
You wake up lost in a maze and realize there are many items on the ground. They all seem high-valuable, so you decide to pick them all. But there are also many ghosts that don't really want you to pick the items. Not that they will try to kill you, but they'll steal and move the items...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.5M | 4.1K | 97% | $16.99 | |
| approximately $1.9M | 6.8K | 85% | $7.99 | |
| approximately $1.7M | 3.4K | 69% | $19.99 | |
| approximately $1.3M | 2.9K | 79% | $14.99 | |
| approximately $1.1M | 18.8K | 87% | $3.99 | |
| approximately $750.3K | 1.4K | 83% | $15.99 |