
Lost & Found is a standalone, short story game taking place aboard a 1960s transatlantic ship. Play as Sophie Roy in her new job as a stewardess, and help solve a curious series of thefts in this narrative-driven mystery set after the events of This Bed We Made.
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About
Lost & Found: A This Bed We Made Story is a standalone 1–2 hour DLC that expands on the events of This Bed We Made. Playing the main game first is recommended, but optional.

We are now in 1964. Sophie has taken a new posting aboard the Orpheus, a transatlantic ship, a few years after the events at the Clarington Hotel. What was meant to be a fresh start is disrupted when colleagues and passengers begin reporting missing personal belongings…
Set entirely indoors within a small section of the ship, Lost & Found builds on the investigative gameplay of This Bed We Made through an intimate, self-contained narrative experience. Everyday tasks once again become part of the investigation, bringing back more of the cleaning and snooping players wanted more of!
A focused narrative mystery set aboard a 1960s transatlantic ship, where small details carry unexpected weight.
Make the beds, tidy up, and tend to each cabin… where small details rarely stay hidden.
Snoop through cabins and shared spaces, inspecting personal items in 360° to uncover hidden details.
Converse with colleagues and passengers as secrets surface in unexpected ways.
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Languages: English*, French**languages with full audio support
Engagement
Reviews
Themes across 438 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Qu'une hâte de pouvoir jouer à la suite des aventures de Sophie Roy, à l'annonce de la sortie de ce DLC ! La narration est toujours aussi entraînante et magnifiquement écrite : nous sommes évidemment plongé·es dans l'intrigue de cette nouvelle affaire de crimes, en pleine croisière. Retrouver Sophie et sa bienveillance, ses mains fouineuses et son âme d'enquêtrice m'avait manqué ! Espérons que la traversée mythologique ne s'arrête pas encore ;) Merci à toute l'équipe de Lowbirth Games !
This is a great DLC and was pretty fun. Do not go into this expecting this to be a full game as you can 100% complete it within 2-3 hours.
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Hours played at review time, across 438 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sophie roy will return in avengers endgame
A very beautiful, lovingly crafted game—very, very short, with a playtime of around two hours. But it is truly worth it, just like the original game *This Bed We Made*, which I can also highly recommend. I’m already looking forward to Sophie’s next story.
A serene, very endearing and bite-sized unexpected follow-up to one of my more favourite underrated mystery games of recent years. Scratching that itch to snoop feels rewarding as ever and there's something so unbelievably charming and humble to how the developer Lowbirth Games writes characters—especially Sophie—and makes them feel human and layered in a small runtime. Really excited for whatever this team do next. Here's hoping it's more adventures with Sophie!
Transfering progress You can play this game as a standalone, or you can transfer your ending from This Bed We Made. In my experience the latter doesn’t really change much in the wider story. You will get some minor references to your potential relationship at the end of the original game throughout this one, if you did end up with somebody. And if you didn’t, there’s a possibility to romance a new character. Characters While the game had some heartfelt moments, and one specific did make me quite emotional, I didn’t really feel connected to any character. In This Bed We Made you did your housekeeping duties while connecting to other characters both through their support but also through the stories of the guests belongings. I didn’t feel like any guest, or supporting character, really spoke to me this time around. Setting and tasks I loved the setting of being on a cruise ship, but it didn’t feel as grand as I was expecting. This could be due to the fact that we spend certain sections of the game in different parts of the ship, with the main one being the section of cabins Sophie is handling throughout the day. This strict focus on a specific part of the ship keep you from going up and down the elevator, but it also made the game feel way shorter and considerably consisted. And this even though we technically have the same amount of characters to speak directly to as we did in the first game. On MS Orpheus we meet one crew member, our boss and two guests while in the original game we met our boss, two coworkers and a detective (not counting the person we never got to speak to, if you know you know). We are met with the same kind of tasks; Clean around the rooms, make the beds and snoop around. But this time we are also tasked with preparing hot beverages for the passengers upon request. Instead of just putting dishes and towels in our cart, we have to bring everything over to the stewardess cabin and sort it. Here we also have a dial system that shows if a passenger is requesting your services to their cabin. I did, however, not see this used apart from ringing it myself in my playthrough. Conclusion While it’s a very cozy game with a lot of character, I found it very short and not as intriguing as it’s predecessor. I do not think this is a game for someone that’s looking for the same depth as Life is Strange or even This Bed We Made. I do, however, think this is a perfect game for someone that’s looking to play the latter mentioned and this game back-to-back.
I had a great time with Lost & Found. The investigation mechanics, puzzles, and choice-driven gameplay kept me engaged from beginning to end. Searching for clues and slowly uncovering the truth was the highlight of the experience. One improvement I really appreciated was the quality-of-life features. Being able to skip dialogue during cutscenes with the spacebar made replaying or revisiting conversations much smoother. It's a small feature, but one that I found genuinely useful. My only wish is that there was more freedom to explore the cruise ship and interact with more NPCs. I also hope future content includes additional cases or mysteries, as I would've loved to spend more time investigating. Considering this is an indie game, I think the developers did a great job. I'd gladly support future DLC if it expands the game with longer investigations, new locations, and fresh mysteries. Overall, I'd definitely recommend it to anyone who enjoys mystery and investigation games.
Really excellent continuation of Sophie's story. It is a very compact experience that followed up on This Bed We Made with much lower stakes and opened up possibilities for more with Sophie in the future. I'm looking forward to a sequel as Lowbirth has done an really nice job with this style of game. One thing I did notice was that I did experience a bit of motion sickness. I'm not sure what the root cause is but the camera did feel a bit floaty and the environment was more cramped than the prequel.
Short but fun, for the price, it's totally worth it for anyone who enjoyed the first game. I love the interactions with the guests, something that I really hoped for in the first game. And I really liked the theme of the story. The after credit tease is a welcome surprise, the devs clearly have more plans for the characters, hope we can get a sequel soon. One thing I didn't like about Lost & Found is that the ending is too limited, you get promoted no matter how you did, and you don't even have the option to turn it down, I wanted to quit and spend more time with Beth damn it! The ending feels very linear with very little replayablity, which is a shame since the first game had so many different interesting endings. But consider the size of the game, it's not a deal breaker, the game is still immersive, fun with a good story
OMG! I have been waiting for this game. The whole mystery is so fun. Can't wait to see what happens next!! <3
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