
Insurgence - Second Assault is a follow-up sequel to Insurgence - Chains of Renegade. Features new characters and stories from two different points of view.
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Languages: English
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[h1]The Art of a Beautiful Game![/h1] Why would you want to consume healing water, while you can eat martabak to get same effect. [H3]My Table Review :[/h3] [table] [tr] [th]About[/th] [th]Rate[/th] [/tr] [tr] [td]Art/graphic[/td] [td] The art is beautiful, I like the visual novel art. The color palette is great, the character have good sprite. but not for the map thou, not gonna lie it's a rpg maker games so you get what you expected from rpg maker game. is the asset. I think a little bit edit with the asset like adding same color pallete will make the game more polish or balance. btw the sprite have lack of emotion im gonna tell it on story tab. overall the graphic is great. [/td] [/tr] [tr] [td]Gameplay[/td] [td] it's a combination between rpg and visual novel I dont have problem with the classic rpg gameplay thou but, I didn't play the first game which i guess its a mistake to play the second one before the first ? even if its said i didn't need to play the first one to understand the story. The problem with lot of rpg is by their health count you see, lot of developer put high number to the game like our character have more than 100 in the first chapter or later. Not really a good idea for a beginner who we could say "Kid's today lazy to count" surely you can beat the game under 5 hour i doing a research over and over. the game isnt really balance you can reach boham city without doing any side quest and you can beat the game easly. (ofcourse if you understand to use item in a rpg game). and you need to grinding a lot to get all spell by fighting monster or item. so if you looking for game that can beat fast but you can grinding before finish the game this game is for you. [/td] [/tr] [tr] [td]Multiplayer[/td] [td] Nope. [/td] [/tr] [tr] [td]Control[/td] [td] no trouble with keyboard and xbox D-input gamepad. [/td] [/tr] [tr] [td]Music or Sound[/td] [td] You know, I do love the music its relaxing and fit the game. [/td] [/tr] [tr] [td]Playtime (Poweref by Me)[/td] [td] I play the game lot in offline and surely you dont need to beat the game more than 10 hour, you can beat the game under 5 hour.[/td] [/tr] [tr] [td]Story[/td] [td] the story is not bad nor good, I don't have problem with it. btw im pretty sure they need added quest note so people who play know where they're going. I get lost in the first area of mystic forrest for 30 minute trying to find where the way to lisana, No kidding. They should fix those small purple arrow to give player where you can enter. I love the character they have a different personality, especially for Rea, She's looks like a cheerful girl, but the problem is their emotions most of the time they are emotionless their face didn't change, maybe just a couple of sprite they change their sprite, Since it's an rpg game usually we don't care about it, but I don't really like how they change Rea face, you see alissya always have those feminine like face, And its fit for her, but for rea the problem comes in the battle section where they change her to be serious that not fit at all. for the story thou theres some cliche scene where they get robbed again on a bridge its just you repeated. That's all. Overall the story isn't really bad, so I won't spoil the story. [/td] [/tr] [tr] [td]Can Low Spec User play this game?[/td] [td] You can always trust rpg maker games they are harmless for your spec. [/td] [/tr] [tr] [td]Hardware Port[/td] [td]Laptop and PC.