Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 12, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $0 | 5 | 80% | Free | |
| approximately $4.2K | 32 | 84% | $4.99 | |
| approximately $9.7M | 27.2K | 95% | $9.89 | |
| approximately $220.2K | 762 | 83% | $11.99 | |
| approximately $123.5K | 322 | 85% | $12.99 |