
Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game. An augmented super-soldier must stop a renegade regime from eradicating the civilized world. Hong Kong, 2065. 2nd Lt.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game.
An augmented super-soldier must stop a renegade regime from eradicating the civilized world.
Hong Kong, 2065. 2nd Lt. Nathan Frost is just a regular grunt in an international army called the Liberty Coalition. When he takes massive injuries from an explosion on the battlefield, Frost undergoes an experimental procedure. The outcome of the surgery is something more than human; a transformation that makes him a unique weapons-grade warrior, with abilities that far surpass those of the average soldier.
Empowered with these extra-normal abilities via implanted augmentations, Frost is immediately sent to the frontlines of a war as a secret weapon against the destructive regime. Stranded in hostile territory, cut off from command and far outnumbered, Frost and a handful of men must try and stop the entire renegade militia's plan threatening to plunge the world into darkness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Deus Ex: Clan Wars This game is a relic from the aftermath of the Deus Ex collapse in 2004. Warren Spector’s (DX father) departure from the team marked the end of an era. Originally planned as a multiplayer title, the developers were also tasked with creating an enjoyable single-player campaign, which I found to be a fun ride through Hong Kong. Played with the mod: snowblind-widescreen-fix-1.0 Deus Ex chronology 2027 - Human Revolution (The Missing Link) 2027 - The Fall 2029 - Mankind Divided 2052 - Deus Ex 2072 - Invisible War -------- 2065 - Project Snowblind aka Deus Ex: Clan Wars
reminds me of the good ole days when I didn't know how to save the game so I would restart from the beginning every time I wanted to play.
This is an absolutely embarrassing nothingburger of a game. The story is charmless white noise, and the only thing Deus Ex about it is the stiffest, most lifeless gunplay known to man. And boy, did they get some mileage out of that one Chinese temple home base level - it's like a third of the entire thing. I love this obscure early-2000s shooter garbage, and even I probably should have skipped this one. Wait, what do you mean it was released in 2005?!
[h1]Посредственно. Невыразительно. Уныло. Но потенциал занимательный.[/h1] Ходила история, что этот проект изначально был во вселенной Deus Ex. Оно и чувствуется - то тут, то там торчат уши культовой серии, вплоть до перенесенных напрямую из сиквела дронов-пауков. Но не срослось, и в итоге игра вышла без привязки к серии. Название отсылает нас, собственно, к плану местного антагониста по запуску серии супермощных EMP-бомб. Оно было бы и пофиг, если бы не тот факт, что у нас тут высокотехнологичное будущее, а протагонист, схлопотавший рану в самом начале игры, оказался по самую жопу укомплектован всякими приращениями. Собственно, ему и его оставшимся в живых товарищам и придется помешать планам злодеев. Вот и весь сюжет, который подается с некоторым флером военного кино - со всеми вытекающими из оного тупыми голливудскими штампами. На практике мы имеем дело с очень типичным продуктом нулевых, который можно описать как шутер с суперспособностями. По иронии, здесь они на порядок круче, чем аналогичные у протагониста Crysis, но... Я не думал, что похвалю последний - в нем хотя бы иногда есть место, где ими можно поиграться. Тут же - линейная игра с попытками во взаимодействие с окружением, вентиляциями и типа стелсом, но толку с этого - ноль целых хрен десятых, за исключением шанса найти апгрейд на энергию или здоровье. При этом, опять же, абилок много, арсенал внушительный - одних гранат только ого-го сколько, но объективно проще укрыться баллистическим щитом, жать W и лениво покликивать на ЛКМ. Просто тупо проще. Визуал - не особо выдающийся, как и звук и музыка. Типичная история про футуристическую войну без выдумки и изюминки. Единственный плюс - на удивление, игра работает почти без закидонов и сторонних патчей. С другой стороны, а оно и задаром не больно-то надо. Я прошел эту муть, чтобы вам не пришлось. Не повторяйте мою ошибку - ищите свои грабли :) P.s. Я эти пять часов на таймере растянул на несколько недель. Настолько тоскливо было бегать тут.
