
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 710 reviews with recorded playtime.
Reviews
Themes across 709 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If I had to describe this absolute piece of garbage, I'd say it's like someone copying your homework and not even bothering to change your name. Even worse, they somehow copy it wrong and ruin the parts that were already good. Let's start with the visuals. This game is UGLY. And that's coming from someone who genuinely doesn't care much about graphics. But this game is so visually awful that it's impossible to ignore. The level design is just as bad: boring to navigate, uninspired, and completely forgettable. The main gameplay mechanic is actually an interesting idea, but it's executed in the dumbest way possible. Honestly, I don't even know if they had beta testers because it feels like nobody actually played this before release. The amateurism shows everywhere. The game isn't polished in the slightest. Now let's talk about the bosses, because that's the funniest part. Out of every Soulslike I've played, this game has the worst progression system I've ever seen. You can choose your own route, but you're basically punished for not following the "correct" path the developers had in mind because enemy scaling is practically nonexistent. So you end up fighting bosses while you're massively underleveled, with barely any healing, and in this game your skill matters less than the game's terrible mechanics. A perfect example is The Hollow Crow, which might honestly be the worst boss I've ever fought. It's basically a giant bullet hell mixed with a gank fight. The framerate tanks whenever it starts throwing attacks, the visual effects look terrible (just like almost every other effect in the game), visibility is awful, and the transitions between phases are painfully slow, as if they wanted to waste even more of your time. It's like the developers forgot that games are supposed to be challenging but fair, difficult but fun. It's an absolutely miserable fight. While you're trying to focus on the boss, you're constantly getting sniped from every direction. Your attack animations are slow and clunky, using the lantern feels awful, and the game does absolutely nothing to help you understand what's happening on screen. Also, I'm not sure how DEX feels but STR feels terrible to play, specially the giant hammers. I always try to play games on the hardest difficulty, but I genuinely don't recommend doing that here. Good developers teach players through game design. This game doesn't teach you anything, it just wants to frustrate you. Fighting Hollow Crow on Veteran while underleveled and going in blind is pure nightmare fuel. Almost every weapon shares the same moveset. The animations are slow and poorly made. The soundtrack is generic and desperately tries to imitate Dark Souls. The story is painfully boring, every single NPC is forgettable, the dialogue is dull, and the voice acting is just bad. I honestly feel bad for anyone picking this up expecting a well made, fun game, especially because of all the hype surrounding the sequel. If the first game is anything to go by, I wouldn't expect much from that one either. Now I get to force myself through the second worst soulslike I've ever played. The first one was the 2014 version of this game. Overall, this game is a complete mess. It shamelessly borrows ideas from Soul Reaver and Dark Souls while completely missing what made either of them special. It has no identity of its own, just a collection of half-baked mechanics stitched together without understanding why they worked in the first place. Add some of the worst and forgettable bosses I've ever fought, terrible level design, a nonexistent story, cheap deaths around every corner, its own frustrating take on mimics, and endless gank fights, and you've got one of the most miserable soulslikes I've ever played. The only redeeming quality is that some parts of the game's aesthetic actually look cool. Everything else is just a steaming pile of crap. If you value your money, stay as far away from this game as possible. And if the sequel follows the same design philosophy, it'll probably stink just as much.
alot of fun
中规中矩,战斗探索体验还行,装备流派也很多,总的来说成也灯败也灯,灯玩好了各种地方战斗探索体验完全就会改变,地图设计还不错,其他地方就比较拉了,NPC记忆点太差,大多都是纯商人,和玩家扮演的角色也没几个交情,全都是工具人玩家也是,推进NPC任务的条件不少几乎不看攻略是无法在游戏里寻到条件的,暖暖也暖不起来,总结就是冰冷孤独的TTK类魂,史低可以玩玩。
Molto bello
Just beat the game! This is a great Souls-Like!
fire game hard ass bosses w co op
.
Não vale nem os 37 reais que paguei.
XD controler works only on cabler animations are por runing feel like wood dodge dont work parry????? Go play eldenring one tru game
-
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Assassin's Creed® Syndicate | $25.5M | 32.8K | 80% | $29.99 |
| ATLAS | $25.4M | 42.9K | 47% | $29.99 |
| Maneater | $25.4M | 25.8K | 87% | $39.99 |
| Total War: EMPIRE – Definitive Edition | $25.4M | 37.9K | 91% | $24.99 |
| Jurassic World Evolution 3 | $25.7M | 12.5K | 93% | $59.99 |
| Fallout 3: Game of the Year Edition | $25.4M | 55.8K | 82% | $19.99 |