Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 203reviews | 81% | — | $48.2K |
| $14.99 | 116ratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I mean............it's not going to revolutionize the world of Hidden Object games.......but it's a solid enough entry, and it's world's better than Brave Giant's games (also published by the once great Artifex Mundi). The graphics are acceptable at least as far as the background/scenery goes, and the character artwork isn't awful (it's not great either!), the animations are admittedly pretty weak, the plot is hopelessly average, as is the voice-acting (do they really only have four or five voice actors who work on these games?!?! You will definitely recognize a few of the voices used, and they're in almost every other hidden object game published by Artifex Mundi....), but the mini-games and hidden object puzzles are pretty darned decent with plenty of variety, including some you may not have seen before. So, I ultimately did enjoy the game, but only buy it on sale; it's not bad, but it's not great either. Tentatively recommended.
Lost Grimoires 3: The Forgotten Well, developed by World-Loom and published by Artifex Mundi, continues the fantasy-driven hidden-object adventure series with the same visual charm and accessible puzzle design that have made the franchise a reliable favorite among genre enthusiasts. This installment follows the Alchemist, the protagonist from previous entries, as she embarks on a personal and perilous journey to uncover the mystery behind her brother’s transformation and the curse spreading through their kingdom. The setup may be familiar to long-time Artifex Mundi players—a blend of magic, alchemy, and dark secrets—but the presentation and atmosphere keep it engaging, supported by striking artwork and a brisk narrative pace that ensures players are always moving toward the next discovery. The game’s structure remains rooted in the hidden-object and adventure hybrid that defines Artifex Mundi’s catalogue. Players explore a variety of beautifully illustrated environments, collecting items, solving puzzles, and combining alchemical ingredients to craft potions that advance the story. The alchemy mechanic, a returning feature from earlier titles, serves as both a narrative and gameplay device. Each potion recipe requires players to locate specific components, mix them using an intuitive minigame, and then apply them to solve environmental or magical challenges. This mechanic gives the game an additional layer of interaction beyond the typical “find and click” format. It’s a satisfying system that ties directly into the game’s lore, reinforcing the protagonist’s identity as an alchemist while adding flavor to the standard adventure framework. Visually, Lost Grimoires 3 is one of the more polished entries in the Artifex Mundi library. The hand-painted backgrounds are lush and detailed, depicting enchanted forests, candle-lit laboratories, and majestic castles teetering between decay and beauty. The palette leans heavily into cool greens, purples, and golds, giving the environments a fairy-tale quality that draws players into its world of wonder and danger. Each location feels crafted with care, encouraging exploration and making every new scene a small reward in itself. The character designs are expressive and fit well within the game’s tone—stylized but believable enough to sell the emotional stakes of the story. The subtle animation and atmospheric effects, from drifting fog to shimmering light, enhance immersion without overwhelming the player’s focus on puzzle-solving. In terms of gameplay rhythm, Lost Grimoires 3 strikes a fine balance between exploration, hidden-object scenes, and logic-based puzzles. The hidden-object segments are detailed but not overly cluttered, offering a satisfying balance between visual clarity and challenge. The puzzles vary from mechanical contraptions and pattern matching to alchemy sequences that require observing and repeating specific combinations. While none of the puzzles are particularly difficult, they flow naturally within the story, keeping players engaged without causing frustration. The difficulty is tuned toward relaxation rather than mastery, making it accessible to both casual players and veterans looking for a soothing experience. Progression feels natural—each solved puzzle or crafted potion unlocks new areas, ensuring that the momentum never stalls for too long. The narrative itself, while straightforward, maintains enough intrigue to keep players invested throughout. The themes of sacrifice, loyalty, and corruption blend well with the alchemical motifs, creating a story that feels cohesive even if it doesn’t break new ground. The relationship between the Alchemist and her brother, King Raphael, gives the plot its emotional anchor, while the presence of dark magical forces and cursed lands provides a sense of urgency. However, the story’s predictability is noticeable; the beats follow a familiar Artifex Mundi formula, where personal drama meets mystical conflict and ultimately resolves in a hopeful tone. While it won’t surprise players who have experienced the developer’s previous titles, it executes its narrative with confidence and polish. From a technical standpoint, the game runs smoothly, with responsive controls and clear interface design. The navigation between scenes is seamless, and the hint and skip systems are generous without trivializing the experience. The soundtrack complements the visuals with soft orchestral and ambient pieces that reinforce the game’s fantasy setting. The voice acting, though occasionally melodramatic, suits the tone of the story and adds warmth to the characters. Like most of Artifex Mundi’s catalogue, Lost Grimoires 3 is optimized for accessibility—it can be played comfortably in short sessions, saving progress automatically and allowing players to step back into the story without confusion. Despite its strengths, the game’s biggest limitation is its lack of innovation. Players familiar with Artifex Mundi’s formula will recognize the structure almost immediately: a mix of hidden-object searches, item combinations, and light puzzles wrapped in a magical narrative. While this familiarity provides comfort for fans, it may leave others wishing for deeper gameplay or more surprises in its storytelling. The game’s short length—around three to four hours—also means it ends just as it begins to hit its stride. Still, its concise runtime makes it an ideal title for those seeking a self-contained adventure rather than a sprawling commitment. Ultimately, Lost Grimoires 3: The Forgotten Well stands as a strong example of what Artifex Mundi and World-Loom do best: crafting short, visually rich, and emotionally earnest hidden-object adventures that blend fantasy storytelling with accessible puzzle design. It may not reinvent the genre, but it refines it with care and artistry. The game’s inviting world, thoughtful pacing, and gentle difficulty make it a perfect escape for fans of narrative-driven casual games. It’s a story of restoration, not only of a kingdom but of connection and purpose, told through the soothing rhythm of discovery and creation—an experience that proves there’s still magic in simplicity when it’s crafted with heart. Rating: 8/10
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im really really surprised that the story was so good this time. It really had catch me ngl. Gameplay was ok nothing special but not so bad either. Im glad that the last part was so awesome. So Im not so mad anymore that the 2nd part was meh. But I whould like to see a bonus chapter on this cuz the ending was not that satisfying.
这一部感情戏我特别能接受,但是不能接受的是竟然没有额外内容!女主说封印精灵的记忆以后去救他,我以为马上正文结束有个番外,竟然就真的没有???以前的套路是玩完正文有个extra交代后续,现在就直接一个开放式悲剧......女主和精灵是这么多部唯一一个我真磕了cp的。
I love it! I recommend this game to anyone who love hidden object puzzle adventure games :D
Nice background graphic and story. The puzzles feels randomly combined and illogical at times, easy to miss elements and progress by attempts.
One of the *worst* Artifex Mundi games I've ever played, and I've played a lot. Bad puzzles, shallow story, and music so bad I had to turn it off. Perfectly stupid "creative" games like horse riding that are just poorly executed. It also has a totally unneeded camera shake that is annoying and cannot be turned off. Avoid this one like the plague, there are better HOGs out there for sure. I'm ashamed that AM let their name be attached to such a stinker, way beneath them.
Saving your kingdom with dumb magic stuff. They have a druid and some elf plus evil staff of well that doesn't make any sense. I'm lost for words maybe just maybe i don't see the big picture with this story. Where is the police or FBI in this game? CIA? Everyone need to grab a hot dog. Over all the game is fun.
Très beau jeu, très agréable à jouer
I've played a lot of these games, but this one soft-locked on me.
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Players by region
Where this game's players are, estimated from review languages.
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