
The stage is set. Imagine an old baroque manor, perhaps a hotel or a museum, somewhere in central Europe. A woman wanders in search of answers.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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game is black and white and sometimes red
没有平替的作品,剧情,人物,谜题融合得非常好,氛围感很强,在解密过程中自然而然地会对剧情进行思考,所讨论的话题也是可深可浅可塑性极高。基本不恐怖,追逐战也基本算不上,对上电波了真的非常喜欢。或许推荐在进行创作的人和喜欢问为什么和进行思考的人玩。
At its core, LatLE is a code-breaking game - you collect info scattered throughout the world and decipher it to open various locks. What makes it stand out is just how many types of clues it combines and how well all of it is packaged, with a mysterious premise, unique visuals, uncanny characters and a structure that presents you with various goals to pursue without ever quite knowing which lock is going to open a new clue or an entire new chapter of the game.
yay, big fan of all the flavor
This is that real tortured artist ♥♥♥♥. If whoever made this game lived in the 1800's, they would probably have been a prolific writer or painter who died of alcohol poisoning at age 31 after creating the greatest work of their generation. This game is the direct opposite of "focus tested for broad market appeal." It's bizarre, confusing, and generally resists any attempt by the player to understand what's going on, and it does all of that with style.
Tremendous, schizophrenic, immaculate: LALE is a wonderful surprise and is almost completely enjoyable from start to finish (the puzzle boxes stand as the only frustrating part of the game). The story is phenomenally weird, unashamed, and verry powerful. I loved it.
Súper juegazo, si te gustan los escape rooms y descifrar códigos numéricos, lo vas a disfrutar enomrmente. Es una pasada de juego. Muy buen balance de dificultad, algunos son un reto, otros más sencillos que solo requieren leer con atenicón. A nivel de dirección artística es una obra de arte en sí misma (recuerda mucho al White Night)
The pleasures here are of being a cog in a vast machine, not necessarily the 'eureka' one usually would desire out of a puzzle game. I didn't mind this! The game is TACTILE, first and foremost; the same goes with its narrative, which I found to be messy and alternately under-/overwritten, but provides plenty of game for those who want to stitch a lot of documents into a cohesive meaning. I do think that this is more of an adventure game, a la Grim Fandango, than it is a puzzle game, a la The Witness. Easily the weakest part of the game is its music direction. Daniel Olsen worked wonders with Sayonara but is out of his depth stylistically here - outside of his reliable synth work (and a few beautiful chiptunes), I found the tracks here to be mostly a weak hodge-podge of 21st century 'old hotel' tropes, weak melodies and anachronistic timbres. For a game that tries to exist on three timelines, I wish it was more present in ANY of them. The visuals are collage, but the narrative and music are more homogenous than are desirable, and I think the game fails to evoke any of its time periods (at any point). I also wish that the screenplay pages were both 1) formatted as individual pages, and 2) formatted according to period standards. I'm sure most pages won't notice the incongruities with the nominal era, but I did :| and it did kinda take me out of certain sequences. That said, this game is ABSORBING. I rounded 15 hours on this in 3-4 days, which I don't think I've done since The Witness. This is full of easy puzzles, dull writing and a considerable amount of noise, but it's also filled with some ingeniously-presented enigmas and visual surprises. Favorite scenes were: the orangerie, implementing the glitches on the Laser-I, and the first few maze-head barrel-of-gun moments. Foarte mișto joc.
Usen libreta, está divertido. Controles un poco toscos.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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