
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
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About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 734 reviews with recorded playtime.
Reviews
Themes across 733 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
<3
Оприделенно хорошая игра с очень приятным и понятным управлением, с необычной механикой как для соулслайка. Рекомендую!
手感不是太好
played this with a friend of mine who also likes souls games and man we had a blast! we're hoping we can beat the game before the ssequel drops
do not buy
peut être le renouveau des soul like
Je recommande uniquement ce jeu a mon pire ennemi ahahahahaahhaah
默认操作设置是真的死妈玩意
Nul à chier, fade copie des Dark Soul, inutilement difficile pour allonger la durée de vie du jeu, pas de map, combat d'une lenteur vomissante, 70% du stuff ne sert à rien, l'onglet didactiel n'explique que très peu de chose. Une belle chiasse à 30€ je déconseille sauf si vous aimez manger du caca à Dubai.
**成也影界,败也影界。一个把《黑暗之魂1》精神学得最像的“复读生”。** 经历了前作《堕落之王》的口碑崩盘之后,重启后的《堕落之主》可以说完成了一次彻底的蜕变。它或许不是最有创意的类魂游戏,却是一款非常优秀的类魂作品,甚至在某些方面,比不少同类作品更接近我心中的“魂味”。 游戏的美术风格、画面表现和打击手感,让我一直想到《恶魔之魂:重制版》。真正让我喜欢的,则是它的关卡设计。地图采用了大量立体连通结构,一个又一个捷径、一部又一部电梯,把原本看似毫无关联的区域串联起来。当我绕了大半张地图,打开一扇门、乘上一部电梯,屏幕上重新出现“天空之桥”四个字的时候,那种惊喜,几乎让我瞬间回到了第一次游玩《黑暗之魂1》的感觉。这也是本作最吸引我的地方。 影界系统无疑是《堕落之主》最大的特色,也是它最具争议的设计。 一方面,它赋予了游戏独特的“双世界”玩法,玩家相当于拥有第二条命,提高了容错率,也让地图探索充满了解谜的乐趣。 另一方面,它也几乎成为了游戏所有问题的来源。 绝大多数收集品、剧情残影、隐藏道路都藏在影界。想不漏东西,就只能不停举灯,或者干脆全程待在影界探索。然而影界又存在时间压力,停留越久敌人越多,最后甚至会不断刷新怪物追杀玩家。于是本该慢慢探索环境、阅读剧情、欣赏场景的过程,变成了一边赶时间,一边应付源源不断刷新的敌人。 再加上影界始终覆盖着一层浓重的蓝黑色滤镜,时间久了,很多区域留给我的印象都是一片阴暗的蓝色。虽然游戏的场景种类不少,每张地图也都有表里世界两种截然不同的表现形式,但真正让我留下深刻印象的场景却不算多。无论是最高天还是布拉米斯城堡,都没有第一次走进亚诺尔隆德、灰烬湖那样震撼的感觉。 NPC 支线同样继承了魂系列传统,也继承了它的“恶意”。 推进主线稍快一点,走错一个区域,甚至只是做了一件自己觉得很正常的事,支线就有可能直接中断。我一周目就因为误杀石化 NPC、遗漏某些触发条件,断掉了几条支线。好在一路追查下来,大部分 NPC 的故事最终还是补完了。看着曾经热闹的天空之桥逐渐变得空荡,一个个熟悉的人离开、死去、完成自己的使命,那种物是人非的氛围,反而成为游戏后期最打动我的部分。 战斗方面整体难度并不算高,大部分 Boss 我几乎都是一次过。但普通敌人的配置有时比 Boss 更让人头疼,尤其是堆怪设计。一位带着两条狗的女弓箭手 Boss,是全游戏唯一让我死了三次以上的 Boss。而当她后来成为普通敌人后,更是堪称噩梦:一发蓄力箭能带走四分之三血量,近身突刺同样伤害夸张。明明定位是远程,却近战也毫不含糊,给我的压迫感甚至超过了不少 Boss。 如果让我细数,《堕落之主》的缺点其实不少,甚至写出来比优点还多。 但如果问我推不推荐? 我的答案依然是——**推荐。** 因为《堕落之主》真正让我找回了当年第一次玩《黑暗之魂1》时,那种一点一点推进地图、不断开启捷径、不断发现世界彼此相连的快乐。 它或许没有《艾尔登法环》的开放世界,没有《只狼》的极致战斗,没有《血源》的独特美术风格。 但它让我重新体验到了那份最纯粹的“推图”的快乐。 而这,已经足够了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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