[/td] [/tr] [tr] [td]Integrated Graphics[/td] [td]Supported ![/td] [/tr] [tr] [td]Tested OS[/td] [td]Windows 10 64 Bit, Version 2004[/td] [/tr] [tr] [td]Rating[/td] [td] Rated for [b]+Everyone[/b] [i]Difficults level :[/i] Newbie Difficulty, Casual Difficulty, Core Difficulty, Hardcore Difficulty, [b][u][Everyone Difficulty][/u][/b], Baby Difficulty, Adult Difficulty [/td] [/tr] [tr] [td]Disability support[/td] [td] [b]Audiotory / Deaf[/b] Summary : The game is playable since it doesn't have any gameplay that need to hear sound. [b]Colorblind / Visual[/b] Summary : Colorblind isn't supported. [b]Motor / Body disability[/b] Summary : There's no binding the game control. [i]This summary isn't perfect, I may need more information. Learn more about [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2233104272]Disability support[/url].[/i] [/td] [/tr] [tr] [td]How many Game Bug[/td] [td] Found couple of it. if you are using gamepad when you are at the inn or shop you can duplicate the shop keeper or vice versa when you press B button in the menu. The last one I don't think it's from the game I believe it's from steam you can't get achievement while in offline mode this bug have similarity with [url=https://steamcommunity.com/id/RensAgatha/recommended/477870?snr=1_5_9__402]Yomawari[/url] game I've played in the past. Play both games in offline mode got notification achievement is unlocked, but when I going online it didn't upload the achievement. also there's still lot of bug where you can stand on a wood branch (with mushroom) which you shouldn't allowed to stand on it.[/td] [/tr] [tr] [td]DLC worth?[/td] [td] for easy beginning ? yeah sure its worth it. [/td] [/tr] [tr] [td]My oppinion[/td] [td] Impresive art style really worth to play, Maybe someday i'll bought the first game. I dont much play lot of game lately while pandemic but atleast i have new game for my wishlist for in the future. another suggestion for this game is blacksmith should have an equipment menu shortcut. so you don't need to back to the town to check our equipment. [/td] [/tr] [tr] [td]Recommended?[/td] [td] Yes ! It's cheap, Also you may need to buy both game since they're connected. [/td] [/tr] [/table] [i]Review Version 5.0.10 Learn more [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1302963276]about my review[/url].[/i] ©2020 ᴹʸ ˢᵗᵘᵖᶦᵈ ᴿᵉᵛᶦᵉʷ, ᴮʸ ᴿᵉⁿˢ ᴬᵍᵃᵗʰᵃ. ᴬˡˡ ᵗʰᵉ ʳᵉᵛᶦᵉʷˢ ᵗʰᵃᵗ ᴵ ᵐᵃᵏᵉ ᵃʳᵉ ᵃˡˡ ʷʳᶦᵗᵗᵉⁿ ᶠᵃᶦʳˡʸ ᵉᵛᵉⁿ ᶦᶠ ᵗʰᵉ ᵍᵃᵐᵉ ᶦˢ ᵍᶦᵛᵉⁿ ᵗᵒ ᵐᵉ ᶠᵒʳ ᶠʳᵉᵉ, ᶠʳᵒᵐ ᵗʰᵉ ᵈᵉᵛᵉˡᵒᵖᵉʳ ᶦᵗˢᵉˡᶠ ᵒʳ ᶦᶠ ᴵ ᵐʸˢᵉˡᶠ ᵇᵒᵘᵍʰᵗ ᵗʰᵉ ᵍᵃᵐᵉ. ᴵ ᵈᵒⁿ'ᵗ ʲᵘˢᵗ ʷʳᶦᵗᵉ ʳᵉᵛᶦᵉʷˢ ᵇᵘᵗ ᵃˡˢᵒ ᵍᶦᵛᵉ ᶠᵉᵉᵈᵇᵃᶜᵏ ᵗᵒ ᵗʰᵉ ᵍᵃᵐᵉ ᵃⁿᵈ ᵗᵒ ᵗʰᵉ ᵈᵉᵛᵉˡᵒᵖᵉʳ. ᴵ ᵈᶦᵈ ⁿᵒᵗ ʳᵉᶜᵉᶦᵛᵉ ᵃⁿʸ ᶜᵒᵐᵖᵉⁿˢᵃᵗᶦᵒⁿ ᵗᵒ ʷʳᶦᵗᵉ ᵃⁿʸ ʳᵉᵛᶦᵉʷ. ᴵᶠ ʸᵒᵘ ˡᶦᵏᵉ ᵐʸ ʳᵉᵛᶦᵉʷ ʸᵒᵘ ᶜᵃⁿ ᵍᶦᵛᵉ ˢᵒᵐᵉ ˢᵘᵖᵖᵒʳᵗ ᵇʸ ᵍᶦᵛᶦⁿᵍ ᵛᵒᵗᵉ ᵒʳ ʳᵉʷᵃʳᵈ ᵗᵒ ᵐʸ ʳᵉᵛᶦᵉʷ ᶦᶠ ʸᵒᵘ ᵈᵒⁿ'ᵗ ʸᵒᵘ ᶜᵃⁿ ᵍᶦᵛᵉ ᵈᵒʷⁿ ᵛᵒᵗᵉ ᵃⁿᵈ ᵖˡᵉᵃˢᵉ ᵗᵉˡˡ ᵐᵉ ʷʰʸ ˢᵒ ᶦ ᶜᵃⁿ ᶦᵐᵖʳᵒᵒᵛᵉ ⁽ᴳʳᵃᵐᵐᵃʳ ⁿᵒᵗ ᶦⁿᶜˡᵘᵈᵉᵈ ᶦ ᵏⁿᵒʷ ˡᵒᵗ ᵒᶠ ᶜᵒᵐᵐᵉⁿᵗ ᵃˡʷᵃʸˢ ᵐᵉⁿᵗᶦᵒⁿ ᵗʰᶦˢ⁾. ᴵᶠ ʸᵒᵘ ʰᵃᵛᵉ ᵃⁿʸ ⁿᵉᵉᵈ, ᵇᵘˢᶦⁿᵉˢˢ ᵒʳ ᵠᵘᵉˢᵗᶦᵒⁿ ʸᵒᵘ ᶜᵃⁿ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1788796341]ᶜᵒⁿᵗᵃᶜᵗ ᵐᵉ[/url] ᵒʳ ʲᵘˢᵗ [url=https://steamcommunity.com/id/RensAgatha/]ᵃᵈᵈ ᵐᵉ[/url]. ᵀʰᵃⁿᵏˢ ᶠᵒʳ ʳᵉᵃᵈᶦⁿᵍ ᵐʸ ʳᵉᵛᶦᵉʷ. ᴵᶠ ʸᵒᵘ'ᵈ ˡᶦᵏᵉ ᵗᵒ ˢᵉᵉ ᵐᵒʳᵉ ᵒᶠ ᵐʸ ʳᵉᵛᶦᵉʷˢ, ᶜʰᵉᶜᵏ ᵒᵘᵗ ᵐʸ [Url=https://store.steampowered.com/curator/35820949-My-Stupid-Review]ᴹˢᴿ ᶜᵘʳᵃᵗᵒʳ ᵖᵃᵍᵉ[/url].
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Just finish the game, My internet connection betrays me lately and I spend my weekend by finishing this game on offline mode, so don't mind about "1 Hrs of Playtime" while in fact, I play it around 6 Hours. I will try to compare between Chains of Renegade and Second Assault. Since those two games actually set on the same World, the Aereon Continent. (minus Mon Island, but we got Elyria now which is way better than Mon I guess) Let's start with the positive things, shall we? 1. The things that surprise me the most is how the developer decide to re-create the map/area on the Aereon continent, when I first arrive at Vaskia and enter the world map, at first I was thinking about "meh, the developer probably gonna copy-paste the map from the first game" but I