
You are not the Hero—you are the Merchant who bleeds them dry! Dive into a unique mix of Hack & Slash and Shop Simulation. Farm dungeons with fully automated combat, loot legendary artifacts, and crash the market. Build your shop from a dirty rug to a medieval monopoly.
Modeled estimate, not a reported figure. How we estimate →
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About
Loot Tycoon is a dark fantasy idle RPG that seamlessly blends the thrill of Diablo-style looting with the satisfaction of shop management. While combat and trading are fully automated, your role is far from passive. Every decision you make shapes the unknown surprises of your journey. You must meticulously plan your character's growth and strategize the perfect synergy between your equipment and runes.
Will you risk diving deeper into the abyss to hunt for greater treasures, or will you retreat safely to secure your current earnings? The choice is yours.

Runes and Equipment are far more than simple tools of war—they are the very engine of your strategy. Your choice of Runes dictates the flow of combat, while your equipment loadout maximizes your loot efficiency. With hundreds of unique effects and a boundless array of randomized affixes, you have the absolute freedom to engineer thousands of game-breaking builds. Whether you prefer a Berserker style that wipes the entire screen in a single slash, a Pyro-Maniac build that incinerates enemies with critical burns, or a Storm Controller that locks down the battlefield with lightning, every combination reflects your unique signature. Master the art of the kill, control the rhythm of destruction, and experience the perfect fusion of deep strategy and pure adrenaline.

When a dragon falls, loot rains from the sky like a storm of gold! These massive rewards are the ultimate payoff for your strategy. Every piece of loot you scavenge is a stepping stone to your fortune. Your merchandise is automatically stocked and sold—from common gear to God-tier artifacts. Watch as adventurers flock to your shop, pouring an endless stream of Gold into your pockets.
Don't hoard your wealth—reinvest it! Spending is the key to growth. Use your earnings to upgrade your stats and equip higher-tier Runes; every coin spent is an investment in your future power. As your Adventure Rank rises, the challenges become deadlier, but the payouts become astronomical. Thrive in the infinite loop of looting and selling, eventually becoming the most powerful adventurer and the wealthiest tycoon in the realm!

Adventure Rank has no cap! As you delve deeper, enemies become terrifyingly powerful, but the rarity and value of the loot skyrocket to match. New Rune combinations and equipment systems await your discovery at higher tiers. Every strategic choice changes the rhythm of battle, and every breakthrough is a reward for your intellect. Your Build evolves constantly, and your rewards stack infinitely. You will become unstoppable—the ultimate adventurer of the medieval age!

