
All-in-one gaming utility for frame generation and scaling
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 18 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware.
This feature creates additional frames to make games look smoother. It’s perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate.
LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates.
It’s compatible with a wide range of hardware and has a separate performance model for low-power GPUs.
The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original.
Scaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don’t support modern resolutions or fullscreen mode.
LS1, FSR, NIS are well-suited for modern games.
Integer, XBR are ideal for pixel art games.
Anime4K is great for cartoons or anime.
A great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency.
The community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion.
Lossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executable is detected, ensuring consistent and automated operation.
Only windowed and borderless fullscreen modes are supported. Exclusive fullscreen mode may work only if the Lossless Scaling output is configured for a second display.
Free GPU resources are preferred, otherwise Lossless Scaling will affect the game's original frame rate.
Windows 10, version 2004 or newer.
The LSFG feature of Lossless Scaling is available on Linux through a community-driven port. For more information, visit lsfg-vk.dev
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beggars can't be choosers and this duck is 20 bucks for a fentanyl-starved mind
给锁帧的老游戏插帧挺好用的,还有多种类型的插帧方式适合不同的场景。虽然插帧之后有一点延迟,但是一般不玩动作游戏的话不怎么感受的到。
scaling without losses
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Turkish, Ukrainian, Japanese, Italian, Polish +23 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DDDD
essa poh4 faz milagre mesmo
ótimo
malisimo, se deforma y no se ve bien todo es una mentira
very good frame generation!
Приложение реально помогает, но гостинг....
Después de estar emulando algunos juegos en RPCS3, Lossless Scaling me ofreció exactamente la solución que estaba buscando. Estaba jugando Uncharted 2 en una PC de gama alta, a 4K, pero el emulador fluctuaba constantemente entre 35 y 50 FPS, con caídas por debajo de 30 en algunas zonas. Desbloquear el framerate no era una buena idea porque esas variaciones me distraían bastante. Probé NVIDIA Smooth Motion, pero en mi caso no funcionó bien con RPCS3. También utilicé durante un tiempo la interpolación de movimiento fluido de mi TV, que ofrecía un resultado sorprendentemente bueno si clavaba el juego a 30, pero estaba lejos de ser perfecto. En última instancia decidí darle otra oportunidad a Lossless Scaling, donde años atrás lo había probado en una computadora con un procesador bastante pobre en este caso, una PC con una RTX 3070 y un Ryzen 5 4500 y la experiencia no había sido muy buena (No sólo porque ese procesador es malo en ese rig, y para juegos en general, si no que probé la app en Days Gone, un juego que de por sí ya, estaba llevando al límite a mí equipo). Esta vez, con una RTX 5070 y el Intel Core Ultra 7 265kf, qué es un procesador mucho más potente, el resultado fue completamente distinto. El modo Adaptive Frame Generation superó todas mis expectativas. Fijas una tasa de fps a la que querés llegar, en mí caso, con 60fps estoy cómodo, y dejas los mismos fps liberados de antes donde Losless Scaling rellena los fps restantes para llegar, generando una salida extremadamente fluida, prácticamente imperceptible por momentos a frames nativos. Incluso cuando el juego baja de rendimiento, el movimiento sigue viéndose muy natural. Tambien, noté que los pequeños stutters por compilación de shaders del emulador prácticamente dejaron de percibirse visualmente. Esta aplicación se aprovecha mientras tengas margen de uso en tu placa de video. RPCS3 utilizaba aproximadamente un 50 % de la GPU, con Lossless Scaling activado el uso rondó el 70 %, por lo que todavía quedaba margen de sobra para generar los frames. Después de algunos ajustes en el emulador (desactivar HDR para evitar problemas de color, mantener la ventana del emulador correctamente configurada y optimizar RPCS3), la experiencia terminó siendo más que buena. Termine tocando un ajuste específico en el emulador que se llamaba SPU Loop Detection, lo que elevó los mínimos de rendimiento en algunas zonas de unos 25 FPS a alrededor de 30-35 FPS, mejorando también la respuesta del juego, mientras no baje de los 30 se tiene una experiencia relativamente buena. Evidentemente, la generación de frames no reemplaza a los FPS nativos, cuando el juego cae mucho, el input lag sigue correspondiendo al framerate real y se puede ver que a la app le empieza a costar generar tantos frames por los artefactos en la imagen que se evidencian mucho. Sin embargo, la mejora en fluidez visual es enorme y, para juegos tan pesados como Uncharted 2, que es un juego emulado y restringido en rendimiento por el software, la experiencia termina siendo muy superior que jugar a 30fps o con un framerate inestable. Si no usaba esta herramienta qué es tan útil, probablemente habría abandonado el juego, y me habría quedado sin jugar el resto de la saga, que es una lástima que nunca se haya porteado la trilogía original de los Uncharted a PC. Es increíble que cueste tanto emular la ps3 a día de hoy, incluso con equipos tan modernos como el mío, pero en este caso, si quería una experiencia fluida sin sacrificar resolución, no me quedaba de otra que buscar alternativas como esta. Personalmente, terminé tan satisfecho con la app que decidí comprarla en Steam para apoyar a su desarrollador y tener siempre la versión más reciente y actualizada. Para quienes disfrutan de la emulación o si tienen algún juego donde no consiguen mantener un framerate estable, o si quieren llegar a framerates más altos de los que su hardware de forma natural puede ofrecer, creo que Lossless Scaling es una vía interesante y barata, que puede marcar una diferencia enorme cuando se combina con los ajustes apropiados y con un hardware que tenga suficiente margen de rendimiento.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4.2M | 4.8K | 96% | $24.99 | |
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| $4.2M | 10.7K | 94% | $19.99 | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $4.2M | 6.6K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 8 | 75% | $7.99 | |
| $1.8K | 56 | 95% | $0.99 | |
| $28 | 0 | — | $0.99 | |
| $0 | 118 | 94% | Free | |
| — | 8.3K | 81% | — | |
| $34 | 2 | 100% | $0.99 |