was wrong. (welp, not 100% wrong since Yadava Mount, Nao Cave and Seashore Cave are from the first one) but other than 3 Dungeons I mentioned before, all the areas are re-done. No more long, straight and boring map like in the previous game, Now the pace is really great. the devs also including quick transfer warp (or whatever they call it) from each end of the dungeon which is helping most of the player. The game pace definitely improving, It's cut unnecessary long walk like in the first insurgence. Remember when you need to walk "manually" from Place a to b in First Insurgence, and only "Unlock" the Quick Transfer feature after you complete the main quest on certain area? yeah, that was very annoying. But the devs now understand if that is annoying and decide to overhaul the pacing and of course the map. 2. And now let's speaking of the mechanic, Now this game has some real battle mechanic, unlike the first game where you basically mash the enter button, now you have to equip right skills and weapons to exploit enemy weakness, just like in octopath traveler ( I strongly believe the developer are hugely inspired from that game ) but with extra twist "Skill Equip" where you can equip your character with skills set so now you can have double attacker or double magician or whatever you like, and to make it more spicier, now the game has some sort of skill level up, where the more we use the said skills the higher the damage and lower the TP/MP cost. This makes the battle actually very enjoyable. I really hope the developer put this battle mechanic as a special update or something for the First Insurgence. since let's be honest, the first Insurgence battle is quite boring. 3. The Alchemy, Cooking, and Smithing feature are okay, not great, still feels rough. But still nice, I mean better than nothing. since you don't get the cooking and stuff from the first game. 4. Story-wise it's nice (more on that later) 5. English Translation quality is really improving compared to the first game. I mean REALLY IMPROVED. 6. Music is really nice, Reminds me of Ar Tonelico and Atelier series, wait... WAIT A MINUTE... IT'S KEN NAKAGAWA WHO COMPOSE FOR AR TONELICO AND ATELIER SERIES WHO COMPOSE THIS GAME MUSIC? HOLY HELL 7. Art is really polished, animation and area asset/tilesets are from the first game but still feels really polished. Okay, I am done with the Positive, now let's talk about the negative and/or things that need some improvement. 1. Balancing, this game needs more balancing, especially the element weakness, I believe there are too many enemies on this game who weak to Fire and Arrows, making other skills sets kinda useless... (Please fix this on next update) 2. While the story it's good, but as a game "featuring stories from two different points of view." the game itself is heavily on one side, so it still feels like one different point of view with quite a large portion of the other side perspective. I play this game for -+6 Hours, and the "other side stories" are like... 45-55 minutes long? and heck, you can't even change the "Other sides stories" characters equipment. 3. The quest system here, while it's nice to have, but definitely needs some improvement. No Quest Log, No way to cancel a quest when you stuck or no way to take more than one quest on the same guild. --- In the end, I still highly recommend this game. Great Music, Great Battle Mechanic and now with English that the player can easily understand.
[b]So much improvement compared to the previous game.[/b] This game can be considered pretty short if you just want to breeze through the main story. However, gameplay-wise, there is actually so much to do. The quest system proved to be challenging, yet also rewarding. The game has a skill mechanic that allows the player to collect various skillsets and equip it to the characters, thus making it fun to try different skillset combinations. Some optional dungeons are available for the players to explore. The crafting system is also there to give the players a choice to craft items with existing materials rather than buying them from the shop, especially when you're short on money. If you're looking for a JRPG with interesting mechanics, this is definitely the game to play!
