
Veil of the Witch is a roguelite strategy RPG with turn-based combat and branching progression. Set in the world of “Lost Eidolons,” build a nimble squad of five, pick your skills as you level, and adapt to each unique run. May the gods favor the bold and the wise.
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About
From the world of "Lost Eidolons" comes a tactical roguelite RPG, where death is just the beginning.
Shipwrecked and dying, you strike a deal with a mysterious witch for another chance. The price? Become her champion and vanquish her enemies.
As you awaken on a cursed island overrun by the dead, you have no memory and no way out - other than to forge ahead to fulfill the witch's bidding.
Engage in challenging grid-based battles where every move and combo demands precision. Leverage elemental effects to manipulate the battlefield - electrify soaked enemies, ignite flammable terrain, and exploit every opportunity. Account for enemy armor and strike with the right weapon to break through and gain the advantage. Build devastating skill synergies, control the flow of battles, or be outmaneuvered and crushed by foes.
Recruit allies and build a squad of 5 from 9 versatile characters - each blending multiple combat roles with unique skills, weapon sets, and personalities. As you level up, earn and upgrade over 200 skills to create deadly team compositions and game-winning builds. Experiment with different squads and strategies every run to find new ways of dominating the battlefield.
No two runs are the same. Choose your path across a winding map full of random events, hidden rewards, and dangerous encounters. Every step along the island’s forking paths will present new possibilities that can shift your entire strategy. Plan your path carefully, but be ready to adapt, as some choices can lead to powerful rewards, while others hide unplanned encounters. Take risks, claim winnings, and adapt your strategy to survive what comes next.
Failure isn’t the end; it’s part of the journey. Every death makes you stronger for the battles ahead. Spend your rewards at the base camp to permanently boost your stats. Promote characters to unlock powerful new skills. Deepen your bonds with allies to uncover their pasts and gain more tactical advantage on the field. When you're ready, dive back into the fight and push farther than ever before.
Once you complete a successful expedition, the real challenge begins. Return to the battlefield to track hidden clues and unravel the mysteries of your mysterious patron. Face off against powerful foes and confront the truth behind the island’s curse. And if you’re feeling truly brave, tackle Trials Mode: a high-stakes challenge with customizable difficulty modifiers and juicy rewards to push your wits to the limit.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is great! Glad I picked it up and enjoying it very much!
[i]the Normal Ending has been reached, the Completionist playthrough in progress[/i] Something I can't help but admire, it's when the sequel is significantly better than the original game. In the particular case, [b][i]Lost Eidolons: Veil of the Witch[/i][/b]. The developers addressed the issues I had with the first [i]Lost Eidolons[/i] - they culled the small talk and fetch quests, made the characters distinct and good-looking, and even added helmets and character customisation (granted, only name, gender expression, and skin colour, but it is progress). The combat encounters are also more varied and challenging, while the character skill progression has a good pace. While it is still just a tactical game with a linear story and some optional content, now with RNG in the mix, it is, nonetheless, enjoyable. There are difficulty options, fairly frequent auto-saves (on every area transition, though the OS file management system has to be used for the save file management), rebindable controls, adequate system requirements, and skippable animations. There are also persistent upgrades (most things reset between expeditions due to the game being a Rogue-like) and a limited ability to replay the previous battles. The soundtrack does not seem to have any vocal tracks, but it fits the game well and is quite pleasant to listen to.
想要玩肉鸽的朋友,这里的肉鸽大头是各种攻击+1+2+3、防御+1+2+3之类的选项,包括什么圣物或者武器强化,其实也差不多,它并不肉鸽,更像是一次简短的打怪升级副本。 然后,这个副本你想要打得好看一点,就需要用局内那抠抠搜搜的资源来换取局外那抠抠搜搜的成长,韩国公司特有的谜语人叙事和用肝度换属性。 说到战术性,很抱歉,我没看到有什么值得称赞的战术性,每次打架无非就是上去就砍,如果说那所谓的换格子弱点算“战术”的一部分的话,看看各类CPRG的技能联动,看来美式战棋的掩体、侧袭、背刺。 非常非常不推荐任何喜欢肉鸽喜欢回合制战术游戏的人买!!! 既不肉鸽,也不战术。 想要同时拥有,建议去玩《墨水一族》。 我都不知道它哪来那么多好评?
This is a good game --and I feel like there is an amazing game just inches away. The art style is fantastic, the dialogue is fun, powers feel great as you grow through a run, and the characters are multi-dimensional with excellent voice acting... If you've played Fire Emblem, this is going to scratch an itch. I found the combat pretty easy, and I only lost 2 runs through my entire playthrough. The story is where it gets complicated: I loved a lot of it. The pacing of your MC's story is great, you get rewarded with new content after every run. Your companions' stories are also great ... but those take much longer to unlock, and unfortunately don't feel worth pursuing given how long runs go (even on the shortcut mode). My biggest issue with the game overall is the ending, spoilers ahead. [spoiler]The true ending does not feel satisfying. Reconciling with family does not resonate with me as a player in the same way as finally stopping the final boss would have. It boggles my mind that I am supposed to assume that we win sometime after the events of the game... why couldn't we continue the roguelike continue another way than never being allowed to win?[/spoiler] A fun game overall, and close to being a new favorite of mine. Ultimately, I'm going to keep an eye on this studio! I really want to see what their next game looks like, because I see a lot of promise here.
Challenging yet fun [Fire Emblem x Slay the Spire] gameplay. Unexpectedly addicting and an immediate recommendation of fans of either genre. Character art is beautiful, gameplay is fun, and RNG isn't too punishing. Extra game-modes are fun too.
難得一見的肉鴿戰棋遊戲 玩起來有濃濃的火紋風花雪月感
턴제겜 계속 만들어주세요 회차 돌릴때마다 새로운 캐릭 들고하니 재밌네요
a
战棋肉鸽,好玩杀时间,撤销是好东西,可惜关卡不多通关几次之后就只剩下试试新技能了
太好玩了吧。想到战棋+肉鸽的真是小天才hhh
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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