TL;DR: What supposed to be a Deus Ex spin-offs, turned into something else. Very good game with technical issues on PC. Technical TL;DR: It's buggy. Go to PCGamingWiki for more details. Summary: Previously played on PlayStation 2 back in the day. Project Snowblind developed by Crystal Dynamics, started off as a Deus Ex game, but turn into a new game, with Deus Ex DNA (Going from vents, skipping enemies in some chapter and Augmentation). Basically, the game is ALMOST an IMMERSIVE-SIM experience. You play as soldier Nathan Frost, who after being injured in the line of duty, is treated with a cybernetic enhancement to fight a war against China, because of a RAM crisis. Which, really puts it into perspective. Gameplay: You'll be given a standard weapons from Assault Rifles, Sniper, Shotgun, Pistol, etc...and several gadgets you can use on your playthrough. From an EMP grenade that is useful against Droid enemies and Riot Grenade the display shield to protect you from hostile forces. Further down the line, you're augmentation started to developed maturely from Wall-hacking, Armor Shield, Camouflage and many other essentials. PROS: When I say Immersive-Sim, this game is almost like this. I mean, there is one mission scenario, where you can just avoid enemies by using the Camo Aug and passing them through vents, Luring them to a live-turret or Mines and so many of those fun kills. It's a fun shooter with 18 mission tops to keep you occupied. CONS: A lot. Here's what's it is: - The game lack widescreen supports. You can try the unofficial widescreen fix. But that has it's downs. So if you wanna stretch it out, go with dgVoodoo2 instead. - The game lacks Native Controller support. "but RAZE, there is Steam Input!". THAT'S NOT THE F@#K!NG SAME, DIP$H!T! No! Why it's not? There is no button prompt icons. So it's not the same thing, you a$$h0le! - The game crashes when you died. It happened when I got killed for stepping into a landmine. TWICE and accidentally stepping into a burning barrell, which probably my stupidity. I did the same sh!t back in my PS2 days. Setting the Compatibility options doesn't work (at least for me) and there is an error when I tried to launch the game, because Valve forgot to put Steam.dll into this game.' - Graphically, it's buggy without dgVoodoo2. Like some environment can be too dark at times. Which is annoying. - No achievements! Yea. sadly. no achievements for this game. So, you're gonna have to deal with it. This version of the game is ported by Nixxes Software, before they became a very big deal they are today. It's their 4th time porting for Crystal Dynamics back then. Will either Nixxes of CD fixed this port? Very unlikely, given the game age is 21 years old. With Crystal having Tomb Raider up their a$$ and Nixxes being owned by PlayStation who recently dip-out of the PC market for a console they about to f@#k up, because of their physical media removal. Will NIGHTDIVE do a remaster of this? Doubtful. But given how they are doing a Remastered version of the first Thief game, then we'll see. If not, then this game is forgotten. VERDICT: Would I recommend this game? At full price? Hard no. At sale, most definitely. It's buggy, but it's not so bad. I just wish for the game to be updated to modern standards. No remaster, just a simple fix. Will modders do an unofficial fix for this? Very unlikely. Given how the Widescreen author seemingly abandoned it. So, I don't think so. It is an underrated gem from Crystal Dynamic and Eidos. If you really want this game, get it on sale instead. However, if you still have a physical Italian covermount disc release, you don't need to buy it again (Even though you wanted it to for your Steam Library), it's DRM-Free. Means that the Italian get to own the game (assuming they still have it. If not, then Steam it is). Alternatively, Emulation for this game exist, if you really want to experience it. In short, wait for sale. 6/10
It is a rather “generic” shooter from early 2000’s that (like many others) tried to copy Halo: Combat Evolved success. I’ve read somewhere that it was supposed to be a sequel to Deus Ex: Invisible War but that game was received so poorly that the studio decided to change it into a new IP. I don’t know if its true but it would make sense given the game’s setting and gameplay elements like hacking, implants and stealth mechanics. The game is trivially easy and there’s no difficulty settings, it is also very short and can be completed in 3-4 hours. Because of the game’s almost non-existent difficulty there’s no reason to use any of the gadgets or hacking mechanics when its almost always faster and more efficient to just run it and shoot everything. I had to download widescreen patch (link in Steam Guide section) to run it on Windows 10, afterwards it worked fine in 4k resolution without any crashes or glitches. Its not the worst game you can buy for less than £1 during Steam sale, but there’s at least a hundredth better FPS games out there that I’d recommend before this one.