Attention: - this review may contain spoilers, if you don´t mind go ahead. - First impressions Summary: a short-length RPG with fantasy/ adventure/ storytelling elements made in RPGMaker. Features good story, good artwork, good soundtrack, female MC. About: - Game: Insurgence - Second Assault is a short-length RPG with fantasy/ adventure/ storytelling elements made in RPGMaker. - Story: sequel of Insurgence - Chains of Renegade, is preferable to play it beforehand, but is not strictly necessary, a prologue will cover the events from the 1st title. - Gameplay: rpg with exploration, turn-based combat, grinding. - VA: N/A, but OP with VA is available and is pretty good. - Artwork: good - Text/translation: no problems so far. - Soundtrack: pretty good - Performance: no problems so far. Conclusion: Insurgence - Second Assault is a direct sequel of Insurgence - Chains of Renegade, so it features the same things as the 1st title, like a good story, good artwork, good soundtrack, female MC, and some improvements. Although playing the 1st title is not necessary, is still recommended to complete the whole story.
[h1] <-- Review written for [url=https://store.steampowered.com/curator/35180752/] 3 Point Play [/url] --> [/h1] Insurgence: Second Assault is pretty much as you've already seen in the store page info, a mix between Visual Novel and classic RPG. Well, it could actually be a more, well-produced RPG, nowadays, a lot of RPGs do use VN-like storytelling to carry on the argumental side of RPGs, whilst keeping the classic turn-based combat as a way to add some gameplay to the story itself. Anyway, what do we have here is a pretty solid but kinda slow story about a war between two rival factions/nations, and I can't really explain too much about it, because I haven't played the first Insurgence title (Chains of Renegade) and in the middle of it, we have two seemingly different characters who have two different objectives. I thought the story was pretty interesting, but once again, kinda slow. Specially if we consider the RPG segments in which you must fight enemies using the fairly gimmicky (but still a good addition) skill level-up system and skill sets (books which can be equipped in order for a certain hero to be able to cast certain skills) as these fights are pretty slow, and feel extra long since the attack effects take a lot of time to appear and thus the fights feel pretty long. Going back to the story issue, there are some typos that need to be corrected. With all of this in mind, I believe the content is there, and it's worth the price. Whilst I can't see the price in dollars (since I'm not from the US) the price in our local currency is well worth it, and even more considering the potential amount of content there is. I've played 2 hours, and it does seem like I'm just at the first steps of the actual story. I've, however, had to restart the game since I got bodied straight after leaving the first level, as these two mobs stunlocked and proceded to gangbang me to death. Something that takes the spotlight for me would be the soundtrack, it's amazing and it's somehow also available in Spotify, something that's always welcome; did you know I'm one of the 132 monthly listeners to DJ Deku, and I listed to the Suguri OST everyday? Anyway, that's not something to be proud of, or is it? I wish I had the chance to have played the other game beforehand, since even with the recap video at the beginning of the game, I believe that a game and a setting like this does need a strong foundation to be actually understood.
