
LONESTAR is a strategic Roguelike spaceship deckbuilder. As a bounty hunter, you will capture criminals scattered across the universe. Win the shockwave battle to gain rewards and vacations. Find treasures, customize spaceships, unlock talents, defeat the felons and be a legend!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Bounty Hunter Association is recruiting now! Abundant rewards await you! Join us now!


Both sides accumulate Power for their own spaceship and compete in a fair shockwave battle to determine who the winner is! This is the recognized way of battle in the LONESTAR Universe, without any surprise attacks!



All hunters who join the Association will receive a free spaceship!
Each spaceship has its own expertise and possesses nearly a hundred exclusive units! (Note: The Association only provides initial units; other units need to be obtained by hunters during their journey.)



As the largest Bounty Hunter organization in the LONESTAR Universe, the Association has dozens of spaceship pilots!
The Association guarantees that each pilot has undergone repeated tests, with unique exclusive skills and a vast array of random talents, ensuring that each hunting experience is unique.
Furthermore, the Association's recruitment work is ongoing, and there will be a continuous influx of new pilots in the future.



The Association strictly adheres to the LONESTAR Universe Labor Protection Act and provides generous vacations for all Bounty Hunters.
Every time you complete a Bounty Mission, the Association will offer a period of paid leave.
During your vacation, you will encounter various unique events, make choices, and obtain resources. So, please enjoy your vacation time!



In the LONESTAR Universe, there are hundreds of different treasures, each with a unique function. Coupled with various exclusive units and different spaceships, such a wide variety of combinations may have left you overwhelmed.
No worries! The Association's Information Center has collected data on most of the units and Treasures in the universe and compiled them into an encyclopedia for your reference! It will undoubtedly assist you in creating a unique build!



The Association's Intelligence Center has gathered information on nearly a hundred wanted criminals in the LONESTAR Universe, including 15 extremely dangerous boss-level felons! You can access the criminal information before each mission and adjust your combat strategies accordingly. The Association's Intelligence Center will help you secure victory!
For any newly wanted criminals that may appear in the future, we will announce their profiles in Notices. Please check regularly.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game。这个厂家典型的画质一坨剧情一般,但是玩法 !!格外 !!轻盈澄澈!!分类明确的流派以及明显的发展线让这个游戏成为一个教科书般的 这类型游戏(这是什么类游戏来着,肉鸽吗……)价格比较合理很容易回本,值得推荐上手
I see a lot of comparisons with Cobalt Core, which is a fine, cute, little and cozy game. Lonestar is much, much more than that, Its replayability is on par with the biggest exponents of the genre, as StS, Monster Train, etc. The amount of content and possible strategies is crazy: - 3 very distinguishible spaceships with their own gimmicks - A vast amount of units for each spaceship, all with different themes and possible synergies. There are no "must have" units, which is the beauty of this game. You can find any unit useful if you build around it. - Dozens of pilots, each with their unique talent that you can use to build around it. - Dozens of treasures (relics). - Plenty of different enemies and bosses. As in any roguelike, it's possible that some of them counter a bit your current build, but it never seems impossible or unfair. - Lots of different events out and in battle. It doesn't quite play like a deckbuilder, think it more like a dice roguelike like Astrea, Spellrogue or Dicey Dungeons, where any unit is available for use at any turn and you decide which is the optimum way to charge them with the energy (dices) you get. My only slight complaint is that it doesn't have the heart of games like Cobalt Core, with characters you grow fond of. But that's the same case as StS, Astrea, MT, etc. These kind of games focus on replayability much more than any other aspect, and that is mostly what I look for in games of this genre. If you are like me, Lonestar is a game you can't miss.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Raring 85 / 100 The game is a "deck builder" type. You fight one enemy ship and after each fight you get various rewards. Positives: - The game has reasonable tactical complexity. You have quite a bit of effects and synergies that you can combine. Somethimes I have to think about the best sequence of using my resources - it's not an "obvious" solution when you have to consider synergies, enemy special abilities, artifacts (treasures)...etc. - You have of pilots (I unlocked about 20 - there is probably more) - each with some some special effects but also 2 random atributes. On top there are a few different ships. This gives enough replayability. - The game has some UI limitations but it does have the option to "preview" what would happen after a specific energy usage. That saves a lot of confusion. - Assuming you win one full run takes about 30-45 minutes after you know the mechanics. This seems to be a good timeframe for a deck-builder. Neutral: - While there is tactical complexity, there isn't much strategy complexity. There isn't much much choice outside of battles. Other similar games (e.g. FTL type) have the option to fight enemy X or enemy Y or enemy Z. So you would have to judge where would your setup be stronger. Or pick a sector that has special effects. Here all fights are predetermined and you cannot choose or avoid an enemy. There are some options post-missions to choose between rewards (e.g. a new module or a treasure) but that's relatively "light" in comparison with other games. Still, I put this on neutral as the game is relatively low / well priced. It's not realistic to expect a lot of strategic depth for game that costs - on sale - similar to a coffee. Negative: - There is some UI information missing now and then. For example, it's not clear how much STR some module get. You can hover the energy and see the final result but the STR notification doesn't work most of the time? Sometimes I see the buff and the amount and sometimes it doesn't show. - Enemy effects are not well shownn. For example, an enemy had an effect that freezes your hand every X turns. It was not clear when that happens. I hover the mouse to see and it said "cooldown 1 turn". But it was not clear if this happens "this turn" or "next turn". Ended up freezing my hand and 1 shooting me. I think powerful effects should be better shown / notified. Incoming damage is clear but some critical side effects can be easily missed. Final note: I think it's a good game. Not very complex - so probably not the type of game you are going to play day-and-night. Most likely you play one level and then put it "on the shelf" until next time.
孩子们,我免费了
没啥意思,不值这个价
可圈可点,至少耐玩这一项没得说,打一把要一百分钟以上
I love this game so much!
才出了一年,epic就白送????
不错
Goeie game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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