
Build a party of heroes and send them into dungeons in this short incremental RPG. Fight monsters, collect loot, and unlock upgrades. Fast runs, deep skill tree, zero stress.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 14 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Loot Loop is a chill incremental dungeon crawler. Dive into runs that last just seconds and come back stronger after every upgrade. Instant action, constant reward.

Explore pixel dungeons inspired by 80s classics. Tiny characters, dark corridors, and cozy vibes create the perfect nostalgic atmosphere.

Gather loot, expand your skill tree, and watch your tiny adventurers grow into godlike heroes. Progress is always visible. Just one more run.

Play at your own pace. Simple controls, quick sessions, and a relaxing rhythm make this the perfect game to unwind.
Genres
Engagement
Reviews
Themes across 468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little incremental game. Worth the low price tag, great game dev
Pog developer
Great work.. keep it up!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 469 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super nice, relaxing, and pretty easygoing. it is not an idle game like many people might think. It actually keeps you engaged, and it's just a fantastic, positive game to sit back and enjoy. Highly recommend!
Richtig geiles game 10/10!
This is a nice little game. The pixel graphics were fun, the game play was intuitive (I'm not a huge incremental fan, generally) and it had just the right amount of challenge. I really liked this game. I did get to the end and I will definitely play it all the way through again in the future. Thank you, Patrick.
Würde mich noch über mehr Maps und mehr Abwechslung im Skillen freuen (verschiedene Builds), damit nicht jeder Run gleich verläuft. Aktuell ist das Spiel nach 2-3 Stunden schon durch und bietet keinen Anreiz für neue Runs. Aber für den einen Tag empfehlenswert!
gra na prawde przyjemna jest parę rzeczy do poprawy jak: - po pierwszym resecie gra stała się zbyt prosta (co poniekąd też fajne bo przynajmniej nie trzeba było jebać ich aż 4/5 jak w co po niektórych grach tylko teraz można było skupić się na ostatniej mapie) - w pewnym momnecie klejnoty są totalnie useless mimo że ukierunkowane jest aby je zbierać dość mocno (dwie/trzy umiejętnosci w drzewku pod nie ) dobrze by było jakby np ostatnie ulepszenie w drzewku bohatera (jakiejś umiejętności) opierało się na wydaniu golda i klejnotów -no i jak że mam downa to chciałem przejść gre samym rycerzem (xD) co mi się też poniekąd udało (szkoda ze nie ma za to osiagnięcia) bo cerbera najebałem tylko jedną postacią - kolejna sprawa pancerza za dużo go jest i chyba w ostatnim jego ulepszeniu wystarczy ulepszyć go do 3lvl ? cos takiego aby mobki już nie biły a wtedy bardziej opłaca się iść w pancerz przeciwko bossą i ten pierwszy też staje sie taki meh -przyrost golda (moim pierwszym runie solo rycerzem xD) był męczący jakby teraz wiem ze jakbym miał wszystkie postacie to ograłbym gierke w 2/3h a nie w 5.5/6 XD ale przydałoby się to bardziej zbalansować No i ogólnie TWÓRCO jeśli to czytasz kawał dobrej roboty jedna z nielicznych gier które przeszedłem jak najbardziej polecam aby wieczorkiem sobie usiąść i zagrać <3
Games fun, fully unlocked everything. The game play isn't the most interactive and spamming the skills isn't the best but macros will fix this. id like to see another level and another warrior. something to prolong it just a bit more. but I'm sure things would have to be reworked to make it blend. but its not a bad game for the price probably 3-4 hours till you beat it i left it running while i had company so a hour or two was from that. overall the game runs great i love the art style and love the hero guild dungeon crawler type game hopefully more content will come or a part two.
Bonjour j'ai apprécié le jeux, je suis juste décus qu'en 3h30 le jeux soit terminé. Je reste sur ma faim, je pensais que ce style de jeux était "infinis" comme certain idle..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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