
"Loot Dungeon" is a dark fantasy incremental roguelite ARPG where death is progression. Crawl deadly dungeons, collect loot, pick perks, and die... to get stronger. Go deeper, unlock new characters, upgrades and features. Will you make a deal with Death?
Modeled estimate, not a reported figure. How we estimate →
About
Every run makes you stronger. Every death unlocks new power.
This roguelite ARPG auto-battler distills dungeon crawling into intense short runs with endless depth. Fight monsters, collect loot, choose permanent perks, and race against time to complete your build before the dungeon overwhelms you. Die. Unlock new upgrades, characters and even new features. Dive back in with new strategies.
You literally need to die to progress. Spend meta currency earned from each run to unlock permanent stat boosts, new characters, abilities, and deeper dungeon floors. The question isn't "will I survive?" but "how much stronger will this death make me?"
Get loot and perks. Choose wisely—these choices are permanent for the run. Find synergies between your perks and equipment. Early runs end in under a minute. Late-game builds can push 15+ minutes of invincible power fantasy. No respec. No regrets. Commit to your build.
Manual combat keeps clicks meaningful throughout the entire run, but auto-attack builds are viable through perk investment. Some enemies demand your attention no matter your build. Choose your approach: precision timing or strategic optimization.
Crawl through cursed dungeons in a grim dark fantasy world. Each floor introduces deadlier enemies, new hazards, and tougher challenges. Unlock new dungeon tiers with more horrors and challenges. The deeper you go, the more Death rewards you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Witch Doctor my beloved
Pretty straight forward roguelite auto battler. Played a bit of the demo and the full game has quite a lot more variety in items and better balance of skills and unlocks. Could use an auto use of the potions or slowing the 4x / 8x speed down on low health as you can die out of nowhere on high speed.
Thoroughly enjoyable, however a little quick. Implications of a secret ending but nothing immediately apparent on how to go about finding one. Love to be able to switch to different styles, it's an autobattler with a flair for customizing in-run perks and gear.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like game <3
A+++
Played for almost an hour, I like the gameplay, but the music is just perfect! I was stuck in the main menu for a long time just listening to this melody.... The composer made a good job, please give him some extra.
its an alright game for $5, finished it 100% in 3.3hrs its very..very short, definitely needs more content, and iit would be nice if could continue going without the curses as i ended up with nearly 500,000 damage and just got one shot at the end :/
Bugged AF
Enjoying it a quite a bit so far. When it comes to resolution, I just had to set it because it put me in widescreen mode without supporting it, but that's okay. The autobattling is a good time, and I liek the progression. TBD if it's unbalanced but that comes with time
A really great game! I’ll definitely keep playing it, and it’s absolutely worth the money. There are a few minor issues with bugs and balancing, but they’re insignificant and are gradually being fixed with patches. Highly recommend this game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8K | 115 | 76% | $4.99 | |
| — | 0 | — | — | |
| $583.2K | 1.4K | 74% | $19.99 | |
| $252.5K | 642 | 85% | $14.99 | |
| $9.3K | 29 | 93% | $12.49 | |
| $606 | 4 | 0% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5K | 83 | 96% | $7.49 | |
| $10.5K | 73 | 92% | $12.99 | |
| $10.5K | 53 | 79% | $9.99 | |
| $10.5K | 445 | 40% | $1.79 | |
| $10.5K | 54 | 98% | $6.99 | |
| $10.5K | 54 | 61% | $6.99 |