
You are not the Hero—you are the Merchant who bleeds them dry! Dive into a unique mix of Hack & Slash and Shop Simulation. Farm dungeons with fully automated combat, loot legendary artifacts, and crash the market. Build your shop from a dirty rug to a medieval monopoly.
Modeled estimate, not a reported figure. How we estimate →
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About
Loot Tycoon is a dark fantasy idle RPG that seamlessly blends the thrill of Diablo-style looting with the satisfaction of shop management. While combat and trading are fully automated, your role is far from passive. Every decision you make shapes the unknown surprises of your journey. You must meticulously plan your character's growth and strategize the perfect synergy between your equipment and runes.
Will you risk diving deeper into the abyss to hunt for greater treasures, or will you retreat safely to secure your current earnings? The choice is yours.

Runes and Equipment are far more than simple tools of war—they are the very engine of your strategy. Your choice of Runes dictates the flow of combat, while your equipment loadout maximizes your loot efficiency. With hundreds of unique effects and a boundless array of randomized affixes, you have the absolute freedom to engineer thousands of game-breaking builds. Whether you prefer a Berserker style that wipes the entire screen in a single slash, a Pyro-Maniac build that incinerates enemies with critical burns, or a Storm Controller that locks down the battlefield with lightning, every combination reflects your unique signature. Master the art of the kill, control the rhythm of destruction, and experience the perfect fusion of deep strategy and pure adrenaline.

When a dragon falls, loot rains from the sky like a storm of gold! These massive rewards are the ultimate payoff for your strategy. Every piece of loot you scavenge is a stepping stone to your fortune. Your merchandise is automatically stocked and sold—from common gear to God-tier artifacts. Watch as adventurers flock to your shop, pouring an endless stream of Gold into your pockets.
Don't hoard your wealth—reinvest it! Spending is the key to growth. Use your earnings to upgrade your stats and equip higher-tier Runes; every coin spent is an investment in your future power. As your Adventure Rank rises, the challenges become deadlier, but the payouts become astronomical. Thrive in the infinite loop of looting and selling, eventually becoming the most powerful adventurer and the wealthiest tycoon in the realm!

Adventure Rank has no cap! As you delve deeper, enemies become terrifyingly powerful, but the rarity and value of the loot skyrocket to match. New Rune combinations and equipment systems await your discovery at higher tiers. Every strategic choice changes the rhythm of battle, and every breakthrough is a reward for your intellect. Your Build evolves constantly, and your rewards stack infinitely. You will become unstoppable—the ultimate adventurer of the medieval age!

Loot Tycoon is the second game I have developed entirely solo. The game is under active development, with exciting new gameplay modes and mechanics on the roadmap. I sincerely invite you to join the community to share your feedback and creative ideas. Help me make this game even better for everyone. Let’s witness this medieval fantasy world grow and evolve together!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not a bad dopamine-fueled loot game. I enjoy collecting items and managing my inventory, but the game only kept me interested for the first two hours. I understand that it is still in Early Access, but it desperately needs more content. Loot Run currently has only one location, very few enemy types, and the same models are reused constantly. There are also only three possible events: a fight against regular enemies, a loot chest, or a boss. The passive skill progression also feels weak and boring. The upgrades are too minor, there are not enough item types, and in general almost every part of the game feels limited. I hope the full release adds significantly more content because this concept has a lot of potential. There are so many interesting mechanics, locations, enemies, items and events that could be added.
Fairly cheap braindead game that you can play while alt tabbing at work. The description of the game at the store page is kind of deceiving likely because the dev doesn't know good english. The game plays like an auto battler where you equip your character who auto battles in the tower/dungeon and get loot which can be sold at the store. Currently there isn't much else to the game, just equip better gear, farm more loot and sell. The quintessential hunter-gatherer experience. The dev is fairly active, the game is quite poorly optimised like most other unity games.
完全不推荐入手+1 对我来说垃圾(此处非贬义)的恰到好处,有时候就需要一点垃圾挂机游戏放那看着,但是这个价格偏贵,感觉12块钱不能再多了。 游戏本身词条筛选做的非常烂,如果能按词条过滤到我要的装备也算勉强能看 以及加点数值梯度是拿脚填的吗 但凡能让我筛出全部加背包格子的装备我也不会特地出来打个差评
왜 이렇게 재밌는지 모르겠는데 재밌음. 내 시간을 가져감. 업데이트도 성실히 하고 있음. 구입해봐도 좋음.
祝福宝石呢? 洛克之羽呢?
內容太少了 希望可以再多點內容
good game, needs better endgame rewards to really build your character.
非常好玩 挺有意思就是 天赋树太少了
本作是一款适合慢慢挂机游玩的成长型游戏。虽然部分系统和数值平衡还有优化空间,例如装备筛选、出售速度以及部分技能机制,但不断提升楼层、积累财富的过程依然很有成就感。喜欢看数字不断上涨、享受养成过程的玩家会很容易沉迷其中。
搞不懂这是在玩什么,只有两个界面,1商店,自动卖出,2战场,自动打怪、 循环1-2-1-2-1-2. 没有其他。。。。可怕,现在steam是真没有任何审核呀。 随便做个界面都叫游戏
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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