- Стрельба никакая, импакт пустышка. - Графон позор для 2005 года, максимум бюджетный 2003 го, и то с натяжкой, ибо даже постал 2 не такой всратый по визуальной части. - Нету фулл hd, с фиксом для фулл хд в катсценах и просто в геймплее то тут, то там 4 на 3 полосы. - Идиотское управление, три действия на одну и ту же клавишу, в том числе действия использовать на R, безусловно, удобно, как и гранаты на Shift, про приблизить прицел на Z — zoom — zoom вообще молчу. - Несуразный дизайн оружия, дизайнером выступал гидравлический пресс. - Отвратна техническая часть вылеты, зависания, проблемы с Overlay - Звук всего вялый п*ж, ну вы поняли.
is one of my old Ps2 favorites, and was glad to replay it on steam brought a lot of fun old memories playing this as a kid
[h1] Project: Snowblind? Nah, Project Comedy Times! [/h1] It's a huge shame Ross didn't cover this game in his Game Dungeon series, because its quite entertaining how little this game has with Deus Ex franchise, even though this game was meant to be a spinoff title in the same universe. So I'll try reviewin the game in same way he would(but shorter), so hope he doesnt mind. So the game's story starts off, generic, but what it does have is unintentional hilarity. The story pace also goes at breakneck speed, which I think actually enhances overall experience In first mission, I already encountered a funny bug. See, the reason I called this game Comedy Times because of its unintentional comedy from bugs. I cleared an area, and now some generic ally grunt blocks the doorway forward, so I smack him a few times with melee attack. He dies, allies dont aggro on you, he makes funny pose on death, and disappears into floor. Now the game doesnt constantly have these moments, and you do have some unfun bugs, but so long as you used guides to fix bugs,then you'll be fine Here's another hilarity with this game for me. Cutscenes. Now I get that its supposed to be a serious game, and it does have a few serious cutscenes, but the way some of them are choreographed, and the logic behind certains actions of characters ends up being funny. The final cutscene of first mission, ends up with [spoiler] enemy helicopter dropping a bomb/rocket on some injured guy [/spoiler], [spoiler] every soldier spreads out(obviously) [/spoiler], but our character, [spoiler] runs towards said guy [/spoiler], even though logically they'd both die, and the way he tries to help him is, not by blocking a guy from the blast, no, [spoiler] by trying to gently take his hand xD [/spoiler] Ya gotta see it to believe it, its just feels overly dramatic Then 2nd map starts with you obviously surviving, get cool augmentations,Sadly from this point on, the story kinda takes a backseat, so I won't be mentioning it too much. This is one of major differences between Deus Ex and Snowblind Deus Ex was THE best story game, especially back in the day. From the main story, to lore, to even random npc's dialogue, it was just so, realistic, you actually felt like you were in a living, breathing world, full of conspiracies. Snowblind... doesn't do that, which is fine,but it definitely feels shallower as a game Now is as good time as any to discuss, The Gameplay. Now the game has a funny way to go about introducing its weapons. You know how a moon knight has meme, where he goes "random bs go"? Well this game certainly does this, but with constantly giving you something new, usually its the guns I mean, its just a 2nd map, your character just woke up from near death experience, and you get your rifle back, you also get your pistoi, some rookie points you to an area with a push boxes gun, and you also immediately get your first aug the vision aug. The augs themselves are fine, its just the last and especially the first aug that are kinda lame. The vision aug just gives you heat vision, but its kinda pointless when the game doesnt have any really dark areas, plus the enemies themselves arent tough. You also shortly get introduced to ice pick gun, well its just a lockpick that looks like n shoots like a gun to hack terminals. Btw, after mission debrief(you hear sad out of place classical music) before we go onto 3rd map, we IMMEDIATELY get 2nd aug activated, the slow mo aug. Im quite glad the game unlocks 2nd aug so early, since I ended up using it the most. Speaking of quick, yhis is officially your 2nd mission, and you already get a shotgun! Did I forgot to mention that all guns have alt fire button mode on right click? Pistol, carbine and shotgun have similar explosive alt modes. I didnt actually notice at first, is that, there's no alt ammo types, so all you have to do to use said alt fire modes, is just