
The story centers around a frustrated middle-aged man named Yu Kaijie. Along with his friend Ma Zhigao, they participated in a class reunion and used the chance to rob the safe of their rich classmate. But against all expectations, the tranquil villa turned into a closed-off crime scene...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ストーリーはミステリとしてかなり出来がよく、キャストの演技も素晴らしいと思います。ただし日本語訳がかなり悪いです。キャラクターごとの口調すら一定しておらず、訳語のニュアンスが悪くて不自然な発言になっているのか、それとも謎を解く手がかりになっているのか判然としないほどです。
剧本垃圾低能,操作逻辑UI糟糕,这种刷评价的垃圾游戏还跑去B站刷评价,千万别买!
Long Time No See takes the interactive-movie concept and builds a compact mystery around crime, suspicion, survival, and the consequences of player decisions. Developed by SleepwalkStudio and 橙光游戏, with 橙光游戏 serving as publisher, the game follows Yu Kaijie, a frustrated middle-aged man who attends a class reunion with his friend Ma Zhigao. Their intentions are far from innocent, as the pair plan to use the gathering as an opportunity to rob the safe of a wealthy former classmate. Their seemingly straightforward scheme collapses when the peaceful villa unexpectedly becomes an isolated crime scene, forcing Yu to worry less about money and more about surviving long enough to understand what has happened. The most distinctive element is its FMV presentation. Rather than relying on conventional 3D exploration or animated visual-novel characters, the story unfolds primarily through filmed performances. The player watches events develop and intervenes when important decisions appear. This creates an experience closer to controlling the direction of a crime movie than playing a traditional role-playing game. Its Steam classifications cover adventure, casual, indie, and RPG, while its tags more accurately emphasize FMV, interactive fiction, mystery, investigation, nonlinear storytelling, multiple endings, and meaningful choices. Players looking for complex combat or extensive exploration will therefore find little of that here, but those interested in interactive cinema are much closer to the intended audience. Choice is the primary gameplay mechanic, with more than 60 decisions incorporated into the narrative. These choices determine how situations unfold and influence which portions of the mystery become accessible. A single journey through the story can be completed relatively quickly, while the complete collection of filmed material is considerably longer. This structure encourages experimentation because completing one route does not mean seeing everything. Instead, the player is expected to return, select different responses, and observe how apparently minor decisions can redirect later events. Replayability is strengthened considerably by four separate narrative paths and eight endings. More importantly, the endings are intended to expose different sides of the truth rather than simply providing cosmetic variations of the same conclusion. This makes repeated playthroughs part of the investigation itself. Information discovered during one route can change how another route is interpreted, gradually allowing the player to assemble a broader understanding of the incident. The mystery therefore becomes more satisfying for players willing to pursue multiple outcomes instead of stopping after their first conclusion. The game also addresses one of the biggest weaknesses of replay-heavy FMV experiences: repeatedly watching scenes that the player already knows. Video progress can be manipulated, playback speeds can be changed, and progression toward later chapters can be accelerated. These features make revisiting earlier portions substantially more practical. They may sound like minor conveniences, but they are important because the entire structure depends on players wanting to return to previous decision points without becoming frustrated by lengthy repetition. The narrative premise itself is appealing because the protagonist enters the situation with morally questionable intentions. Yu and Ma are not conventional innocent heroes who simply stumble into danger. Their original objective is criminal, which creates an interesting foundation