
LOST EPIC is a 2D side-scrolling action RPG about a war between gods and humanity. The player becomes the deity-defying knight, God Slayer, and explores the world known as Sanctum to bring the Pantheon of Six to their knees.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 1.1Kreviews | 72% | — | $465.6K |
| $27.99 | 1.4Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stavo cercando un metroidvania o 2D action-rpg nello stile di Astlibra e questo all'inizio sembrava rientrare nella descrizione, poi però raggiungendo la metà del gioco sono iniziati a sorgere i dubbi e la parte finale ha solo portato conferme su vari problemi. Si passa da scontri facilissimi a situazioni in cui si è costantemente in balia di alcuni nemici in grado di interrompere le nostre mosse e fare molti danni in poco tempo mentre siamo "staggerati". La cosa si fa sentire molto con alcuni dei boss principali, ed in un paio di occasioni ho dovuto ridurre la difficoltà solo per poter concludere gli scontri più in fretta e limitare le occasioni in cui subire queste combo. Questo sembrava bastare, almeno fino a quello che pare il boss finale (o uno di loro) dove il problema si fa sentire molto di più visti i danni elevatissimi che può fare e che è dotato di un sacco di vita. Sinceramente non ho voglia di farmare livelli, cosa che comunque non aiuta contro la meccanica dell'interruzione delle proprie mosse.
おそれを知らないスーパーアーマー敵の攻撃へのカウンターを狙いながら、その辺のザコを牽制し、遠距離からの射撃をかわすか弾くかする。スタミナ管理もする。 マップはわかりにくいし単調で進んでてもおなじに見える。 よくわからないけど、面白い感触がない。当面塩漬けして、もう1回やってだめならギブアップかなあ。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $465.4K | 1.7K | 90% | $9.99 | |
| $465.7K | 880 | 90% | $12.49 | |
| $465.7K | 1.3K | 67% | $16.99 | |
| $465.8K | 1.7K | 61% | $14.99 | |
| $465.3K | 551 | 73% | $39.99 | |
| $465.9K | 1.2K | 79% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $273.3K | 1.1K | 77% | $13.99 | |
| $68.8M | 62.5K | 83% | $59.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $600K | 1.3K | 82% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese*, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!
最後のステージから落下しまくりのダンジョンになり、ラスボスは急に難易度爆上がり、なら難易度を一番下まで下げてみるも雀の涙ほどしか変わらず、こちらのモチベ爆下がりでアンインストールしました。
I really wanted to like this game, but the delay after using a skill, and not being able to cancel them, REALLY PISSED ME OFF SO ♥♥♥♥♥♥♥ MUCH that i cant, ♥♥♥♥ this ♥♥♥♥♥♥♥♥!
unfortunately i cannot recommend this game to anyone who is looking for another astlibra or salt and sanctuary. first and foremost, this game has 4 ending and you will be punished for doing too much quest since half of the ending requires your to ignore the quest entirely, and assuming if you are playing this game with no knowledge of that condition, you will pretty much require you to clear the game again with the intention of 100% the gameplay can be fun but incredible frustrating due to bloated hp which made me end up lowering the difficulty of the game. despite having a full upgrade weapon. This game also missing a lot of QoL which really does drag down the experiences, for example there is no way to track weapon skill that you have learn, there is also no info towards the fact you can increase your weapon damage by upgrading them first then evolving them. same thing with bosses being repeatable but also gets stronger with each time you defeat them. the souls like element feels a bit tack on cause a lot of attacks are just multihit with no real way to survive other than standing the other side of the screen. of course you can just tank it, but that's saying a lot of the gameplay itself. the exploration can also be frustrating cause again a lack of qol. no way to know what monument you are missing, which is unfortunate cause this game is a metroidvania which should have this type of qol to begin with. it would also be helpful to know where the hub area would be located since some biomes can straight up ignore those hub areas, unless you are exploring the whole area. the hack and slash aspect is also a flawed. while divine skills are fun to use, they are not precise in how their usage against red attacks, as 60% of the time they dont land at all, despite them connecting to the enemies. also yeah no skill cancel which is really rough for this type of combat. the control scheme could also been better, instead of using joycon which can result in you missing the attack, they could have use a combination of attacks. the souls like aspect comes from the fact you have a resource that is basically souls, but its infurating that this is a currency that is needed for anything, leveling requires a buttload of it, creating healing item also requires of iit, creating materials also requires it, and creating and evolving weapons also requires it. doesnt help that many of the mobs drops anima at such low amount to the point you need to refight boss to get more anima. doesn't help that refighting boss also cause their level to raise up, instead of being optional which would have the anima grind in early game. there is a skill tree, but such a badly design one. The first skill tree you start with is pretty low on stats but its a trap for newbies because each time you defeat bosses you will get another skill tree that gives you more stats for the same cost of 1 level. this ends up resulting your investment on early skill tree becomes pointless, yes there is respecing skill point but its incredible rare. The enemy variety is also lacking, by the time i reach the 5th biome i was already looking at enemies that were already copy-paste 4 times in the previous biomes. It would be one thing if it's one enemy type, but there is multiple enemy type that are just copy paste. the story is forgetful, and i dont think you are playing this game for the story like how astlibra does. its infuriating cause i want to like this game, but it has a lot of negatives that really drags the game down. this game should have stayed in early access to patch in those qol and jankiness. so it would be feel like a complete product.
ストーリーは薄め。 でもそんなことはどうでもいいくらい戦闘・探索が楽しかった。 特に戦闘は動きも効果音も派手で中毒性があり、育成天井がとても高いので、戦って強くなって戦うことがこのゲームの醍醐味だと思います。 戦闘と自キャラを少しずつ強くしていくのが好きなバーサーカーの方にお勧めです。
Хорошая и красивая 2д экшен-рпг.
カウンターやパリィ、靭性の際にカメラワークがかわるのでとでも爽快感のあるバトルでした。 育成要素は条件クリアORレベル上げた時のポイントでやや大味なレベルデザインでしたがあまり考えないでステータス上げ出来るのでテンポ感よく遊べました
This game just feels so clunky that I cannot recommend playing this.
Players by region
Where this game's players are, estimated from review languages.