悬疑动作游戏的标杆之作。 适合 • 喜欢校园悬疑、法庭推理、社会向刑侦剧情的玩家 • 前作《审判之眼》忠实粉丝、如龙系列爱好者 • 偏爱爽感动作战斗、高自由度开放世界的玩家 • 追求优质单机剧情、电影化游戏体验的玩家 不适合 • 极度反感轻度潜行、流程化推理玩法的玩家 • 追求极致硬核动作系统、武器装备养成的玩家 • 讨厌多支线、多小游戏,只想纯主线速通的玩家
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.