for a story involving trust and survival. Once the villa becomes a crime scene, their existing motives naturally complicate the situation. The gradual revelation of answers complements this setup, with the plot deliberately revealing information piece by piece rather than immediately explaining the entire mystery. Its limitations largely come from the same format that makes it distinctive. Interaction is inherently more restricted than in a conventional adventure game because substantial portions involve watching live-action footage. Players who prefer constant mechanical engagement may feel like spectators between decisions. Replaying routes can still produce some repetition despite the playback controls, particularly when different branches share earlier scenes. The production also contains bloody and violent material, which suits the crime-thriller atmosphere but should be considered by anyone uncomfortable with such content. Language accessibility is respectable, with Simplified Chinese providing the original full-audio presentation while English, Russian, and Japanese are supported through interface text and subtitles. The game is designed exclusively as a single-player experience and includes eight Steam achievements, providing another incentive for completionists to investigate its different outcomes. Steam Deck compatibility requires more caution. The Steam store page does not provide a clearly displayed official Steam Deck compatibility rating for this title, so it should not be described as Verified or Playable without qualification. Because the experience is heavily based around video playback and choice selection, its fundamental controls are less demanding than those of a complex action game, but that does not guarantee trouble-free operation under SteamOS or Proton. Players specifically purchasing it for Steam Deck should therefore treat compatibility as unverified and check current community or Proton reports before relying on it as a handheld title. Overall, this is a focused interactive mystery whose strengths come from branching storytelling rather than mechanical depth. Its robbery-gone-wrong premise provides an effective opening, while more than 60 choices, four narrative paths, eight conclusions, and multiple perspectives on the central mystery give the experience considerably more substance than a single viewing suggests. Convenient playback controls make discovering those branches less tedious, and the live-action approach gives the production a personality distinct from conventional visual novels. It will appeal most strongly to players who enjoy FMV thrillers, mysteries, and stories that reward repeated experimentation, while those wanting traditional exploration or action may find it too passive. Rating: 8/10
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行。。。故事有点奇葩
一群烂演员,加上烂剧本,再加低成本,真的稀烂。 谁的自家别墅在外围用彩带灯啊?租的团建别墅吧? 你们这别墅就请老同学吃合成牛排是吧?二楼客房跟TM宾馆一样,三楼主卧也就个三星酒店装潢,还摆着假花。
首发入得 玩下来 感觉还不错!
Интересная история - держит интригу до конца. Разные характеры персонажей и даже немного морализаторства завезли, про жизненные ценности. Единственный минус - чуть корявый русский перевод. Но в общем и целом он понятный, нет такого, чтобы прямо "потрачено" все было.
还可以,剧情还不错
不推荐,因为这部作品的剧情实在是无法令人满意。我第一次玩的是书房线,当进入到死亡时间以及搜寻物品情节时,剧情中最大的bug便出现了。作为出现在死亡现场且被当场抓住盗窃的最大嫌疑人,余凯杰被绑住后又私自离开客厅,他有什么资格和众人平起平坐地说话甚至提出行动的指挥权呢?既然书房线的出现导致赵磊死亡场景的变化,那后面的情节理应都会与其他两条线有或多或少的不同,但事实上并没有。凶手是看不见的,但盗窃未遂以前还是校霸的小偷是真实存在的。除非有人被当场杀死,否则无论如何余凯杰都是在场最危险最值得提防的人物。最后的结果对前面的人物虽然有解释,但是却没有足够合理的解释。即使前面有部分线索铺垫,但还是显得过于牵强了。此外,在剧情后半部分视频和视频的衔接处明显没做好,断裂感太严重。
嗯也就一般吧(玩过隐形守护者之后要求抬高了哈),玩第二次就真结局了,很短,推理能力不强的人也可以根据选择推出正确结局,所以那些线索的寻找感觉没什么体验感,而且就剧情来说,高利贷、感情破裂,精神有问题的医生和编剧没什么亮点,而且我觉得那个医生作为正教授过于年轻了(而且不帅,我是颜狗)。推理来说放一个有精神问题(疯魔的)编剧角色在里面就很不正常,这样会显得他们的动机和正常人的思维逻辑有偏差,缺乏合理性。而且片段跳转一点也不流畅,卡卡的,很刻意,而且分支节点的选择很不方便,回溯真的不好调整,影响游戏体验。如果单从剧情来说的话,也不怎么有优势吧,而且演员不帅或者不美,演技还夸张刻意,情节还被猜到的话真的很不爽,我玩个der啊,退钱(bushi),其他结局还没解锁,不过真结局还挺快的,所以接下来想想该怎么死?如果这样的话我还觉得COMR TO DEATH比较好玩啊,这cp我还看哭了呜呜。平常也看阿加莎和刑侦,即使不带脑子也很爽啊,虽然还是要思考的哈哈哈哈。这游戏问题挺多的感觉,不太值,如果像隐形守护者那种创作,花五十块我愿意,爱上了,我真的超喜欢武藤纯子!哈哈哈
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