
Explore the remains of a fallen world from fascinating perspectives! Slip into the role of different animals to uncover the fate of an ancient world. Dive into deep waters, fly at lofty heights, dig underground as a mole or even climb steep cliffs with a mountain goat, there are lots of ways of getting around.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.8/day in the week after.
About

Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 5.2Kreviews | 88% | — | $1.2M |
| $29.99 | 374ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another sappy modern game. Nice-ish visuals and music. Bad dialogue and voice acting. The story became more and more disappointing as it progressed. It wasn't my cup of tea. I was intrigued by the graphics after all.
I wasn't impressed with this game as I should have been according to reviews. I didn't really understand the story, just a lot of vague remarks here and there. It just seemed so random. And the changing into other animals is just a cutesy addition that gets really old after a few tries. The gameplay is boring as well. But the worst was the camera angle and the control. After some time I had to stop, this game wasn't for me at all. Boring, superficial story, boring, superficial gameplay and a bunch of big words thrown around that didn't mean anything.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese*, Russian, Korean, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
definitely worth it on sale, there are some bugs still present, mole trail and sometimes part of mole floating above ground level was the most immersion breaking.
糟糕的画面(一点抗锯齿都没有) 糟糕的操作手感 糟糕的地图设计(太多无意义又浪费时间的地方) 糟糕的成就触发条件(没有做收集的必要,随便乱逛就能触发全收集的成就) 极多的游玩bug 极其糟糕的剧情 剧情人物最后挺开心的,开发商收到我买游戏的钱也挺开心的,不开心的只有花钱吃大份的我
Zu empfehlen wenn man im Grunde nichts spielen mag sondern einfach eine kleine Geschichte erleben. Die paar Spielelemente kann man wirklich kein Spiel nennen außer man sammelt einfach gern Sachen. Die Spielzeit (3,5 Std) ist tatsächlich einfach die, die ich gebraucht habe durczuhlaufen ohne jede Ecke sehen zu wollen weil es dafür einfach nicht faszinierend genug war. Es gab glaube ich genau 2 Quicktime-Events die man auch ausschalten konnte wenn ich mich recht an die Optionen erinnere. Tiere wechseln mit leicht anderen Fähigkeiten aber nur manchmal nötig ansonsten halt nur möglich wenn man Spaß dran hat. Daneben ist nichts was irgendwie Spieler Anspruch erfordern würde. Daher weil es extrem kurz und kaum Spiel zu nennen nur ein sehr knappes Daumen hoch für die Atmosphäre, ansonsten ist es eher ein Spiel der Kategorie "ich könnt mich genauso gut von einem Film berieseln lassen."
Décevant. Le gameplay est réduit à sa plus simple expression (avancer jusqu'au prochain fumigène) ; la narration et le scénario sont inintéressant ; l'univers, la DA et les musiques sont corrects mais pas de qualité suffisantes pour rattraper le reste. Essayer d'explorer n'est pas plus engageant non plus, certes il y a des collectibles qui vous récompenseront mais il n'y a aucun challenge, aucune proposition de gameplay pour vous pousser à les récupérer, tout au plus une vague description d'item pour certains d'entre eux. Sur l'aspect technique, il y a plusieurs problèmes de collisions, d'oob (qui fait notamment tomber sous la map) et la moindre chute de quelques mètres est sanctionnée par un retour à la position précédente, ce qui peut être agaçant dans certains passages. Le problème n'est pas de faire un jeu contemplatif ou relaxant ; beaucoup de jeux très réussis sont sur ce créneau. Le problème c'est qu'il est vide, qu'on est réduit à courir (ou voler ou nager le cas échéant) dans des couloirs, que c'est narrativement stérile et qu'on a tout au plus deux ou trois jolis panorama pour se consoler un peu. Donc oui si vous voulez un jeu calme, apaisant mais avec une vraie proposition esthétique, narrative, ou ludique, il y en a plein : What Remains of Edith Finch, Seasons after Fall, FAR : Lone Sails, A Short Hike, Grow Home pour en citer quelques uns.
First run with commentary off; it's a visually beautifully crafted game. From the level elements, the general stylization, and the audio design, it can be very stunning at time with how things are framed within the cutscenes - when unvoiced. The first hiccup I've had is that the world is suppose to be located in a fictionalized Andes, when the first animal you encounter outside yourself is a Wombat. An animal famously not located on the same continent. And it kept compounding as I worked through the story and finding more things that felt out of place in the setting, such as portions of the scenery and other animals. It was a strange quirk, but I could look past them for the minimal gameplay elements, aside from the water slide and quick time events. Some of the maps felt like they could've benefited from tightening up, or reducing the empty space that functioned mostly to facilitate vast vistas. Especially around the mid section where it was void of things when it wasn't tightly constrained to smaller levels; it has an obsession with every man-made structure being megastructures, to the point it feels comedic that you go from one area with a megastructure to yet another area with a megastructure, constantly. Leaving the aspect of the ending aside - afterwards I played it with commentary on, and while I'm sure the VA did the best with the material, if dragged down the second run to work on the collectables. It made the flaws of the game and world design that much more pronounced as every single obvious detail was pointed out in the 'memories', to the point of hand-holding and farce. And even if it wasn't my second playthrough, it telegraphs the story way too fervently, it drops the story from decent/serviceable to slapdashed together to tie together why the player goes through the second half. Mechanically it works in the most barebone sense, but extremely confusing why some choices were made in how they work. Without commentary on, the soul is functionally useless even when it responds. The birds all act differently - one is a glider, another is a helicopter, and another has constant momentum - making it feel cumbersome to go from one to another. The rmb ability is extremely useless unless the player is a certain animal, and that sadly is a common issue. And makes some animal choices being solutions to problems made up for the player and grabbing the first animal that comes to mind to solve that specific issue. It leads to there being four different buttons for interacting with the world; one of them just being for one achievement. The game lists two other interaction buttons that I never needed to push to get through it twice. I tried to give it the benefit that it had some teething problems in some areas; but there's too compounding flaws to recommend it.
Купила эту игру и влюбилась. Игра очень атмосферная, насыщенная. В конце даже плакала над концом настолько с душой сделанная игра. Однозначно рекомендую. Это восторг!
Beautiful game.
The story Line behind this game will blow you away! I am so very glad that I bought this. Please if you have the time and want something relaxing and a wonderful story this is worth everything
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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