
Loptice is a first person shooter defense game. Shoot balls and match three or more of the same color to eliminate them. Unlock special skills and explore different kind of strategies and play styles. Upgrade skills and combine them to create even more powerful skills.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Плохая трёхмерная вариация Зуманоида. На вас движутся пирамидки с разноцветными шариками. Стреляете по ним шариками соответствующего цвета и..... А это всё. Весь геймплей. Кроме стрельбы по шарам нет ничего. Ни бустеров, никакой конкретной задачи, ни музыкального сопровождения. Нет, есть какая-то возможность апгрейда, но я даже выяснять не стал. Нет никакого желания играть в это убожество. Пустышка, а не игра.
пре јако брате
best game ever isuse bože mislio sam da ću umreti i otići u raj čoveče kad sam ovo derao jednostavno je masterpiece i svi morate derati odmah sada odmah
+1 没中文 没成就 洛普蒂斯 《洛普蒂斯》是一款第一人称射击防御游戏。射击小球,将三个或更多同色小球匹配即可消除。 解锁特殊技能,探索多样策略与玩法。 升级技能并进行组合,创造出更强大的效果,尝试不同搭配以获得最佳成绩。 游戏特色 119 个关卡 3 种难度 主动与被动技能 技能升级系统 技能组合系统 多周目模式 多样化敌人
Так себе.
sranje
Chato, chato, chato... 0/10 ( ˘︹˘ )
Loptice is a small indie arcade puzzle shooter created and published by Aleksandar Dakic that attempts an unusual blend of mechanics rarely seen together in the same game. At its core, the title combines the color-matching logic of classic puzzle games with the immediacy and pressure of a first-person shooter. Instead of presenting players with a story-driven adventure or expansive world, the game focuses almost entirely on a single gameplay concept: defending against waves of incoming colored spheres by firing projectiles that create matching combinations. This simple idea forms the foundation of the entire experience, transforming a familiar puzzle mechanic into a more action-oriented challenge where speed and accuracy become just as important as strategy. The central gameplay revolves around shooting colored balls toward approaching clusters of spheres that move steadily toward the player. In order to eliminate them, players must match three or more balls of the same color. When the correct combination is formed, the group disappears, clearing space and preventing the advancing line from reaching the player’s position. This mechanic clearly draws inspiration from traditional match-three puzzle systems, but the addition of a first-person perspective introduces a different sense of urgency. Instead of calmly planning moves on a static board, players must react quickly as the situation evolves in real time. The incoming waves create a constant sense of pressure, forcing players to make rapid decisions about where to shoot and which color combinations to prioritize. What makes Loptice somewhat more interesting than a basic arcade puzzle game is the inclusion of a skill and ability system that adds layers of customization to the gameplay. As players progress through the game’s many levels, they gain access to both active and passive skills that can alter the way the game is played. Some abilities increase the strength or effectiveness of projectiles, while others introduce defensive mechanics that help control the pace of incoming enemies. These abilities can be upgraded as the player advances, allowing them to tailor their approach to different stages. Because certain skills interact with one another in useful ways, players are encouraged to experiment with combinations that complement their preferred playstyle. The structure of the game offers a substantial number of levels for a project of this scale. With over one hundred stages available, players gradually encounter more complicated patterns of incoming spheres and higher difficulty levels. Early stages function as a gentle introduction to the mechanics, allowing players to become comfortable with the aiming system and matching strategy. As the game progresses, however, the waves become faster and more complex, requiring quicker reactions and better planning. The gradual increase in difficulty ensures that players who continue progressing must refine their skills in order to keep up with the pace of the game. In addition to the standard level progression, the game includes multiple difficulty settings that allow players to tailor the challenge to their skill level. Beginners can start with easier modes that provide more forgiving gameplay conditions, while experienced players may choose harder settings that demand precise timing and careful decision-making. For those who complete the main set of levels, a New Game Plus option offers an additional opportunity to revisit the game with increased difficulty and upgraded abilities. This feature extends the game’s replayability and gives dedicated players a reason to continue refining their performance. Visually, Loptice takes a minimalist approach that prioritizes clarity over artistic complexity. The game relies on bright colors and simple shapes that clearly communicate the mechanics of the gameplay. Because identifying colors quickly is essential to forming correct combinations, the straightforward visual design helps ensure that players can immediately recognize the situation on screen. While this simplicity serves the gameplay well, the presentation can feel somewhat basic compared to more polished puzzle games. The environments themselves offer limited variation, and the visual style focuses more on functionality than aesthetic richness. Sound design follows a similarly straightforward philosophy. The game includes sound effects that emphasize successful matches, projectile impacts, and the destruction of incoming spheres. These sounds provide useful feedback that helps players understand when they have successfully executed a move. The music and background audio remain fairly subdued, acting primarily as a backdrop rather than a defining element of the experience. While the audio does its job of supporting the gameplay, it does not add a particularly memorable layer to the overall presentation. The most distinctive strength of Loptice lies in its hybrid gameplay concept. By combining the quick reactions of a shooter with the pattern recognition of a puzzle game, it creates a gameplay loop that feels different from more traditional entries in either genre. Players must think strategically about which color combinations to create while simultaneously reacting to the advancing waves. This mixture of planning and reflex-based action gives the game an identity that stands apart from many conventional puzzle titles. However, the game’s simplicity also introduces some noticeable limitations. Because the core mechanic remains largely unchanged across its many levels, the experience can begin to feel repetitive after extended play sessions. Although the skill system adds some variety, it does not completely transform the gameplay loop. Players looking for dramatic shifts in mechanics or more elaborate stage designs may find the overall structure somewhat predictable over time. Even with these shortcomings, Loptice succeeds as a modest but creative indie project built around an unusual gameplay idea. It offers a surprising amount of content for its size and provides a straightforward challenge that can be enjoyed in short bursts. Players who enjoy arcade-style puzzle games and appreciate experimental genre combinations may find the experience entertaining, particularly when approaching it as a quick and casual challenge rather than a long-term commitment. Overall, Loptice stands as an interesting experiment that merges puzzle mechanics with shooter gameplay in a way that feels both simple and inventive. While the presentation is minimal and the gameplay can eventually become repetitive, the unique blend of mechanics provides enough novelty to make it worth exploring for fans of indie arcade experiences. Rating: 6/10
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