
A modern-day JRPG that imagines a world of war. Overcome language barriers, forge unlikely friendships, and find hope amidst conflict.
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About
Long Gone Days is a JRPG set in the real world about human connection during war, focusing on civilians, language barriers, and borders.
Follow Rourke, young man trained from birth to be a sniper for The Core— a subterranean paramilitary state.
On his first mission, he is sent to the surface under orders of great significance. Motivated to finally be able to show the fruits of his training, he carries out his first orders to perfection only to find out that The Core was far from being the noble organization he thought he knew.
A Nuanced Look at War: Experience the clash of modern conflict against civilian life through the contrast of intense RPG combat and slower, slice-of-life gameplay.
Communication is Key: As Long Gone Days is set in the real world, you'll encounter several language barriers. Recruit interpreters in order to communicate with others and forge bonds beyond borders.
Strength in Others: Meet a colorful cast of potential comrades. Grow relationships through your words and actions as you live and fight together.
Keep Morale High: Choose dialogue options wisely to boost morale in battle. Every character has distinct personality traits and motivations.
Strategic RPG Combat: Spot and take down targets from afar in Sniper Mode, or engage up-close in front-view, turn-based combat. Target specific parts of an enemy’s body for a tactical advantage.
No Random Encounters: Every battle is hand-crafted and directly related to the plot. Your choices in battle will shape your party's lives, and the world around them.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good, short, minimalist turn based RPG, which is to say theres no leveling or grinding. theres a set amount of battles, with a locked in difficulty, more or less. despite this id say its on the easy side. game revolves more around exploration and dialogue. the story was good, heavily political with alot of subterfuge and conspiracy, you get to visit a good amount of locations, and all the main characters and supporting cast are compelling enough to keep you going. I'd recommend rotating your saves, you'll need to reload them somewhat often since its easy to go down the wrong path for alot of side quests and lock yourself into the bad ending. little nitpick, for some reason some achievements are tied to messing up a sidequest, but no achievement for doing it correctly, thats abit odd to me. Some quality of life improvements i'd add would be a skip dialogue button, especially with all my save reloading
Классная игра, она напоминает различие патриотизма от фанатичного терроризма, в наши дни неплохо было бы всяким депутатам в эту игру поиграть. Графика, музыка, сюжет, персонажи, геймплей всё это сделано на уровне. Тот самый случай когда игру могу смело рекомендовать к покупке.
Sadly the setup for the story is so badly done that I have not much interest in continuing a game that is clearly mostly centered around story. The whole setup is that the mc, someone who for 22 years has been indocrinated his whole life in an underground paramilitary operation... instantly defects when he found out he shot some civilians in a false flag operation. Which he has been lied to about, because for some reason while literally everyone else knew what was going on the mc, who has been raised as a completely loyal soldier his whole life was not told because they... knew he would defect? Because dude has morals like a normal person would have. The entire setup makes zero sense. Most people do not want to be too harsh about it but I always prefer to be frank. This is a story focused game, that could not even be bothered to put effort into writing their opening hour, that is just sad, plain and simple.
A very nice JRPG/VN. I would say it is a VN with some light RPG mechanics, so if you want a JRPG first, this might not be for you. The JRPG mechanics are all decent, nothing spectacular but good enough to stay interesting. The story and characters for the first 2 acts were great, I really enjoyed the party in this game. The third act regrettably feels very rushed, and even though I got the good ending, it felt over too quickly. Despite that, I really enjoyed the game! The language barriers presented in Russia and Germany were really cool, needing to find a translator to actually get around is a neat idea; it is a little shallow, but for a short 10~ hour indie game, I find it acceptable. The load times were really long on start up, so that was definitely an issue, but once in game I didn't notice any technical issues. I played through almost all of it on steam deck and had a great time, so ignore the attached system specs, I played about an hour on my desktop. I would get it on sale, which it is at the time of posting this review, but I did enjoy the game enough that I would pay full price (in fact I did buy the collector's edition and some shirts after finishing.) I think it's probably a 6 or a 7/10 overall, but it really resonated with me, so I am going to go with an 8/10!
