
LOST EPIC is a 2D side-scrolling action RPG about a war between gods and humanity. The player becomes the deity-defying knight, God Slayer, and explores the world known as Sanctum to bring the Pantheon of Six to their knees.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese*, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game very adictive, hack n slash mix with souls like (?) You can play new game+ up to +8 difficulty I thing you play multieplayer but dont know didnt try You learn skills by using the weapon they are on enough times, weapons are found and crafted Lots of quests and some different Endings
WORST ENDGAME I HAVE EVER HAD THE UNLUCK TO STUMBLE UPON, EVEN AFTER FINISHING MORTAL SHELL. The game begins fun and challenging with right timing counters and fun enemies, but then the developers lost their few remaing braincells and decided to put flying enemies which have their own instance of flying counter that you have to hit, but can't cast midair. Then the enemies start having superarmor for a bunch of hits and cancel your castings, and if you take more than 5 sec to finish staggering them they bar RESETS. BUT NOT UNFORTUNALLY ENOUGH THE STAGES START SETTING YOU ON FIRE WHILE FLYING STAGGER IMUNE PIRANHAS STAGGER YOU AND THE OTHER ENEMIES CRITICALLY STRIKE YOU BECAUSE NOW THEY HAVE A VERY HIGH CHANCE OF DOING THAT TO YOU. AND DID I MENTION THE MULTIPLE ARCHERS HITTING YOU FROM OUT OF THE SCREEN CASTING A BUNCH OF ARROWS PER SEC. SERIOUSLY THE DEVELOPERS NEVER PLAYED THEIR OWN GAME CAUSE THIS PIECE OF ♥♥♥♥ OF A EXCUSE OF A GAME IS MAIKNG ME QUIT PLAYING ANYTHING. HOPEFULLY THEY WILL START TO TEST THEIR OWN GAME BEFORE CHARGING PEOPLE MONEY FOR RELEASES LIKE THIS.
30時間ほど遊びました。個人的には面白かったです。
Pretty terrible honestly, combat way too floaty and unresponsive half the time, horrible parry, divine counters suck, especially once you get to an actual boss, the timing windows for when an attack can be countered are ridiculously small and if you're mid action then its basically game over. I bought it on sale and feel I was ripped off still.
