
Lead your castle through the haunted provinces of Lorhaven, where the once-forgotten undead now menace the living. Recruit diverse units and legendary heroes, each strategically countering the encroaching darkness. Immerse yourself and unveil the mysteries of the Cursed War.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Лучше скачайте Battle for Wesnoth. Прошёл половину кампании и решил, что нет, слишком просто (в плане возможностей). Может потом добавят новые механики или новые расы, но сейчас слишком скучно.
googleplayのアプリで見かけて、steamで90%オフだったので購入。 シンプルなストラテジーゲームといった感じで、ボリュームはかなり少な目。 人間としてアンデットを滅ぼすキャンペーン以外にも最大6勢力で殴り合うこともできますが、勢力の種類は2種類しかないため、他のゲームに比べて目新しいものはないです。 太いストラテジーが好きな人は不完全燃焼になってしまうでしょう。 半額以上で購入していたらおすすめはしませんが90%オフ時なら値段相応なのでおすすめにしておきます。 シナリオはないに等しいので、ビジュアルが趣味だった場合買っても良いかも。 フルコン自体は簡単でした。
Неплохая убивалка времени, скорее всего никакого развития не получит.
Nice game
Trop simple pour son prix.
Lorhaven: Cursed War is an indie turn-based strategy RPG developed and published by GoldenGod Games that blends classic medieval fantasy warfare with resource management and tactical battlefield positioning. Set in a realm plagued by an undead resurgence, the game places players in command of a castle and its forces as they attempt to repel a growing supernatural threat. Its design leans heavily into structured planning, incremental army development, and methodical combat rather than cinematic storytelling or fast-paced spectacle. The narrative foundation of Lorhaven: Cursed War centers on a realm falling under the shadow of a mysterious curse that has awakened ancient undead forces. As the commander of a beleaguered stronghold, the player must push back against encroaching horrors while uncovering fragments of the conflict’s origins. The story unfolds gradually through campaign progression, providing contextual motivation for each province explored. While the narrative does not delve deeply into intricate character arcs or branching plotlines, it maintains a consistent tone of looming dread and heroic resistance that suits its fantasy setting. Gameplay is divided between strategic preparation and tactical execution. On the management side, players recruit units, secure resource-generating structures such as mines and mills, and fortify their castle defenses. Resource control directly influences army composition, forcing players to weigh short-term recruitment against long-term economic stability. Legendary heroes can be discovered and integrated into armies, offering unique abilities that enhance battlefield versatility. This combination of base management and hero acquisition encourages deliberate planning before entering combat scenarios. Combat itself unfolds in turn-based encounters across grid-based maps. Success depends on careful unit placement, terrain awareness, and understanding the strengths and weaknesses of different troop types. Defensive positions, high ground, and fortified structures all factor into tactical decision-making. The pacing is measured rather than explosive, emphasizing thoughtful maneuvering over reactive play. Battles reward players who coordinate unit synergies effectively and anticipate enemy movements several turns in advance. One of the game’s more ambitious features is its map editor, which allows players to design custom scenarios and extend the experience beyond the main campaign. This tool adds replay value, especially for strategy enthusiasts who enjoy crafting challenges or experimenting with alternative layouts. Additionally, multiplayer options—including cooperative and player-versus-player modes—provide opportunities for competitive or collaborative tactical play, further expanding the game’s longevity. Visually, Lorhaven: Cursed War prioritizes clarity and readability over high-fidelity presentation. Units and environments are functional and distinct, ensuring that players can easily assess battlefield conditions. The art style aligns with traditional fantasy tropes, featuring castles, forests, ruined settlements, and undead adversaries. Sound design supports the atmosphere with understated musical tracks and ambient effects that reinforce the somber tone of a cursed land under siege. However, the game’s indie scope becomes apparent in areas such as variety and mechanical depth. While the strategic systems are solid, they may feel somewhat limited compared to larger-scale strategy RPGs. Unit diversity and campaign length are modest, and some players may find the overall progression structure somewhat linear. Nevertheless, for those seeking a focused and accessible tactical experience without overwhelming complexity, the streamlined approach can be a strength rather than a weakness. Ultimately, Lorhaven: Cursed War delivers a measured and methodical fantasy strategy experience built around careful planning and structured combat. It may not revolutionize the genre, but it offers a cohesive campaign supported by functional mechanics, customizable maps, and multiplayer options. For players who appreciate turn-based tactical warfare set against a classic undead-infested backdrop, it provides a satisfying and thoughtfully constructed indie strategy journey. Rating: 6/10
很普通的战棋。战役简短,战斗没有借位攻击,没有近战反击,平均75的命中率打起来十分糟心。最烦人的是单位行动完还得右键取消选取。这不会是谁的毕设吧。
The campaign missions are artificially too long. I destroy every enemy unit and have to wait 8 more turns of them coming piecemeal when they're the ones who are supposed to be the attackers.Either send them all at once or make the terrain longer so they come at that turn naturally.
First of all, the game is enjoyable for the price and quite a good experience, i liked the design of the game a lot and the idea of defending your own castle!
This is a very addictive and enjoyable game for me, I had a great time playing it, like these kind of games a lot and this one was very enjoyable as well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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