
Lords of Heck is a high-octane 2.5D arcade brawler that captures the raw energy of 90s cabinet classics. Forget modern hand-holding—this is a brutal, handcrafted journey through a hellscape inspired by the dark, gothic grit of Diablo.
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Lords of Heck is a high-octane 2.5D arcade brawler that captures the raw energy of 90s cabinet classics. Forget modern hand-holding—this is a brutal, handcrafted journey through a hellscape inspired by the dark, gothic grit of Diablo.
Grab your gear and prepare to crack skulls in a world where the only way out is through.
Old-School Brawling: Pure, side-scrolling combat. Weave through 2.5D environments and use a reactive, kinetic fighting style to dismantle hordes of demonic enemies.
A "Bitchen" Metal Soundtrack: Rip and tear through Heck to a heavy, driving metal score that keeps the blood pumping from the first punch to the final boss.
Diablo-Inspired Atmosphere: Explore a dark, oppressive world filled with gothic horror, demonic lords, and a gritty aesthetic that feels like a heavy metal album cover come to life.
Master the Grind: Beat the game? The nightmare is just beginning. Jump into New Game + to face tougher enemies and test the limits of your skill.
Handcrafted Chaos: No random generation here. Every level, enemy placement, and encounter was meticulously designed for maximum impact and fair (but firm) challenge.
Heck is full. Start swinging.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This may be the worst game I have ever played that I spent money on. On top of being incredibly boring to play it's also very short. I beat the game start to finish in 2 minutes and read a text screen informing me I had beaten the game.
Lords of Heck is a short side-scroller adventure that is a fun little throwback to classic beat-em-up arcade games like Altered Beast, but with a cleaned up interface. The heavy metal soundtrack is catchy as well. The dev has been adding new content, and is actively updating the game frequently.
Fun little game. Not at all difficult on the first playthrough. Bonus levels increase in difficulty and the challenge comes from having to start from the beginning if you die. Once you get a hang of the pattern, it's easy again, but you then get to learn the patterns of the other bonus and secret levels. Ended up playing for longer than I'd expected. Will play again.
Lords of Heck is an absolute blast! The fast-paced combat, awesome retro style, and heavy metal atmosphere make every level exciting. It's challenging, fun, and clearly made with passion. Highly recommended for anyone who loves old-school arcade action!
Rock out while taking it to the Demons of Heck!! Old school beat em up inspired by Diablo and Doom! Developer is actively updating, and adding new features. Looking forward to more from Smokey Chill Games!!
有成就 没中文 地狱霸主 《地狱霸主》是一款热血沸腾的 2.5D 街机清版格斗游戏,承袭 90 年代街机经典作品的原始冲击力。摒弃现代游戏的保姆式引导,这是一段精心打造的残酷旅途,穿梭于暗黑哥特风格、灵感源自《暗黑破坏神》的地狱疆域。 拿起武器,准备粉碎敌人头颅。在这片地狱之中,唯有奋勇向前,方能寻得出路。 核心特色 复古清版格斗:纯粹横版战斗。穿梭于 2.5D 场景之中,依靠灵动迅猛的战斗招式击溃成群恶魔敌人。 劲爆金属原声配乐:伴随着厚重激昂的金属乐在地狱之中浴血厮杀,自第一拳直至最终 BOSS 战,全程热血高涨。 暗黑破坏神风格氛围:探索压抑阴沉的黑暗世界,充斥哥特式恐怖、魔王强敌,粗犷的视觉风格如同重金属专辑封面跃然眼前。 无尽挑战:通关主线?噩梦才刚刚拉开序幕。开启二周目,迎战更强敌人,不断突破自身操作极限。 匠心打造的激烈战局:不含随机生成内容。每一处关卡、敌人分布、遭遇战都经过精细设计,带来酣畅且公平、极具压迫感的挑战。 地狱已经沸腾,挥起武器开战。 为何要采用抢先体验这种模式? 这是我制作的第一款游戏,我对它有着庞大的拓展规划。但我需要玩家社群的助力,让这款游戏变得更加出色、充满重金属狂潮!我期待收集大家的反馈与创意,打造一款能让玩家喜爱、经久难忘的作品。 这款游戏的抢先体验状态大约持续多久? 6 至 12 个月 计划中的完整版本和抢先体验版本到底有多少不同? 我计划新增以下内容: 更多精心设计的关卡,搭配全新怪物、关卡机制与 BOSS! 隐藏 BOSS 连战关卡 更多道具与增益效果 优化手柄适配体验 Steam 排行榜系统 抢先体验版本的现状如何? 4 个可游玩关卡以及二周目模式 5 种不同道具 / 增益效果 基础手柄支持 网页版排行榜 在抢先体验期间和结束之后,游戏价格会有所不同吗? 暂无计划在游戏结束抢先体验阶段后调整售价。 在开发过程中,你们是如何计划让玩家社区参与进来的? 我期待收集各类创意、故事构思、玩法提案,任何能让游戏变得更精彩的想法都欢迎提出!这一切都有可能落地。如果 SplatterCat 提议,我说不定会加入一两个矮人角色;) 大家可以通过邮件或是 Steam 商店页面,向我提交任何反馈、建议、评论与疑问。
好像只做了4关,打完就没地方去,去钓鱼会被卡住。 难度低,基本两刀小怪就没,boss随便拉回A几下就好了,流程短。 攻击只有普攻模组,有个闪避。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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