[quote] Insurgence:Second Assault(反叛:第二次突袭)是由Platonic Game Studio以RPGMaker为框架引擎制作的一款剧情向RPG游戏,是本组同系列游戏《反叛:变节者之链》的最新续作,在保持了相同世界观和背景设定的基础上,以双视角的方式讲述了全新的故事。 https://steamcommunity.com/sharedfiles/filedetails/?id=2025440819 [quote] [h1]游戏的考据&科普:[/h1] Platonic Game Studio(柏拉图游戏工作室)在前作的时候也曾经介绍过了,是印度尼西亚的一个游戏制作小组,而印尼的游戏产业其实在手游方面发展的还是比较健全的,付费率高付费习惯也不差,因此对于小制作组来说制作单机游戏本身就是一个高风险低回报的事情,实际上能出续作可以说实属不易,但鉴于其实是用的RPGMaker制作的游戏来看,很大程度上来说还是规避了一定的风险。 在前作的内容里也曾经吐槽过几个问题,不仅是本作,在其他印尼制作组制作的游戏中也曾经见到过,由于印尼地区官方语言是印尼语,而又夹杂了英语,中文和其他地区方言等的大融合,因此语言上还是比较繁杂的,也可能导致制作组的英文水平其实也不是很好,而本作又只有英文支持,说实话很多地方我看的不是很懂,包括在部分的UI翻译上等。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2025441149 [quote] [h1]游戏的体验&分析:[/h1] 本作虽然是作为《反叛:变节者之链》的续作,或者是“反叛”系列的作品来看,实际上只是沿用了前作的剧情发展和世界观设定等,从商店页面的介绍和前期体验到的内容来看,确实和前作关联性不大,即使是第一次体验的玩家也能投入游玩,其本质略像是日系特别喜欢搞的正传番外篇,虽然支持这种的做法,但实际上也反对。其一,暂时就按照本作的受众群体和内容来看,本作及其前作都是剧情向为主的RPG,那么追下来的玩家基本上大部分都是前作的体验者,那么比起更多新的外传内容玩家更多的则是关系前作完结后续的剧情发展,因而反对;其二,你让本作的玩家为了更加详细的了解整个游戏的剧情设定和世界观而去让他们体验前作的内容,这样其实上是一种本末倒置的行为,更多的则应该是让玩家自发的去有这种行为意识和想法而不是涉嫌视线诱导,不过其实由于本作可能属于番外性质也确实能起到一定做,甚至还在一开始的地方直接来了个前作的前情提要,因而支持。所以至于如何全靠制作组根据自己的水平捏拿。 游戏在玩法上大体没有变化,似乎多了一个TP槽出来,但是由于翻译问题和排版过乱导致我一直分不清MP技能和TP技能,也导致了我前期误解部分角色是TP角色、部分角色是MP角色,也是让我觉得这分的那么细也太难搞了吧的主要原因。熟悉的战斗系统和画面,基本上如出一辙,只不过更加铁心的在能互动的东西上都加上了互动标识。在打怪方面,虽然是明雷遇怪,但实际怪的移动和走向计算非常快准狠,在玩家想快速推主线剧情的时候非常扰人,并且可能由于前作行动太过于缓慢了导致制作组这里把跑步换成了平时移动,按住shift键才能慢走。暂且觉得有一点不好的地方在于,既然是RPG游戏,那么对于玩家的探索搜刮部分就占据了很大的乐趣,很多地方探索后就直接强制触发剧情了,无法再次拾取没有探索的道具了,并且由于野怪的刷新和干扰也基本上没发好好探索是不是存在隐藏要素还是比较心累的,需要有探索强迫症的玩家适时的多存档。 画面方面可以说看得出来新作比起前作确实在画技上有长足的进步,但依旧还是摆脱不了角色人体结构的变形和扭曲的面部表情的问题,不过已经减少相当多的数量了,确实可以看得出即使画的不是很完美,但确确实实在一点点努力,本作相比之下增加了更多的特效,包括战斗时候的战斗特效图,天气变化时候下雨和落叶的特效等等,虽然还不够成熟,但至少已经能描绘出一种意境了,不过很多地方存在敷衍的问题,比如一开始对Alissya(艾莉莎)水刑拷问的地方,直接就黑幕了,其实黑幕问题不大,可是却反复黑幕了3~4次,你这是西游记后传的传染人?还有就是虽然监狱里士兵都用一样的贴图这点可以原谅,但是你每次都是两个人来送死,整个监狱的看守加起来也不到是个人,几乎被我满血打死,按照你这种打法别说能像刺客信条里阿泰尔一样化身成狂战士屠城,我都怀疑艾莉莎是怎么被抓紧来的,在这方面上表现的确实不行,实属敷衍。