
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2571 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nb
A solid soulslike.
i am facing a bit problem like action response take time a bit and so its hard to control like meleeing etc, in my case ihv ryzen 5 with radeon rx 560x and the game doing its thing which is kicking my a##. if u have high end PC with good gaming setup than u can prefer the game or if u like to get slapped in ur face than do buy, but response in dodging and fighting is must in the game which is quite hard if PC is not performing well. or like i am facing even beaten by mobs and died like 200-300 times, onething the game does not spare u. but game good thats for sure.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is ♥♥♥♥♥♥♥ great. Kinda unfortunate that it had such a disastrous launch, so I can see why it ended up with Mixed =)) Apparently the launch wasn't just an optimization disaster either. There were tons of other issues too, so Mixed was probably deserved. But after 3 years, it seems like everything has finally been sorted out, and I'm getting to experience the best version of this game. My expectations for this ♥♥♥♥ were pretty low because of all the reviews, but once I actually played it, I had a blast. Honestly, playing a decent game that exceeds your expectations feels way better than playing a great game that fails to meet them. Lords of the Fallen's map design is ♥♥♥♥♥♥♥ insane, no debate. This is the closest thing to Dark Souls 1 I've ever played. Because of the two worlds overlapping each other, it arguably has even more layers and complexity than DS1. Don't get me wrong though, more complex doesn't automatically mean better. If you push it too far, you can just confuse the player and make them lose their sense of direction instead of making them want to explore. Combat is clunky as hell, but exploring the world is insanely fun, and that's basically the game's core gameplay. Most bosses are ♥♥♥♥, with a few decent ones here and there. Well, honestly, there isn't a single truly great boss in this game. They're somewhere between garbage and okay. I don't know if this game was the first to come up with the whole "two worlds overlapping each other" thing, but it executes the idea really well, and that's easily the most notable part of LotF: exploring, figuring ♥♥♥♥ out, and solving environmental puzzles. I do have a couple of complaints about the beginning and the end. The middle of this game is genuinely great, but that first area, the one with all the scaffolding and the swamp, is absolutely miserable. What were the devs thinking? You put the weakest ♥♥♥♥ at the beginning? Because if the later parts are this good but the beginning doesn't hook people, who's even going to make it that far? Then there's the endgame map, BRAMIS CASTLE. This ♥♥♥♥ made my brain stop working. Throughout the middle of the game, they've shown me that they can make subtle puzzles and genuinely good interconnected maps. Then I get to the final area and it's basically: You find a key that opens a shortcut. The shortcut takes you back to the bonfire/checkpoint/whatever the hell we're calling it. You explore some more, open an iron gate, and guess what? Another shortcut back to the same bonfire. Then you find a key that opens the first door. Yeah. Shortcut again. Then you open the second door using that key. Guess what? Another shortcut. Wtf is the game trying to tell me? "LOOK, I HAVE LOTS OF SHORTCUTS"? Having a lot of shortcuts doesn't automatically mean your map has depth. I wandered around that place for ages before realizing that you had to rotate the staircase like in Duke's Archives from some game I can't remember, then enter a shortcut and jump down a hole that literally everyone would assume was going to kill them. Seriously, the fall damage in this game is so inconsistent that I feel like I'm controlling a character with broken legs. My map-design guy must have been getting his paycheck delayed. The game also ♥♥♥♥♥♥♥ hates people who roll and absolutely loves shield users for some reason. When you're locked on, you can't roll normally. You have to double-click to roll. Wtf. Meanwhile, shields can be upgraded to +5, fully socketed, and suddenly we are all equal. Everything is fair. Nature is healing. The game is pretty easy for a bunch of reasons. Deflect is extremely forgiving, blocking is ridiculously strong, you basically have two lives, Radiant builds are busted, and there are probably a dozen other reasons I'm forgetting. So honestly, this is a pretty good Souls game for newcomers. The graphics are beautiful, at least to me. The hub music is great, while most of the other music feels like it was just there because the game needed music. A lot of the environments are absolutely massive and gorgeous. The Beacons serve a similar purpose to the Erdtree in Elden Ring. They're basically the thing you're always working toward. Just like in Elden Ring, your goal is to reach the Erdtree, beat the ♥♥♥♥ out of everyone standing in your way, and become Elden Lord. Here, your goal is to cleanse the five Beacons and defeat Adyr. The Dark Crusader set looks ♥♥♥♥♥♥♥ sick. I wore that ♥♥♥♥ from the beginning of the game all the way to the end without changing it once. It also gives me that whole ceremonial/role-playing feeling, kinda like wearing the Elite Knight set in DS1. This is one of the few games that has actually given me that same feeling of role-playing as DS1. There are just way too many similarities. Honestly, this might be the closest thing to DS1 I've played. Normally, after playing a game for a long time, I might get attached to the characters. But here, I genuinely felt like I was the Chosen Lampbearer. I was actually playing as this dude traveling through all these ♥♥♥♥♥♥-up lands with the purpose of defeating Adyr and saving the world. And then the default ending turns out to be the best ending. It's genuinely the true ending. After successfully cleansing Adyr, the Chosen Lampbearer's body suddenly gets lifted into the air and is destroyed by the light of Orius. Nah. That's some "you're a tool, your job is done, now get the ♥♥♥♥ out" ♥♥♥♥. It's kinda sad, but honestly, it fits the context perfectly. And apparently Radiant power can, to some extent, actually kill Lampbearers. Lampbearers can basically resurrect infinitely unless their spirit eventually breaks down. Even Adyr, the final boss, can't truly kill a Lampbearer through normal means. But Orius can. That's actually a pretty cool implication. The lore is pretty average though. It's dark fantasy, so there's only so much to say. Also, I own the Deluxe Edition, but when I joined my friend's world it apparently treated me like I was using the Friend Pass. Wtf. Still, I'm ♥♥♥♥♥♥♥ hyped for Lords of the Fallen 2.
muito bom!
Очень хорошая боевка, не как в остальных soulslike.
очень крутая игра ,еще накоплю и куплю иншааллах полную версию
Con tutti i fix e le patch che gli sviluppatori hanno rilasciato, nel 2026 è diventato davvero un ottimo titolo per gli amanti del genere, il sistema di quest è l'unica nota "dolente", moltissime e, forse una o due sono intuitive, ma serve seguire delle guide per completarle tutte. Personalmente gli do un 9/10.
.
o jogo é mt foda , recomendo fortemente
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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