
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍👍👍
Ogrywam ostatnio hurtowo wszelkiego rodzaju Soul-Like'i, w tym w końcu ograłem Dark Souls 1. Jako, że Lords of the Fallen z 2014 roku było moją pierwszą stycznością z tego typu grami, pamiętając z niej jedynie jednego bossa (właściwie to dwóch, bo jest 2vs1) postanowiłem wrócić i ograć ją ponownie. O rany, no mimo wszystko nie siedzi mi tak gra. [h3]Oprawa[/h3] Grafiki nie będę cisnął, wiadomo gra ma 12 lat, ma prawo wyglądać gorzej niż obecne, ale rozmazywanie ekranu przy punktach kontrolnych jest koszmarne. Podobnie ciągle trzęsąca się kamera. Pewnie miał być to zabieg odnośnie ciężkości ciosu i samego bohatera, który jest klocem równie wielkim jak ekipa z Gears of War, ale mnie to jednie drażni. Harkyn nawet z minimalnym obciążeniem jest jak czołg, wymachy są powolne, przeciwnicy znowu potrafią sprzedać serię ciosów w sekundę, a Ty sobie machaj tam tym młotem. [h3]Checkpoint[/h3] Kolejna sprawa tyczy się checkpointów i jakiegoś nieziemsko dziwnego pomysłu z uzupełnianiem flaszencji. Ilość odnowionych użyć zależy od latających w koło checkpointu kryształów. Okej, tylko po co mi powiedzmy 6 fiolek, skoro i tak uzupełnię tylko 3? Odnowić całość mogę przy zgonie, ale to trochę głupi sposób na granie. Jak zginiesz, to musisz gnać do swojego truchła, bo jak za bardzo będziesz się ociągał to Twoje doświadczenie zacznie znikać. No sorry, to jest souls-like, masz rushować mobki bo inaczej będziesz w plecy. Sztucznie nałożona trudność, zbędna moim zdaniem. [h3]Ekwipunek[/h3] Niewygodne zarządzanie tym co mamy przy sobie, niepotrzebnie skomplikowane wyszukanie opisu co robi dany przedmiot. Jak sobie najadę np. na miecz, to w okienku obok chcę widzieć jego statystyki nie tego co mam na sobie. Opisy przedmiotów są tak zbędne i nic nie wyjaśniające, że musiałem sobie w necie sprawdzić co robi dany pierścień. Z opisu w którym jest coś o obronie myślę, pewnie wzmacnia pancerz. No nie, otóż ten pierścień pomału regeneruje zdrowie. Domyślać się co robi przedmiot, no genialny pomysł. [h3]Dialogi & Historia[/h3] Postacie mają jakąś nadpobudliwość, kiwają się i gibią ciągle, jakby musieli do toalety, same rozmowy też nie porywają, mam wrażenie jakby każdy coś sobie mówił i to niby dialog. Dokupiłem sobie DLC teraz, ogram pewnie ją znowu do końca, zobaczę co i jak, ale przyjemność mała. Nowy LotF wydaje mi się przyjemniejszy. Tutaj to trochę taki ściek po Dark Souls, udający, że jednak warto.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very clunky UI. Dodging lag, parry lag.
At first I wanted to give this game a slightly good recommendation, but on my second playthrough I encountered a bug which denied me access to the DLC area, on the 3rd a game breaking bug. The game is overall mediocre, it looks and feels like a clone of the Dark Souls series (even with the janky dragging of enemy corpses beneath your feet), just inferior in almost every aspect: the combat system is far less complex, sometimes outright broken with crappy hitboxes and enemies with endless stamina, the levels imo boring and the story forgettable. It has some good aspects like pretty nice music and tons of secret areas, but the overall game design has some hefty flaws. During your playthrough as one of the three different classes you will find different weapons, but a lot of the mid-game weapons are worse than the ones you got early on, so I found myself playing with 2-3 weapons through the whole game, pretty much on all 3 playthroughs. Then you sometimes need runes to open sealed doors or chests, however runes are a crafting material, which is just a plain stupid game design. The boss battles are pretty neat, but none of them hold a candle to the ones of the Soulsborne games. There is no way to sell unneeded items to vendors, so you are forced to switch through your armor and weapons menu through tons of unusable trash items from different classes you will never be able to use. Overall this game has it's moments, but is one of those games where you are actually happy when you finally finish it and probably won't touch it again anymore.
very clunky, very unnatural, worst souls like ive played, super slow combat and movement. Additional bugged mess since i had to create a new character because couldnt access the dlc
quite honestly a mistake to download. i hate souls like. but i can manage through them, this? "I" frames are "I" suggestions. a boss throws a bomb that changes trajectory mid-air and 1 shots you, no sync between move sets to realistically defend against anything coming your way. no clear way to save yourself from 1 shot attacks because you get stunned mid roll... just all around poorly done. graphics are great. otherwise. triple thumbs down
emmm,i think it is bad,no map notes,and 小怪的仇恨做的有点拉,但考虑是9.9包邮,夯爆了
Well worth it at sale price. Good game.
Lovely graphics. Great scenery, locations and monsters. Interesting story. But: -Game is not suppossed to be constant struggle and dying. It is not about difficulty level but : -It is about fair play - developers were "explaining" that game is "fair" because the player and enemies has equal chances in fight - they are absolutely not. Enemies can cease my attack - I can not. Enemies are significantly to formidable - as I said - it is not about constant struggle and searching for hours how to fight something. -Hero - "Hero" actually, is so vulnerable that it is a pity to see that a super big thug like You is defeated in seconds by some average folks in game -many spells and equipment are totally useless - it brings almoust no result - many times spell f.ex. does not fight enemy just standing next to it (stab spell) etc etc -game is not responding to buttons - I understand that animations sometimes must end but in many cases they shouldn't. Its not realistic.
No esta mal pero hay mejores opciones
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