
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story and voice acting is kinda lackluster with this one, but the gameplay is decent. It was my first entry in the souls like genre, and I ended up quite liking it.
Nah. This ain't it, chief.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hard game but very enjoyable
To jedna z tych gier do których lepiej nie wracać po latach, wylew gwarantowany XD
Lords of the Fallen é insano pra caramba, tô viciado no combate soulslike brutal, tipo, bloquear e contra-atacar dá uma satisfação foda. Os gráficos no Unreal Engine são pesados e imersivos, com aqueles mundos duplos (vivos e mortos) cheios de segredos pra explorar. O que eu curto Combate fluido e dinâmico, com dodge, parry e lanternas que mudam tudo nas lutas. Exploração top com level design esperto, recompensa quem fuça nos dois mundos. Chefes épicos e visual dark que te suga pro lore sombrio. O que me irrita Otimização punk em alguns PCs, trava e dropa FPS sem dó. Curva de aprendizado pesada, morre muito no começo até pegar o timing. Alguns chefes repetitivos e história que nem sempre cola direito.
easy and fun soulslike game friendly for begginers too
Mediocre game.
в начале довольно трудновато особено с тварями со щитом но немного покачавшысь оооо... все начали отлитать как гаввно на винтеляторе ( я вкачивался за всю игру буквально в три стата ) босы даже не станили на середине игры и даже в начале босы слабоваты очень у меня отлетали на первых траях а на середине и под конец босов ощющал как просто рядовых мобов... в краце эта часть вышла довольно простенькой
TL;DR - decent enough game, absolutely worth the purchase IF (and only IF) it is on sale for no less than 50% off. DON'T go paying the full price of the game. That's when the cost strongly exceeds the value. ---- I'll admit I'm incredibly biased towards the chunky single-player games from the late 2000's to mid 2010's that set out to 'revolutionize' the genre, much like how this game fits into a strange niche between wanting to be very souls-like and a bloody hack and slash game. In all honesty, after playing through the game and genuinely enjoying my time (for the majority of it) I can say definitively, that its a game from 2014... In all senses of the statement. They were trying to evolve the souls-like combat a bit and make it a bit more weighty and chunky. Which they did very well. There are some things that the game does fantastically, and other things that the game tried to add to be innovative but seemed to fall flat on its face. Half of those mechanics I admittedly forgot all about until it was mentioned hours later by a random NPC, or required for a quest. The game itself runs smoothly, and is honestly nothing short of great gameplay. Is that very same gameplay very repetitive? Yes. Is what little (almost non-existent) story interesting in the slightest? Nope. Does the game play amazingly smooth for a 2014 port? Absolutely. Should you buy the game at full price? Nah Should you wait for Steam's deep sales to pick up the game? I'd confidently say 'Yes' (I'm almost positive that I picked up the GOTY edition for less than $5 with all the DLC included)
This might be the clunkiest least entertaining soulslike I've ever played. It took 47 mins for me to wanna end it this geniunely sucks on so many levels. It's not even DS1 fun clunky either it's just buns.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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