另外本作还是和前作一样,继承了优秀音乐的优良传统,可以说无论是前作还是本作,最大的特色点就在花了经费在音乐方面而没有使用通用的免费乐库。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2025441233 [quote] [h1]最终总结:[/h1] Insurgence:Second Assault(反叛:第二次突袭)作为游戏《反叛:变节者之链》的全新续作来看,在玩法上大致没有变化,但是其他方面的细节上多多少少都有了一些强化内容,比起前作要更加的出色精彩,虽然实质上只能算是前作剧情基础上的一个番外性质,不过不影响游玩体验,即使是第一次解除本系列的玩家也能快速入坑。本作推荐给喜欢剧情向RPG游戏的玩家。 [/quote] [/quote] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h1] 游戏介绍[/h1] 《Insurgence - Second Assault》是一款由Platonic Game Studio制作,YSY Softworks发行的角色扮演类冒险游戏。此游戏和《Insurgence - Chains of Renegade》是前后作关系,并且拥有相同的世界观,可以的话按顺序游玩会有比较好的体验。 [h1] 游戏的体验 [/h1] 游戏的感受还是可以的,当然如果你没有玩过前作,直接玩后作也是木有问题,入坑很容易,玩法还是经典的RPG游戏玩法,上手非常容易,可以很快的融入其中,我们可以选用女主角们不停刷怪,然后提升经验值,慢慢变得强大起来,后期还会有其他的队友,来帮助你一起克服难关,怪物的设置我觉得还是很不错的,自从地牢出来之后,我就觉得怪物变得凶猛了起来,有的移速十分的快,来不及躲闪就进入战斗了,但是这样很有挑战性,建议多存档,而且人物的立绘也相对不错,随着游戏剧情的发展,还会嵌入一定量的CG来进行剧情的展现,这使得剧情变得更加的生动形象,这对于一个小工作室来说我觉得做得还是很不错的,但是也是存在一些问题,比如有时剧情就比较僵化一点,刚开始女主角逃离地牢,每次遇到守卫,双方的对话基本上都是同几句台词,感觉有点复制粘贴的感觉,还有就是有的地方我想探索一下,但是进入之后可能会触发剧情,这时就不能探索一些物品。 [h1] 游戏总结 [/h1] 总的来说,游戏还是可以的,如果可以继续改进,它将会变得更好。 评分:6/10 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
there is lot improvment compare to previous title, really solid sequel. also this game remind me lot of suikoden title if you love suikoden you will also love this game
Great story, simple gameplay. I like this game a lot because it gave us two perspective story.
Played the first one, definetly an improvement. In Mechanic, Music, and Translation Quality (Especially this one). You guys seems really listen to criticism and that's good. Not done playing it yet, but seems so far so good. The extra quest system is rather rough and there is no way to cancel a quest when we are stuck. But other than that overall game is good.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.