Estamos aqui diante de um jogo que merece receber muito mais atenção do que ele têm. Um JRPG narrativo onde a barreira de idioma é parte central da experiência e ajuda a construir essa sensação constante de isolamento em meio à guerra. A premissa por si só já desperta curiosidade. A partir daí, o jogo mergulha em temas como propaganda, desinformação e o custo humano do conflito, sempre com foco nas pessoas e nas relações que surgem no caminho. É uma experiência relativamente curta (terminei em cerca de 12 horas) e muito mais voltada para exploração e interação do que para combate. As batalhas estão presentes, o sistema é básico, mas cumpre seu papel sem atrapalhar o ritmo. Recomendo entrar sabendo o mínimo possível. Descobrir a história aos poucos faz parte do impacto que o jogo propõe.
Story is fine , short jrpg , too much yapping at times , no voice acting which is a big minus for me , overall 6/10 buy on sale.
Amateur hour writing 🥀
Long Gone Days wonderful game with beautiful art and a captivating story. To be honest, I don't think the story is going to surprise anyone, but it's a story excellently told and thoroughly enjoyable nonetheless. We follow Rourke, a young man bred from birth to be a sniper for a secret military group. Rourke learns about the reality of the outside world and the truth of his upbringing, and goes on a journey to essentially find peace. Unfortunately, conflict is unavoidable, but I think a key part of the story is that some things are truly worth fighting for, and anyone is capable of fighting for those things. I loved the story and the characters, and the game had me hooked from start to finish. Rourke is a more interesting protagonist than he looks, and the game executes the "stranger in a strange land" aspect of him and his buddy Adair excellently. Every character is endearing (and their designs are gorgeous), and I loved how they were all able to find commonality in such hard situations. The fact that characters come from different countries and are unable to understand one another is a neat hurdle to overcome. Atiye is probably my favorite character, but I won't deny that part of that is probably because she's so pretty- though she is also funny and very charming. Combat looks really interesting, but I found it to be a bit too easy. You don't have to face every enemy on the maps, and there's no experience or levels. As long as you keep equipment updated, characters will learn new skills as the story progresses, so there's a pretty steady curve of difficulty. That being said, I think the curve flattens out pretty early; only the first boss was really intimidating. During boss fights, there will be some dialogue which connects to the alternate story paths possible. I think that really adds to the vibe of the game and takes the presentation up to a really stellar level. Overall I think it's a wonderful game with a relatively concise story. My only real gripe is that the controls on keyboard are a little weird, but you don't have to be very dexterous to play this game. I highly recommend this as a very charming and captivating RPG!
This game is a total rugpull. If you thought you were going to play an exciting RPG about soldiers on the modern battlefield, guess again… it’s basically an angry leftist simulator with all the basic talking points you see in every “anti war” story. In short: Military bad War bad Authority bad Hierarchy bad Questioning authority good Rebellion ALWAYS good Normal family bad Found family good Imagine playing Call of Duty, or Metal Gear Solid, basically any military themed game, but after they set the scene and you have all this cool military type stuff going on, it quickly switches to a Bong Rip simulator where you have to waste time talking to disgruntled leftists who are living out their fantasy of being chased down by the military? It’s crazy how RPG players will eat this slop up and imagine it’s deep and meaningful. As if ignoring the importance of conflict in human history, even its importance to the human soul, is somehow less important than being an angry anti-authoritarian goofball with no direction in life. Thanks but no thanks. What are the chances that this is another fake “indie” game getting tons of money from NGOs and government sources? Do I even need to take the time to find out? Or is it a safe assumption at this point?
Неплохая игрулька. Заслуживает, на мой взгляд, большей популярности. Ничего прямо-таки сносящего крышу в ней нет, но чувствуется, что сделано с любовью, а время за ней проведённое потраченным не назовёшь.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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