using extra ammo. Which might be an issue for shotgun n sniper rifle, but for pistol and carbine, you just SWIM in their ammo, so you always have spare ammo for a few explosives here n there, on top of regular flash and frag grenades. And you get ANOTHER gun shortly, a rocket launcher, so I ended up forgetting to even test out alt fire modes until later, because I could just use rpg or grenades on robots(who are one of the only challenging enemies). You complete a few cool action sequences. You get introduced to sergent Chung, hes kinda your typical beefy aug guy, and he unlocks you yet another aug. You get emp'd by some grunt, and you get to learn what snowblind means, just emp short circuiting tech, this idea will barely get build up on, but at least Ross will know why this game is called Project Snowblind. You also get kinda awkward talk Sergent has with tech guy, about being replaced by you, but its delivered in a comedic way(this time it might be intentional) FINALLY you get introduced to the last gun, for this mission , and I just burst out in laughter from getting sniper rifle. I do enjoy more options, but I also find it absurdly funny how many tools the game throws at you. I didnt even get to play with the first few toys! You also get one more action moment, breaking another few robots, and I like how developers did it. Because these robots are like mid game threat, they put the player on the high ground, to minimize damage the player get, its a clever level design, and a way to introduce tougher enemy earlier on. Onto the new map.See, this game has so many mechanics, that it throws at you, that I complete lost track of some of them, and never used em, and one of those mechanics was hacking robots from distance. You can use icepick,to shoot at a ROBOT, to take control. This map also officially introduces you stealth options, like hacking turrets to kill enemies for you, or VENTS. Vents are back, they're basically a relic of old DX gameplay. Its probably the most boring vents ever, half the time the game doesnt even bother to hide them. So basically the level designs is [b[ the second major difference [/b] between DX games and Snowblind. Btw, one other small relic of old DX design is actually the alarm design, they look EXACTLY like in DX1. As for stealth mechanics itself, its... very generic. You are in line of sight, enemy spots you kinda stealth, no way to distract em by rocks or anything. But its comedically broken. The thing is, the line of sight is VERY inconsistent, sometimes they're blind as a bat, but sometimes they see you even if they chat with each other, and you take vent path. What npcs do lack is memory, and ears. I swear I had so many times I just run around, like driving in car(level has a car), then checking out floor for loot, and seeing grunt, UNAWARE of my existence, even saying dialogue npcs say when they find you first. So funnily enough, best way to do stealth here, is to just not take it seriously. "oops they found it, oh well,killing time!" and they cant stop you! Besides robots requiring explosives, early to mid game human enemies are paper thin, so you can just go guns blazing after broken stealth, and alarms dont alert enemies outside the floor Now I'll just wrap up my review, since I dont want to spoil everything Considering how Project: Snowblind never got its own Game Dungeon episode it also never got its own awards, so here are the awards! [h3] Deus Exn't [/h3] Snowblind really was scrubbed of almost anything Deus Ex gameplay vise, besides augs. And same goes for the story, besides a few moments [h3] Comedy GOLD [/h3] Its rare for a game to be unintentionally funny, while still having decent gameplay, usually its both so bad its good. But not in snowblind case, you just have fun being campy action hero, speaking off Last award, [h3] Cyborg Power Fantasy [/h3] This game, despite having so few actual augs, feels like one of the best cyborg power fantasies, all because of its gun arsenal, slow mo aug or ballistic armour aug
Classic FPS with lots of player mods and weapons, fun story line, and great sound
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Free Fire: 9th Anniversary | $3.8B | 129M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.2M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |
Related
| STAR WARS™ - X-Wing Alliance™ | $120.3K | 507 | 83% | $9.99 |
| BrokenLore: UNFOLLOW | $120.3K | 275 | 75% | $15.99 |
| RUSH: A Disney • PIXAR Adventure | $120.3K | 380 | 72% | $19.99 |
| Down the Rabbit Hole | $120.3K | 456 | 94% | $19.99 |
| The Banished Vault | $120.3K | 199 | 78% | $24.99 |
| PAC-MAN MUSEUM+ | $120.3K | 619 | 87% | $9.99 |