
Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game. An augmented super-soldier must stop a renegade regime from eradicating the civilized world. Hong Kong, 2065. 2nd Lt.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game.
An augmented super-soldier must stop a renegade regime from eradicating the civilized world.
Hong Kong, 2065. 2nd Lt. Nathan Frost is just a regular grunt in an international army called the Liberty Coalition. When he takes massive injuries from an explosion on the battlefield, Frost undergoes an experimental procedure. The outcome of the surgery is something more than human; a transformation that makes him a unique weapons-grade warrior, with abilities that far surpass those of the average soldier.
Empowered with these extra-normal abilities via implanted augmentations, Frost is immediately sent to the frontlines of a war as a secret weapon against the destructive regime. Stranded in hostile territory, cut off from command and far outnumbered, Frost and a handful of men must try and stop the entire renegade militia's plan threatening to plunge the world into darkness.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR: What supposed to be a Deus Ex spin-offs, turned into something else. Very good game with technical issues on PC. Technical TL;DR: It's buggy. Go to PCGamingWiki for more details. Summary: Previously played on PlayStation 2 back in the day. Project Snowblind developed by Crystal Dynamics, started off as a Deus Ex game, but turn into a new game, with Deus Ex DNA (Going from vents, skipping enemies in some chapter and Augmentation). Basically, the game is ALMOST an IMMERSIVE-SIM experience. You play as soldier Nathan Frost, who after being injured in the line of duty, is treated with a cybernetic enhancement to fight a war against China, because of a RAM crisis. Which, really puts it into perspective. Gameplay: You'll be given a standard weapons from Assault Rifles, Sniper, Shotgun, Pistol, etc...and several gadgets you can use on your playthrough. From an EMP grenade that is useful against Droid enemies and Riot Grenade the display shield to protect you from hostile forces. Further down the line, you're augmentation started to developed maturely from Wall-hacking, Armor Shield, Camouflage and many other essentials. PROS: When I say Immersive-Sim, this game is almost like this. I mean, there is one mission scenario, where you can just avoid enemies by using the Camo Aug and passing them through vents, Luring them to a live-turret or Mines and so many of those fun kills. It's a fun shooter with 18 mission tops to keep you occupied. CONS: A lot. Here's what's it is: - The game lack widescreen supports. You can try the unofficial widescreen fix. But that has it's downs. So if you wanna stretch it out, go with dgVoodoo2 instead. - The game lacks Native Controller support. "but RAZE, there is Steam Input!". THAT'S NOT THE F@#K!NG SAME, DIP$H!T! No! Why it's not? There is no button prompt icons. So it's not the same thing, you a$$h0le! - The game crashes when you died. It happened when I got killed for stepping into a landmine. TWICE and accidentally stepping into a burning barrell, which probably my stupidity. I did the same sh!t back in my PS2 days. Setting the Compatibility options doesn't work (at least for me) and there is an error when I tried to launch the game, because Valve forgot to put Steam.dll into this game.' - Graphically, it's buggy without dgVoodoo2. Like some environment can be too dark at times. Which is annoying. - No achievements! Yea. sadly. no achievements for this game. So, you're gonna have to deal with it. This version of the game is ported by Nixxes Software, before they became a very big deal they are today. It's their 4th time porting for Crystal Dynamics back then. Will either Nixxes of CD fixed this port? Very unlikely, given the game age is 21 years old. With Crystal having Tomb Raider up their a$$ and Nixxes being owned by PlayStation who recently dip-out of the PC market for a console they about to f@#k up, because of their physical media removal. Will NIGHTDIVE do a remaster of this? Doubtful. But given how they are doing a Remastered version of the first Thief game, then we'll see. If not, then this game is forgotten. VERDICT: Would I recommend this game? At full price? Hard no. At sale, most definitely. It's buggy, but it's not so bad. I just wish for the game to be updated to modern standards. No remaster, just a simple fix. Will modders do an unofficial fix for this? Very unlikely. Given how the Widescreen author seemingly abandoned it. So, I don't think so. It is an underrated gem from Crystal Dynamic and Eidos. If you really want this game, get it on sale instead. However, if you still have a physical Italian covermount disc release, you don't need to buy it again (Even though you wanted it to for your Steam Library), it's DRM-Free. Means that the Italian get to own the game (assuming they still have it. If not, then Steam it is). Alternatively, Emulation for this game exist, if you really want to experience it. In short, wait for sale. 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
reminds me of the good ole days when I didn't know how to save the game so I would restart from the beginning every time I wanted to play.
