
All-in-one gaming utility for frame generation and scaling
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 18 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware.
This feature creates additional frames to make games look smoother. It’s perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate.
LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates.
It’s compatible with a wide range of hardware and has a separate performance model for low-power GPUs.
The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original.
Scaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don’t support modern resolutions or fullscreen mode.
LS1, FSR, NIS are well-suited for modern games.
Integer, XBR are ideal for pixel art games.
Anime4K is great for cartoons or anime.
A great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency.
The community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion.
Lossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executable is detected, ensuring consistent and automated operation.
Only windowed and borderless fullscreen modes are supported. Exclusive fullscreen mode may work only if the Lossless Scaling output is configured for a second display.
Free GPU resources are preferred, otherwise Lossless Scaling will affect the game's original frame rate.
Windows 10, version 2004 or newer.
The LSFG feature of Lossless Scaling is available on Linux through a community-driven port. For more information, visit lsfg-vk.dev
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1780 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It works well. You can force the game to run below their available resolution and upscale it to gain performance. Mind you if the game already has the feature you should use it in game. The 60fps generated frame plays well with no noticeable lag. The frame generation also does not generate too much heat than actual 60fps or more. It is safe to play on laptops and handheld pc which are prone to overheating at high fps
A very impressive piece of software for specific use case scenarios. If you are looking at this thinking it's going to save your 15 year old pc trying to run cyberpunk then you won't have a good time. All it'll do is take away from your real frames, introduce lots of ghosting and input lag. However, for the use case scenarios of high refresh rate monitors, it is absolutely brilliant. Specifically two cases where this has been literally game changing. One is older emulator games running at 60fps. You put on a 2x frame gen and suddenly the emulator game gets a new lease of life and looks nice and smooth. The other good use case is for games that are locked at 60fps, and your pc has no problem reaching that 60fps. An example would be Elden ring. As long as you've got performance headroom, whack on 2x frame gen again and it takes the experience from an alright 60fps to a nice smooth visual 120fps. When using in these 2 cases, the experience is excellent. There is barely any noticeable ghosting. And I can't personally notice any input lag with these 2 use cases I've mentioned. Very impressive piece of software for a good price that'll transform some experiences on your high refresh rate monitor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Turkish, Ukrainian, Japanese, Italian, Polish +23 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good App. Worth the money. I recommend it for older games.
найс прога под фильм или игрульку в которой не решает задержка
Reduced my framerates instead of increasing them and made games look horrible
Could never really get it to work correctly but then again im a ♥♥♥♥♥♥ so go figure
Я думал, что эта программа может помочь слабому устройству, я даже не надеялся на генерацию кадров, просто хотел, чтобы был FSR 1 для игр, в которых он не вшит, но в итоге fps только падает. Я знаю, что у меня тостер, но я купил эту программу в надежде на лучшую производительность.
Help with FPS on lower end systems
对原始帧要求不低,效果在太低端的电脑表现不佳,但是兼容性优秀,核显都能跑(效果很差),绝大多数游戏或者其他什么东西都支持
Excelente app, tardas poco en configurarla a tus necesidades y simplemente cine. Mi gpu ya trae en hardware este tema de frame generation, pero ya hay juegos AAA o etc que no lo incorporan dentro de las opciones graficas. Con esta app puedo forzar a que suceda, por 5 dolares me ahorré por un par de meses escalar a una gpu de + $1000 USD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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