
Veil of the Witch is a roguelite strategy RPG with turn-based combat and branching progression. Set in the world of “Lost Eidolons,” build a nimble squad of five, pick your skills as you level, and adapt to each unique run. May the gods favor the bold and the wise.
Modeled estimate, not a reported figure. How we estimate →
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About
From the world of "Lost Eidolons" comes a tactical roguelite RPG, where death is just the beginning.
Shipwrecked and dying, you strike a deal with a mysterious witch for another chance. The price? Become her champion and vanquish her enemies.
As you awaken on a cursed island overrun by the dead, you have no memory and no way out - other than to forge ahead to fulfill the witch's bidding.
Engage in challenging grid-based battles where every move and combo demands precision. Leverage elemental effects to manipulate the battlefield - electrify soaked enemies, ignite flammable terrain, and exploit every opportunity. Account for enemy armor and strike with the right weapon to break through and gain the advantage. Build devastating skill synergies, control the flow of battles, or be outmaneuvered and crushed by foes.
Recruit allies and build a squad of 5 from 9 versatile characters - each blending multiple combat roles with unique skills, weapon sets, and personalities. As you level up, earn and upgrade over 200 skills to create deadly team compositions and game-winning builds. Experiment with different squads and strategies every run to find new ways of dominating the battlefield.
No two runs are the same. Choose your path across a winding map full of random events, hidden rewards, and dangerous encounters. Every step along the island’s forking paths will present new possibilities that can shift your entire strategy. Plan your path carefully, but be ready to adapt, as some choices can lead to powerful rewards, while others hide unplanned encounters. Take risks, claim winnings, and adapt your strategy to survive what comes next.
Failure isn’t the end; it’s part of the journey. Every death makes you stronger for the battles ahead. Spend your rewards at the base camp to permanently boost your stats. Promote characters to unlock powerful new skills. Deepen your bonds with allies to uncover their pasts and gain more tactical advantage on the field. When you're ready, dive back into the fight and push farther than ever before.
Once you complete a successful expedition, the real challenge begins. Return to the battlefield to track hidden clues and unravel the mysteries of your mysterious patron. Face off against powerful foes and confront the truth behind the island’s curse. And if you’re feeling truly brave, tackle Trials Mode: a high-stakes challenge with customizable difficulty modifiers and juicy rewards to push your wits to the limit.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
턴제겜 계속 만들어주세요 회차 돌릴때마다 새로운 캐릭 들고하니 재밌네요
This is a tentative recommendation for me. I enjoyed it, yes, but it's so much worse than the original. The combat mechanics between the two games are similar - a Fire Emblem style battle across various maps with different classes or weapons having different impacts. That's where the similarity ends. The plot of this one is wafer thin and when you beat it you're left thinking "And?". Reduced to 5 characters at a time instead of 10. 9 recruitable characters instead of nearly 30. Only the MC can change class, instead of all of them now. On the original many of the maps had features so that you planned a route; this game you essentially run at the enemy and kill anything in your path. And of course the roguelike structure means that once you've unlocked the classes and accessories, there's no sense of progression, because you'll just go back to base and lose whatever you earned on the previous run. I still recommend the game, because I like the genre, and it's competently made. I just wish I'd played this one before I played the original.
Great spin-off sequel with great gameplay and a good story! If you like tactical RPG's and roquelikes I highly recommend!
good
战棋肉鸽,好玩杀时间,撤销是好东西,可惜关卡不多通关几次之后就只剩下试试新技能了
a
初见很好玩,但是通关几次就会发现同质化比较严重。希望可以更新更多内容
20시간 까지는 정말 재밌었어요
Хороший рогалик.
机制很新颖,是Rouge战棋里面数值做的不错的,内容也还算丰富,希望进一步扩充流派
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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