
Look Outside is a survival horror RPG set in a single apartment building. A mysterious event turns anyone who looks out the window into grotesque monsters, leaving the world in absolute chaos. Scavenge the building to seek food, supplies, and weapons while encountering strange characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.14/day in the week to Sep 15 → 17.29/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 14.8Kreviews | 98% | — | $3.5M |
| $5.99−40% | 39ratings | 94% | #9 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great rpg overall, all of the monsters are grotesque in the best way possible but in terms of design some stand well above the rest, you can tell that the developers cared about their appearance and spent a lot of time on the details. Fighting enemies in the game is like watching a carousel of freaks that keeps you wandering what the next one might be, once you start to get desensitized the game loves to bring out a monster that fills you with a sensation that can only be described as "trow a Molotov at that thing", needless to say I am slightly afraid of what they could achieve with a bigger budget. The story has a really nice premise, the gameplay and story are not too complicated so you can leave and come back whenever you want without feeling out of place, I believe that 15 days are more than enough to reach a satisfying ending but enough to make it challenging to achieve everything in 1 save file. I do have some complaints: - first off all the menus and dialog are not comfortable to navigate, having to reload a firearm out of combat by having press i->skill->select character->ranged->reload weapon is just the icing on the cake; - the game always starts in windowed mode instead of fullscreen when started; - it can get hard to tell the status condition that are afflicting someone in combat because they are shown briefly on a loop, once you get 6 different conditions you stop noticing that one of your guys has been bleeding heavily for 4 turns; - I wish that friendlies, just like enemies, had an indicator that spelled resisted or weakness to give you an idea of what type of damage they just suffered. I hope I did not sound to critical the game is a solid 9/10 and definitely worth the shoot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 15.86/day in the week to Aug 7 → 22.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gem Alert ! Gem Alert !
Enjoying every moment. What a game.
good
I saw one of my fav ytbers play this last year & it seemed pretty fun. Now that I've played thru it a bit, that idea has kind of gone with the wind. The reasons for that are mostly in how much this game freezes & crashes, which kills its pacing & the satisfaction of clearing a dungeon/room. The sheer amount of crashes made me really glad, that I played on easy mode, since that mode auto-saves decently often. But... speaking of the difficulty (& also the RPG side)... man. This game relies too much on its random door encounters to deliver you party members. If you don't get at least 2, it starts feeling shallow so quick, since there's just so little to play with. To give you a reference point - I did roughly half my playthru with 1 party member, and while combats didn't take long to finish, they began to feel same-y very quickly. All-in-all I would only recommend trying the game, if you're both very patient with technical issues & fine with the RPG side being very volatile, cause it ranges from really stale to... uh... a D&D campaign sidequest (which was p fun tbh).
good
Esto es más adictivo que la droga, lo descargué y sin darme cuenta jugué durante más de 50 horas en 1 semana; el arte del juego es bueno y la construcción del mundo junto con sus personajes no se queda atrás, cada personaje tiene interacciones y características que los hace tener mucho carisma, los enemigos y jefes llegan a ser desafiantes y el juego en sí oculta muchos secretos; muy entretenido tanto por las mecánicas como por la historia y sus personajes. Ah, y puedes tener como un millón de compañeros, en serio, la casa de Sam parece una discoteca con tanta gente 10/10.
Great game, great story, and dev is constantly fixing/updating the game. Well worth the purchase.
O jogo é incrível, vale a pena jogar e rejogar
Un juego basado en la vida real con una analogia personal Que pasaria si vieramos todo microscopicamente, que tan diferentes seriamos?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 39 | 94% | $5.99 | |
| — | 0 | — | — | |
| $557 | 10 | 60% | $3.99 | |
| — | 0 | — | — | |
| $1.3M | 2.3K | 75% | $19.99 | |
| $86.7K | 225 | 87% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 7.2K | 81% | $24.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 7K | 90% | $19.99 |