
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well worth the price of admission.
Ни рыба ни мясо. Скучно, так как мало контента. Нет как такового билдостроения — просто собираешь предметы на стату. Открыв всех персонажей, в игре делать нечего, разве что попытаться взять 100%, но я этого делать не буду
good game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 745 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a solid game
The game is fun, but WAY too easy right now. It needs more build variety before I would call it a great game. The fact that I can get nearly every achievement (including beat act 3 on all characters) without having lost a single run (I don't have the "die for the first time" achievement) is a bit... disappointing. The game severely lacks challenge. It's just "pick legendary and pray" at every chest, and farm elites. Then you just... fit things in. Not much strategizing to do.
I'll give it a recommend. It's not the best game of it's genre, but it's chill. It's moderately challenging at first if you don't know what you're doing. Once you get an understanding though, it starts to shape from "I should've done this instead" into "I got screwed by RNG", which can be frustrating - but that's the "DnD" element of it, I suppose. Before you unlock the "rogue-lite" elements of the game, your first handful or so of initial runs are going to be brutal and you will likely not even come close to killing the final Boss. However, as you progress and unlock the "lite" elements, the difficulty aspects turn a total 180 and you start to snowball runs from Act 1 on. The inventory management angle is probably the only super unique thing about this game. Early on, it's really neat and fun to play a mini-game puzzle in-between rounds. However, the longer you play this game, the more it just becomes a barren chore. What originally made the game have special flavor becomes a sour taste in the mouth. I'll end up 100%'ing this at some point - if you like DnD and chill clicker games, this is worth the money. Just don't expect some grand ole masterpiece. It's a solid 6.5/10 IMO. It'd be like a 7/7.5 without the inventory stuff. I'm in no rush to full-clear the game, but I do enjoy the times in which I play it (aside from chores).
The game's core is a masterpiece. I love the inventary management system and I'd love the team to explore that even more in future updates. Really fun and innovative roguelike to play
全キャラ難易度3までクリア済み ローグライクに脳を焼かれているのでゲーム自体はとても面白い 収集要素が多いがほぼアンロックせずにクリアできる なので周回する意味が薄い ボスの強化部位選択など独自要素はありつつも MP消費だけで強いアイテムが手に入る部屋があるので 武器orアーマー特化の二択になりがち 上記理由により難易度はそれほど高くないが全要素収集しようとすると 結構な数の周回が必要になるので少し面倒
на вечер пойдет
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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