Deus Ex: Clan Wars This game is a relic from the aftermath of the Deus Ex collapse in 2004. Warren Spector’s (DX father) departure from the team marked the end of an era. Originally planned as a multiplayer title, the developers were also tasked with creating an enjoyable single-player campaign, which I found to be a fun ride through Hong Kong. Played with the mod: snowblind-widescreen-fix-1.0 Deus Ex chronology 2027 - Human Revolution (The Missing Link) 2027 - The Fall 2029 - Mankind Divided 2052 - Deus Ex 2072 - Invisible War -------- 2065 - Project Snowblind aka Deus Ex: Clan Wars
This is an absolutely embarrassing nothingburger of a game. The story is charmless white noise, and the only thing Deus Ex about it is the stiffest, most lifeless gunplay known to man. And boy, did they get some mileage out of that one Chinese temple home base level - it's like a third of the entire thing. I love this obscure early-2000s shooter garbage, and even I probably should have skipped this one. Wait, what do you mean it was released in 2005?!
Classic FPS with lots of player mods and weapons, fun story line, and great sound
[h1]Посредственно. Невыразительно. Уныло. Но потенциал занимательный.[/h1] Ходила история, что этот проект изначально был во вселенной Deus Ex. Оно и чувствуется - то тут, то там торчат уши культовой серии, вплоть до перенесенных напрямую из сиквела дронов-пауков. Но не срослось, и в итоге игра вышла без привязки к серии. Название отсылает нас, собственно, к плану местного антагониста по запуску серии супермощных EMP-бомб. Оно было бы и пофиг, если бы не тот факт, что у нас тут высокотехнологичное будущее, а протагонист, схлопотавший рану в самом начале игры, оказался по самую жопу укомплектован всякими приращениями. Собственно, ему и его оставшимся в живых товарищам и придется помешать планам злодеев. Вот и весь сюжет, который подается с некоторым флером военного кино - со всеми вытекающими из оного тупыми голливудскими штампами. На практике мы имеем дело с очень типичным продуктом нулевых, который можно описать как шутер с суперспособностями. По иронии, здесь они на порядок круче, чем аналогичные у протагониста Crysis, но... Я не думал, что похвалю последний - в нем хотя бы иногда есть место, где ими можно поиграться. Тут же - линейная игра с попытками во взаимодействие с окружением, вентиляциями и типа стелсом, но толку с этого - ноль целых хрен десятых, за исключением шанса найти апгрейд на энергию или здоровье. При этом, опять же, абилок много, арсенал внушительный - одних гранат только ого-го сколько, но объективно проще укрыться баллистическим щитом, жать W и лениво покликивать на ЛКМ. Просто тупо проще. Визуал - не особо выдающийся, как и звук и музыка. Типичная история про футуристическую войну без выдумки и изюминки. Единственный плюс - на удивление, игра работает почти без закидонов и сторонних патчей. С другой стороны, а оно и задаром не больно-то надо. Я прошел эту муть, чтобы вам не пришлось. Не повторяйте мою ошибку - ищите свои грабли :) P.s. Я эти пять часов на таймере растянул на несколько недель. Настолько тоскливо было бегать тут.
It is a rather “generic” shooter from early 2000’s that (like many others) tried to copy Halo: Combat Evolved success. I’ve read somewhere that it was supposed to be a sequel to Deus Ex: Invisible War but that game was received so poorly that the studio decided to change it into a new IP. I don’t know if its true but it would make sense given the game’s setting and gameplay elements like hacking, implants and stealth mechanics. The game is trivially easy and there’s no difficulty settings, it is also very short and can be completed in 3-4 hours. Because of the game’s almost non-existent difficulty there’s no reason to use any of the gadgets or hacking mechanics when its almost always faster and more efficient to just run it and shoot everything. I had to download widescreen patch (link in Steam Guide section) to run it on Windows 10, afterwards it worked fine in 4k resolution without any crashes or glitches. Its not the worst game you can buy for less than £1 during Steam sale, but there’s at least a hundredth better FPS games out there that I’d recommend before this one.
在成为古墓丽影专业户前水晶动力的FPS游戏,同时也是原定为杀出重围的续作,但最终又独立出来为一部单独的IP 线性地图穿插管道提供了不同的进攻路线,武器种类挺多还有副开火模式,但是管道卡脚、物品钻地、过场动画残影bug一直在流程里折磨着我,如果没有这些bug那么它就是一部好游戏....吗? 那还是算了,这B游戏剧情沾点港独,而且故事俗套的一批,拉了拉了
is one of my old Ps2 favorites, and was glad to replay it on steam brought a lot of fun old memories playing this as a kid
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