
LOST EPIC is a 2D side-scrolling action RPG about a war between gods and humanity. The player becomes the deity-defying knight, God Slayer, and explores the world known as Sanctum to bring the Pantheon of Six to their knees.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese*, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挂着动漫游戏,二次元标签的游戏都有一个通用的缺点。。 换皮怪太多,流程几十小时,小怪翻来覆去全是那几个。 地图涉及也千篇一律。没惊喜。装备设计也一样,还是换皮。也就画风可以说好看, 去掉二次元滤镜。 基本全是缺点。
Stavo cercando un metroidvania o 2D action-rpg nello stile di Astlibra e questo all'inizio sembrava rientrare nella descrizione, poi però raggiungendo la metà del gioco sono iniziati a sorgere i dubbi e la parte finale ha solo portato conferme su vari problemi. Si passa da scontri facilissimi a situazioni in cui si è costantemente in balia di alcuni nemici in grado di interrompere le nostre mosse e fare molti danni in poco tempo mentre siamo "staggerati". La cosa si fa sentire molto con alcuni dei boss principali, ed in un paio di occasioni ho dovuto ridurre la difficoltà solo per poter concludere gli scontri più in fretta e limitare le occasioni in cui subire queste combo. Questo sembrava bastare, almeno fino a quello che pare il boss finale (o uno di loro) dove il problema si fa sentire molto di più visti i danni elevatissimi che può fare e che è dotato di un sacco di vita. Sinceramente non ho voglia di farmare livelli, cosa che comunque non aiuta contro la meccanica dell'interruzione delle proprie mosse.
ストーリーは薄め。 でもそんなことはどうでもいいくらい戦闘・探索が楽しかった。 特に戦闘は動きも効果音も派手で中毒性があり、育成天井がとても高いので、戦って強くなって戦うことがこのゲームの醍醐味だと思います。 戦闘と自キャラを少しずつ強くしていくのが好きなバーサーカーの方にお勧めです。
The endgame is a giant hp sponge, both mob and boss variety are minimal (every boss except 3 final ones have three variations (reskins) that count as separate bosses, with the enemies having from 5 to 8 reskins for each area). the resource grinding is not fun, just repetitive, and there are very view qol features to help with 100% completing the game. Also, it is impossible to get ending D if you played the game too much. And i am not bout to replay this below average game. The graphics are also a letdown late game, with the last two areas being a grey and black monotone visual nightmare. there are also quite a few visual bugs with layer clipping and straight up missing / forgotten background textures.
unfortunately i cannot recommend this game to anyone who is looking for another astlibra or salt and sanctuary. first and foremost, this game has 4 ending and you will be punished for doing too much quest since half of the ending requires your to ignore the quest entirely, and assuming if you are playing this game with no knowledge of that condition, you will pretty much require you to clear the game again with the intention of 100% the gameplay can be fun but incredible frustrating due to bloated hp which made me end up lowering the difficulty of the game. despite having a full upgrade weapon. This game also missing a lot of QoL which really does drag down the experiences, for example there is no way to track weapon skill that you have learn, there is also no info towards the fact you can increase your weapon damage by upgrading them first then evolving them. same thing with bosses being repeatable but also gets stronger with each time you defeat them. the souls like element feels a bit tack on cause a lot of attacks are just multihit with no real way to survive other than standing the other side of the screen. of course you can just tank it, but that's saying a lot of the gameplay itself. the exploration can also be frustrating cause again a lack of qol. no way to know what monument you are missing, which is unfortunate cause this game is a metroidvania which should have this type of qol to begin with. it would also be helpful to know where the hub area would be located since some biomes can straight up ignore those hub areas, unless you are exploring the whole area. the hack and slash aspect is also a flawed. while divine skills are fun to use, they are not precise in how their usage against red attacks, as 60% of the time they dont land at all, despite them connecting to the enemies. also yeah no skill cancel which is really rough for this type of combat. the control scheme could also been better, instead of using joycon which can result in you missing the attack, they could have use a combination of attacks. the souls like aspect comes from the fact you have a resource that is basically souls, but its infurating that this is a currency that is needed for anything, leveling requires a buttload of it, creating healing item also requires of iit, creating materials also requires it, and creating and evolving weapons also requires it. doesnt help that many of the mobs drops anima at such low amount to the point you need to refight boss to get more anima. doesn't help that refighting boss also cause their level to raise up, instead of being optional which would have the anima grind in early game. there is a skill tree, but such a badly design one. The first skill tree you start with is pretty low on stats but its a trap for newbies because each time you defeat bosses you will get another skill tree that gives you more stats for the same cost of 1 level. this ends up resulting your investment on early skill tree becomes pointless, yes there is respecing skill point but its incredible rare. The enemy variety is also lacking, by the time i reach the 5th biome i was already looking at enemies that were already copy-paste 4 times in the previous biomes. It would be one thing if it's one enemy type, but there is multiple enemy type that are just copy paste. the story is forgetful, and i dont think you are playing this game for the story like how astlibra does. its infuriating cause i want to like this game, but it has a lot of negatives that really drags the game down. this game should have stayed in early access to patch in those qol and jankiness. so it would be feel like a complete product.
looks great, feels great. smooth controls, rebindable buttons, and no contact damage!
肝就完事了
子魔女がかわいいゲーム 武器での攻撃やスキルを使って敵を倒しながら2Dマップを探索していくゲームの王道作品です。 通常攻撃から敵を浮かせシンギ(スキル)に繋げて、更に空中シンギに繋げるなどの連携が気持ちよくアクションも簡単のなのでこういったジャンル初心者でも楽しめるし、自分の様に下手でも後半には弓の強いシンギで無双も出来るし、剣や大剣でパリィアクションを極めるといった事も出来るので玄人も楽しめる幅の広い作品だと思います。 自分は子供のころにやったマリオやロックマンXがクリア出来なくて諦めていて、 下手な上にこういった2D横スクロールアクションゲームやメトロイドヴァニア系に苦手意識がありました。 それでもイラストが気に入ったので調べてみると後半には弓で無双出来そうなので自分にも出来るかと思って始めてみました。 実際やってみるとマップを探索し近道を開放したり隠された宝箱を見つけたり、新しい敵から新素材を集めてより強い武器を作って強化したりといった流れが楽しくて嵌っていました。 自分の苦手意識を克服してくれた作品です。 あと、イラストと声の組み合わせがとても良いのでメインキャラもサブクエキャラも登場キャラクター達皆とても気に入っています。 参考まで。自分が遊んだ時の動画 https://www.youtube.com/playlist?list=PLcQHVZsCz0bRSRWYosjn2oQTIkGAslZYL
何故かPS5コントローラー2個とも試したけど挙動が挙動がバグりまくる 確実に面白いだろうから悲しみ
弓強
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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