
Veil of the Witch is a roguelite strategy RPG with turn-based combat and branching progression. Set in the world of “Lost Eidolons,” build a nimble squad of five, pick your skills as you level, and adapt to each unique run. May the gods favor the bold and the wise.
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About
From the world of "Lost Eidolons" comes a tactical roguelite RPG, where death is just the beginning.
Shipwrecked and dying, you strike a deal with a mysterious witch for another chance. The price? Become her champion and vanquish her enemies.
As you awaken on a cursed island overrun by the dead, you have no memory and no way out - other than to forge ahead to fulfill the witch's bidding.
Engage in challenging grid-based battles where every move and combo demands precision. Leverage elemental effects to manipulate the battlefield - electrify soaked enemies, ignite flammable terrain, and exploit every opportunity. Account for enemy armor and strike with the right weapon to break through and gain the advantage. Build devastating skill synergies, control the flow of battles, or be outmaneuvered and crushed by foes.
Recruit allies and build a squad of 5 from 9 versatile characters - each blending multiple combat roles with unique skills, weapon sets, and personalities. As you level up, earn and upgrade over 200 skills to create deadly team compositions and game-winning builds. Experiment with different squads and strategies every run to find new ways of dominating the battlefield.
No two runs are the same. Choose your path across a winding map full of random events, hidden rewards, and dangerous encounters. Every step along the island’s forking paths will present new possibilities that can shift your entire strategy. Plan your path carefully, but be ready to adapt, as some choices can lead to powerful rewards, while others hide unplanned encounters. Take risks, claim winnings, and adapt your strategy to survive what comes next.
Failure isn’t the end; it’s part of the journey. Every death makes you stronger for the battles ahead. Spend your rewards at the base camp to permanently boost your stats. Promote characters to unlock powerful new skills. Deepen your bonds with allies to uncover their pasts and gain more tactical advantage on the field. When you're ready, dive back into the fight and push farther than ever before.
Once you complete a successful expedition, the real challenge begins. Return to the battlefield to track hidden clues and unravel the mysteries of your mysterious patron. Face off against powerful foes and confront the truth behind the island’s curse. And if you’re feeling truly brave, tackle Trials Mode: a high-stakes challenge with customizable difficulty modifiers and juicy rewards to push your wits to the limit.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing game, high replay ability, deep tactical strategy. New fave!
我超 这也太好玩了 火纹味很浓的战棋再加上肉鸽 天才
幻灵降世录女巫的面纱游戏评价: 首先作为战棋策略类游戏,画面质感不错延续了第一代的风格,音乐过场都在线。 系统设计非常有创意,跳出了传统战棋的王道剧情模式,初上手有点难以理解,但通过两次远征大致也就清楚了。 人物剧情和第一代幻灵降世录有关联,看得出制作组野心很大,后续应该是一个系列,人类,历史,幻灵……应该是个可比肩火纹的系列游戏,非常不错,值得期待!!当然现在还为知言早。 如果再引入类似英灵殿~北欧女神,诸神,人类和诸神的对决,哈哈,那就太爽了! 说回这款游戏本身,有很强的策略性,肉鸽元素也很强,非常好,我玩战棋游戏,长期都有这就完了?不够啊的感觉,这款应该能上百小时。 战棋游戏系统构造相对来说都是比较简单且容易上手的,剧情方面自己体会,重要的是所有对话和选择仔细看完串联起来,整个游戏各方面都不算突出,但放在战棋游戏这个小类别里还是可以算是优等生的,打折绝对值得推荐! 通关了几次远征后觉得有点无聊了,剧情还是短板,肉鸽元素让人没有继续下去的动力,个人建议:其实每次远征后人物等级和职业技能及金钱和装备都可以保留,(人物等级最高99级,职业等级10级,每阶段职业等级对应增加一个被动技能,)各种状态,圣物,技能,物品,这些重置,装备系统保留并多样化,每个部件可以设置5个品级,每个等级进阶要合并同阶段同样5件装备才行,掉落装备只掉落最低等级的,最高品质的装备还能升级,最高9级,升级逻辑和升品级一样,设个隐藏BOSS,人物等级满级,装备等级满级才会出现。取消难度选择和试炼选择,直接最高难度。 把地图做大,取消回朔,改为手动存档。另外,此游戏游玩必须在线但不需要连机,因为每次远征都会由内置AI系统,完全重置随机生成地图。 肉鸽不是问题,但有目标和成长性的肉鸽才有持续的动力,否则通关个几次,任谁都不想继续了! 最终试炼挺难的,本身难度不大,难的是随机性,这个本来想详细说说,后来觉得没必要!走到这一步的玩家都有自己的见解,就不班门弄斧了。 终极试炼对新手只有四点建议: 1、前排必须有能抗的角色,不一定能打,但必须要能抗。如果实在不喜欢,那么主角必须转刺客,两个刺客隐身挡路。 2、天国召唤这个技能必须要有。 3、觉得技能这些升级时不合适,危机事件损失过大,不用犹豫,退出游戏到主界面重来便是。 4、第一章最难,过了第一章人物技能属性起来了,就不难了,耐心一点。 最后总结,作为一个独立版本的游戏是不合格的,但作为一个系列的序章是合格的,接下来就看看这个系列如何发展了,期待! 最后,手柄完全适配,我是在steamdeck上玩的,掌机放心入。