Loot Tycoon is the second game I have developed entirely solo. The game is under active development, with exciting new gameplay modes and mechanics on the roadmap. I sincerely invite you to join the community to share your feedback and creative ideas. Help me make this game even better for everyone. Let’s witness this medieval fantasy world grow and evolve together!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
西幻风格下的刷宝游戏,游戏可探索的内容其实不算多,但耐玩性还是有的,需要刷到好的装备词条,不过游戏也推出了自动拾取自动战斗的功能所以还是比较便利的刷刷刷游戏。
还是有点意思的 但是核心玩法目前还比较单一 时间长了以后很快就无聊了 建议参考一下不朽之旅这种BD手游去做后续的玩法多样化拓展 目前来看装备属性和自身属性的数值设计的不是很好 没有随着等级的增加有明显的表现变化 一方面是在刷怪过程中没有数值的显示所以略显单薄 另一方面不管是竞技场还是进货本身的战斗方式没有太大的变化 如果在数值上不好协调 那不如就放弃属性加点默认随着等级增加自身属性 然后把重心放在装备数值的优化以及BD的增加 后续也可以增加增幅玩法以及洗词条这些BD玩法 也可以增加技能方面的词条来拓展流派玩法 这些都可以在现有基础上增加趣味性 而不是一味重复的刷怪卖钱 另外暗金装备的颜色看上去跟传说差别不大 容易混淆 希望能够改进
[h1]最初にこれだけ言わせて [strike]日本語版タイトルダサすぎん?[/strike] (英題:Root Tycoon)[/h1] LV28000そこそこまで潜った者の感想です。 若干のネタバレを含むのでご注意ください。 今週のアプデ後はまだプレイしてないので詳しくは分かりませんが、 物理・魔法耐性(上限85%)、クリティカル率(上限100%)等はアプデ前は一つの装備部位で4桁%平気で行くような感じだったので意味がありませんでしたが、 アプデ後の調整内容も見るにただ数値を下げただけで、これらに関しては魅力的ではありませんでした。 耐性に関しては超過したら意味ない%制を廃止して実数値にした方が良いように思えるし、クリ率は超過したらその分クリダメにボーナスをつける調整で良かったのではと思えてしまいます。 バッグ容量も同じで、超過するならレアリティ、アイテム価値、ゴールド倍率あたりにボーナスつければ良いですし、超過させづらくなっただけで単純なナーフなのでワクワクしませんよね。 (何より数値盛りたい勢として不満。) あと、スキルに関しても「●秒毎に発動」系がありますが、明らか弱すぎるので流石に一定攻撃回数毎に発動とかに変えた方が良いです それか、どうしても秒数に拘りたいならスキルをその分ド派手にするとか。 あとはペット。拾うのが遅い&敵ドロップが遅いのでオートにしてると拾うのが間に合わずに次の階層に行くことがちらほら。 そして最も改善してほしいのは売却の遅さですね。倍速ですら遅すぎる。 もう10倍速とかあっても良いのではないか。 潜りながらの自動売却も遅すぎてルートアイテムかバッグ絞らないと店に帰る事になる。これはぜひ改善して頂きたい。 装備厳選時には、部位ごとのソート機能や必要な品質やプロパティに絞って拾うフィルターがないので、これらも導入して頂きたい。 とまあ、まだまだ足りない部分はあるものの早期アクセスですし、放置ゲーとしては普通に面白い方で、 上った階層を横目に見てたまに数値にニヤニヤしながら、動画見たり寝たりをできるのでそういうのが好きな人にはおすすめできます。 装備も頻繁に変える必要がないので楽ですし(アプデ後は知りませんが)、ここは評価分かれるかもしれませんが放置系はそんな頻繁に装備変えるのも面倒なのでこんな塩梅で良いんじゃないでしょうか。 時間さえかければ割と楽に資産が5000兆とか1京とか目指せて『親のダイヤの結婚指輪のネックレスは雑魚、石油王より稼げるんだが?』とダチに気軽に黄金の鉄の塊をアッピルできるのは確定的に明らかなので、『9枚で良い』とかいう謙虚なバカでなければ買うべき 最終的に資産カンストを目指して頭がおかしくなって死ぬ一級廃人と化すがいい
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While the gameplay is okay, there is very little content and depth to the game. At a lower price point I would definitely recommend this, but at the current price point it feels.... expensive.
Fun game, load times are incredibly long though and it gets frustrating.
整體給我的感覺就是省心省力,基本不需要什麼操作,放那兒自己打怪爆裝備,然後掛店裡賣錢,看著收益數字一直往上蹦,確實挺解壓的。不過說到底,就是反復刷數值、換裝備、再刷數值,後期重復感挺明顯的,新鮮勁兒過了就容易膩。畫面和音效中規中矩,談不上多出彩,但作為日常消遣,隨便玩玩還不錯,適合碎片時間掛著,不用動腦子。如果你追求深度操作或者尋求戰鬥激情,那它肯定滿足不了你,別抱太高期待就好
每次打完怪带着装备满载而归回商店的时候,一键上架的满足感真是其他游戏不能比拟的
挂机游戏真无敌了吧,就是不知道玩哪些构筑,让我再研究一下
EA感有点重了,攻击和生命数值平衡性很差,不是你秒杀我,就是我秒杀你,甚至前段时间才刚实现全自动挂机,希望多出一点方便的功能吧。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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