
Lead captains in grid-based battles across a conquest map where every victory expands your territory and income. Invest in regions, upgrade gear, and build class paths and loyalty bonds in a campaign focused on strategy, growth, and momentum.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Curse of Dominion is a tactical RPG about conquest with an economy-driven campaign layer.
You lead a roster of captains across a continental map, fighting grid-based battles where positioning, formation, and coordinated play decide the outcome. Each victory expands your territory, and each captured region strengthens your campaign through ongoing income, turning conquest into a long-term strategy rather than a series of isolated fights.
Progression is built for planning. Captains develop through a class system unlocked by levels and weapon mastery, while loyalty grows between allies who fight side-by-side, rewarding squads you build and keep together. Between battles, you return to Erindos to train, upgrade, and refine your roster as you prepare for the next push.
The campaign is about sustaining advantage. Manage your resources, invest in what you control, and keep your captains ready, so every captured territory makes the next battle more winnable, and every battle makes the dominion harder to break.
Genres
Stats
Languages: English*, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Related
Related
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.