A엔딩까지 장장 28시간의 긴 여정이었습니다. 그림체가 매력적인 준수한 메트로바니아 게임입니다. 처음에는 무기수도 적고, 그에따라 사용할수 있는 스킬도 적어 답답한 느낌을 받을수 있으나, 차차 무기를 만들어 스킬을 습득하다보면 쾌적한 플레이가 가능했습니다. 스킬이 무기에 종속되다보니 원하는 스킬조합을 이용하려면 사용하지 않는 무기를 강제로 착용하고 스킬 숙련도가 오를때까지 반복해서 사용해야 하는 노가다성이 좀 귀찮았습니다. 다행인건 안전지대에서 스킬만 사용해도 숙련도가 올랐네요. * 대방패는 신이야
1.差评且不推荐,适合二游和刷子玩家玩,不适合类银玩家1是总结2是最初评价3是最终评价详细版 2.给个差评能让作者注意到我吗,键盘键位很不舒服,就是能改,组合技能也不顺畅,上下方向键组合技能还行,右侧移动带技能键很不舒服,强制转向攻击,希望改动,可以换成防御键和技能组合或者再给一个位置 3.不玩了,刚刚评价写一半回头电脑重启了,草,地图进度31%,比起别的类银对build的强调很明显,除了画面和build别的全是老东西的缺点,地图不能像空洞骑士一样看细分路线,只能看有几条路口,三类武器一个武器三条进化路线可以进化三次,要刷材料和强化石,进化等级会归零,甚至我玩的单手剑一个路线最终进化和另一个路线初次进化武器技能一样,差的是补正,东西很多但糟粕不少,除了说的地图,武器给的多不行就少做一把结果搞了重复,还有升级给加点,武器补正决定路线,给了一个洗点石没用,也不知道有没有第二个,还有做饭和任务系统,但做饭要摸索大部分配方,任务纯换皮,还有钓鱼,钓不上来卡任务很难绷,我可以不做任务不要奖励,但不能取消看着难受,带5个技能位两套组合随时切,但技能按钮诡异,默认技能键自定义,另外三个分别是方向键的上下右加技能键的组合,这个右只能说抽象,然后做了缓存机制,就是按住左然后右加技能也会优先组合而不是单技能键绑定,单打起来后总感觉打技能连击很容易乱,不知道到底是多次缓存的问题还是我的问题,第五个技能给法宝技能,也可以放别的武器技能,技能熟练度够了换武器法宝也能用算是优点,打完第一个大boss一共五个,可以做回血法宝替代三个血瓶 血瓶可以自己合成一堆但回复锁定3个上限,技能按钮和任务玩的难受,腻了,目前十小时怪物种类算上boss,两个大图下来不到20种,换皮堆怪严重,而且正常流程我现在去第三个图,有个npc要护送,路上的怪堆的随便磨空npc血条导致任务失败,这时候就要提一嘴难度设计了,正常,简单,非常简单,难绷,也就是数值区别,对了,在一款需要刷和堆怪多的类银里,主角是有体力条的,战斗节奏是连击打到死,第三张图却是用判定范围和怪物前后摇搞心态,正常小怪都是技能两个就能硬直接处决,配上堆怪只能说很无聊,挂个类魂标签,可以研究动作但是动作要么简单要么高速,老东西的糟粕,实际玩法就是刷和build然后数值碾压,接着关键材料爆率和任务提示收集提示不透明又毁了积极性,系统繁杂但又缺了这种繁杂度该有的官方攻略说明,任务换皮且难找,傻逼钓鱼不好玩,护送任务除非一路秒堆怪不然这npc活不了,前期暴露的低韧性随便连击接处决无敌帧对抗堆怪,打完两个大boss就用护送和钓鱼卡跑图只能说很蠢,B站和贴吧的攻略也是三年前了,也不全,半价买的依旧嫌亏
スキルを使用して手軽にコンボを決められる。新しいスキルが増える度に楽しくなってくる。 システム周りはもう少し何とかならなかったのかと感じる面もあるが、それを差し引いても楽しめる作品。
故事很好,日语配音非常棒,没有碰撞伤害,地图足够大,流程足够长,角色形象好(可以自由选择可爱的女主或者男主),战斗武器系统也不错。总体来说是很棒的游戏。
ok I gave up , where the F is the checkpoint
アクションRPGとしては不満はないけどドロップした虫とか臓物がインベントリにアイコン付きで残って しかもそれを料理して食べるのが気持ち悪くて無理。 王都マップがそこら中むき出しの臓器でニチャニチャしてるのが鳥肌が立つ…。 制作者は何を考えてこんな事やろうとしたんだろうか。タグに精神的恐怖とかあったけどそういうゲームではないだろうこれ…。 終盤で使うことになる神の目は主人公以外がモノクロになってBGMもほぼ消えて味気ないゲームになる。 これ使ったら見えない部分が表示されるようになるだけじゃダメだったの? 2周目以降はついでにミスト探しながらだから常時モノクロで探索するようなものだし…。 一応マップにヒントが付くには付くが…。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| MegaTagmension Blanc + Neptune VS Zombies (Neptunia) | $513.5K | 1.4K | 88% | $14.99 |
| Dungeon Rushers | $513.5K | 1.2K | 62% | $14.99 |
| Sky Force Anniversary | $513.6K | 2.2K | 92% | $9.99 |
| FOCUS on YOU | $513.8K | 832 | 92% | $39.99 |
| The Gunk | $513.1K | 5.9K | 86% | $4.99 |
| Witch Hunt | $513.9K | 2.4K | 88% | $9.99 |