5 viajes para completarlo y que salgan los créditos. No me parece tan difícil como dicen. Es cierto que hay, como en el Slay of Spire, modo "ascención" para que los viajes cada vez sean más difíciles y que el reto sea cada vez mayor, pero ya logré terminarlo con algo de esta dificultad ya añadida aunque tuve algo de suerte. El tema es que el juego tiene una opción que te da la posibilidad de retroceder el tiempo y volver atrás lo que quieras, hasta al primer turno de la batalla si es lo que quieres. Al principio está limitado a 3 usos por batalla pero luego desbloqueas que sean 6 y esto es un arma demasiado poderosa en manos de quien tenga ganas de usarlo bien. Incluso un nuevo jefe con habilidades ocultas lo puedes testear, volver para atrás, y matarlo con una estrategia a medida. Con todo esto, me gusta mucho el juego y lo recomiendo bastante si no te importa repetir combates con distintos grupos. El juego da muchas opciones para que tus personajes se vuelvan muy duros y esto es muy positivo porque además pasa de manera un poco aleatoria cada partida, lo que te obliga a adaptar tu estrategia a quien en ese momento está más fuerte. No es un juego perfecto ni mucho menos pero es una versión muy buena de lo que puede ser un juego de este estilo en modo rogue like.
I am happy to report that the second game in the series did not try to suck all the fun out of my gaming! If you are coming here straight after finishing (or trying to finish) the first game, you will find they share the same setting and basic combat system, some of the characters, but little else. This game lacks the comprehensive (and very long) story arc, but the combat system has been refined and balanced and is generally much better. I found the adjustments in the settings that suited me, and I enjoyably played through this game many times. This game has you do hours-long runs over and over (i.e. Dark Dungeon). After about ten runs, it started to get monotonous. That was still over 80 hours of game play for me. There is still enough back story to tie the theme together, make the transition from the first game, and set the tone for this game. I definitely got my money's worth out of this one!
TL;DR: A tactical roguelite with excellent combat, a strong narrative, and meaningful progression that successfully translates the Lost Eidolons formula into a new genre. The setting, themes, art direction, character designs, and music are all excellent. The darker fantasy aesthetic returns while carving out its own identity. There is plenty links to the first game, with a swap to an anime aesthetic. The narrative involves amnesia and adds to the roguelite structure. Its lore is tightly connected to the first game while telling a more focused story with a smaller cast of characters. Partnership levels return and give relationships meaningful long-term progression. An open-world camp is swapped for a selection skin which allows quick navigation between interactions to reduce downtimes. The roguelite elements are well implemented. Head out on expeditions with a party of five characters, encounter random events that can reward or punish along the way. Characters have unique interactions during these events that help mitigate some of the randomness. Acquire relics that dramatically alter builds and strategies. Characters do not regain health between battles, which forces carefully management of resources throughout an expedition. Character levels and weapon enchantments reset after each run, providing the familiar roguelite loop. Combat remains largely unchanged from the first title. The biggest improvement is abilities with cooldowns, which encourages more use. The armor and weapon triangle remains satisfying, while attacks from different angles and the Zone of Control system continue to add tactical depth. Characters have two weapons to adapt to different enemy types and battlefield situations. Larger enemies act like puzzles with multiple randomly assigned weaknesses that reward planning. After each expedition, upgrade at the altar and characters in the tavern while pursuing the many collectibles and milestones. These unlock passive benefits and additional resources to give every run a sense of progression. The tower adds modifiers to future runs.
好玩 支持 希望持續更新 目前只有四章 不明不白
Отличная игра для размеренных шагов, рэндома конечно многовато, особенно в повышении, так и не нашёл способа получать лучшие повышения каждый уровень. Сложность + Графика в целом - Норм Музыка местами - Good Геймплей + Раскрытия ключевого главного конечно сюжета, сам способ - минус. + больше так что Лайк.
If you like Fire Emblem, this is an easy buy. It plays very similarly to Fire Emblem, but with roguelite elements instead. It has a lot of features that make it more casual than even Fire Emblem (your characters don't permadie, undo button, see enemy attack intention...), but the gameplay is still fairly challenging and rewarding. Also, the art, animations and visual design are great.
很不错
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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