
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2587 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+1 replay anable
bom,muito bom
Honestly, I don't even feel like this game is worth the 10 dollars I spent on it. Everything just feels bad. Why does a sprint attack do LESS damage AND have a longer attack animation than a regular attack? Why do enemies always know when I'm walking behind them to where you can't do the tutorial sneak attack at all? Why does the Congregator of Flesh do nothing but jump around AND that jump deals damage to you? Why does healing in the Umbral NOT heal you for the full amount of the potion? Why is parrying so awful? I just can't dude. Is this is what I have to look forward to I'm just gonna pass on Lords of the Fallen 2
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very nice, waiting for next one
没找到继续玩下去的理由
抛开后期怪物种类过少 一些BUG还是挺好玩的 和朋友联机打的 如果通过steam加入会导致圣洁精华凿子捡不到还有一些物品无法互动 进游戏用联机密码共享进度才OK 主机死掉的话会掉魂 客机不会 哦对了 地图设计还是挺好的 但是有很多莫名其妙的捷径并没有用处 他所做的只是让地图直接连接起来 挺没用的
Ho ripreso questo gioco in mano dopo qualche anno dall'uscita per il semplice fatto che mi trovavo molto indaffarato con il suo "competitor" di Fromsoftware. Ad essere sincero, lo mollai anche per la complicata meccanica di gioco che spazia tra mondo reale e mondo Umbral. Posso dire ora però, dopo qualche ora di gioco che si presenta molto bene, le meccaniche sono le medesime di un souls ad eccezione della lanterna che ti permette di visitare lo stesso luogo ma in due mondi diversi. La cosa che ho trovato complicato da capire sono le direzioni, le varie shortcut che a volte risultano compolesse da raggiungere mentre invece le boss fight sono ben studiate e ben bilanciate! Si tratta pur sempre di un soulslike quindi, ci vuole buona memoria per imparare i percorsi e il pattern dei nemici!! Sono molto soddisfatto, ad ora non l'ho ancora finito ma credo che inizierò un NG+ al termine della prima run!
还行
I had a mixed but overall positive experience with Lords of the Fallen. The game is good enough to scratch that Soulslike itch and original enough to have its own identity. Gameplay, Graphics and art style were great. Beginning of the game is challenging but gets a lot easier as you level up. The game has a lot of Quality of Life that makes the whole experience more enjoyable such as temporary vestiges (The game equivalent to a bonfire or site of grace) that you can use to help you re-spawn in the in a better location when you die but it is limited to only ONE and only if you get the right item to activated which are rare. Another quality of life are the spells. Unlike Elden Ring which you have to scroll until you find the right spell, Lords of fallen uses a Shortcut menu for example using a play station controller hold L2 and then press Square, Triangle, Circle, or X for the spell you assign to that button making spell casting a whole lot faster and easier to cycle thru and find the proper spell you need making combat more fluid and enjoyable. The game also has a great parry system inspired by Sekiro. The combat, weapon variety, and build experimentation are the strongest parts of the game. The Umbral lamp system is one of the most interesting mechanics I’ve seen in a Soulslike, and exploring the two worlds at the same time creates some memorable moments. The ability to try different weapons, upgrade them, and combine melee with spells gives you a lot of freedom in how you want to play. The bosses are also a highlight. Some fights are challenging and have great designs specially in the beginning , and the world itself has a dark atmosphere that fits the setting very well. The interconnected areas and exploration reminded me of classic Souls games, and discovering shortcuts and hidden paths was satisfying. My biggest problem with the game is the storytelling and quest design. The lore and ideas are interesting, but the game often does not explain enough. Several NPC quests and major story moments happen with very little context, making it easy to miss important details or feel confused about what is happening. Compared to games like Elden Ring, which also use environmental storytelling, Lords of the Fallen does not always make the player feel connected to the characters or understand the consequences of their choices. The ending I experienced had interesting ideas, but I finished it feeling like I had to search for explanations instead of feeling the impact of the story. Another thing the game falters is that not all areas are interconnected and you get lost and wondering where you should go next. A lot of the weapons also share the same move set which makes the game lack variety on its combat. The spell schools are also not explain properly. The game lore, NPC's and story while promising and interesting in the beginning was somewhat lacking in its execution by the end of the game. Overall, Lords of the Fallen is a good Soulslike with excellent combat systems, a unique world mechanic, and lots of build variety. It has flaws, especially with storytelling and quest clarity, but there is a lot to enjoy for fans of the genre. In conclusion I had fun with the time I Spend in the game, while not perfect you could tell the developers clearly put a lot of love, passion effort to make something original.
玩过的最恶心的类魂游戏,本身地图设计极其混乱,各种堆怪,再加上表里世界更是恶心,全程都是千篇一律黑不溜秋的地图,boss设计的也很垃圾,完全没有魂like的b格,和路边的野怪没区别,各种支线也是意义不明,打到十几个遗骸的时候还不知道这游戏到底在干啥,各种nc的机制,我是玩游戏的,不是来考研的,你做这么冗杂干啥,还tm出二呢,能吹这坨屎的真是赤石大王我折服,我宁愿玩十次魂一魂二也不想再玩这玩意一次,能支撑我玩这个的纯粹是不想浪费我那五十块钱,祝愿制作组年年亏钱,破产清算,也是为世界少一点屎做出一点贡献,如果你是看到我这条评论的新玩家,请不要购买这个游戏,如果fs本家游戏玩完就去玩匹诺曹和明末,吃点好的,不要相信任何欧美工作室出的类魂游戏,比不上中日韩一根,如果你是赤石大王,那我必须支持你来玩这一部旷世神作,在我这和咕噜浩劫前夕坐一桌
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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