
Lone McLonegan is an old-school point-n-click adventure game inspired by old westerns with touches of acid humor. Help Lone become "The Most Wanted Outlaw In The Wild West" as you tackle fun puzzles and meet quirky characters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Spanish - Spain, English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aún me quedan horas de juego pero puedo decir con total tranquilidad que Lone McLonegan es una apuesta necesaria por un género tan clásico como el Point and Click. Una historia desternillante llena de chistes y de combinaciones locas donde no pararás de reir con cada paso que des. De momento estoy más que encantado con esta nueva aventura del salvaje oeste y, sin duda alguna, ha conseguido que volvamos al género con una sonrisa en la boca y mucha ilusión.
I'll give this game a positive rating but with caveats. The art style is unique, and Lone is a good character, an actually likable anti-hero. The dialogue is well done, interesting and sometimes pretty funny. The story is interesting enough. The problem with the game is that it's way too chaotic. You have a ton of things going on all at once and you can go to a huge number of locations at any time, and it's just too much to keep track of, especially if you play the game somewhat sporadically. A lot of the puzzles are just part of an insanely long "trading quest," and the solutions often seemed random to me, although that could partially be because I took long breaks between play sessions and didn't remember everything that was going on. The hint system isn't very dynamic and will keep giving you the same hints, even if you clearly have tons of unsolved puzzles. At a certain point, I just gave up and used a walkthrough to complete the game. I didn't like the controls either. Instead of the typical "right click look, left click interact" system that many point-and-click games have, this one makes you cycle through a few interaction types, which is annoying and generally unnecessary. The addition of the "kick" interaction is interesting, but I don't think it's worth it for the tedious controls. The inventory is also poorly integrated, since it's just a bar at the top of the screen that gets waaaay overpopulated with items and makes it hard to find the things you need. Devs, I think it would have been better to make some sort of pop-up inventory that allows you to display more items at once. Also, items stay in your inventory even if you'll never need them again, which is annoying in a game that's already got this much going on. Despite the issues, I still enjoyed the game, and I think the devs put a lot of soul into it. The characters and dialogue make it worth playing through.
I like point and click games, but this one doesn't make the grade. It's just dull, and the user interface is too clunky.
Grand amateur de point and click j'attendais avec impatience ce jeu prometteur qui me rappelait la grande époque. Lone McLonegan propose donc une aventure dans un univers western avec un humour très présent que ce soit dans les dialogues ou les références. Le gameplay est classique et simple à prendre en main, pour le moment les énigmes que j'ai eu à résoudre ne sont pas tirées par les cheveux mais je n'ai pas encore terminé le jeu pour parler sur l'ensemble de l'histoire. L'histoire est amusante et bien amenée avec quelques rebondissements. Au niveau des points négatifs, la traduction française est parfois perfectible (fautes, phrases mal traduites) mais cela n'empêche pas la compréhension globale. Les objets sont également nombreux et pas toujours utiles, mais c'est le cas dans d'autres jeux du genre. Autrement rien à redire, le style graphique est sympa, le jeu intéressant, ... Les amateurs de point and click seront ravis.
I really enjoyed this game. The art style was creative and the story was great. Some of the puzzles were a bit out there. While I appreciate a challenge, some of the puzzles were just way too outlandish. I did enjoy the game and wouldn't mind seeing a possible sequel.
Its impressive for being made by only two people but I think I'd only recommend it if your a big fan of point and clicks. Even though overall I enjoyed my time, it was actually pretty frustrating at times. Pros - Good story and funny dialog - Graphics were pleasant enough - Good sound track - Solid performance - Bug free. - Built in hot-spot reveal tool - Built in hint system (and you will probably need it.) Cons - I wasn't a big fan of the UI/UX. Right clicking through all of the interaction verbs becomes tedious very quickly and you inevitably accidentally overshoot and have to cycle through them again. The inventory system although perfectly functional is not very optimal for the amount of items that you will pick up. Note apart from a few exceptions the game does not throw things away that you no longer need so the list can get very big. - The conversation system is annoying in that a lot of the time it kicks you out after choosing one of the options and you have to interact with the character again to explore the other options. - The puzzle design wasn't necessarily logically difficult but it was arguably very tricky in the implementation. Here are some examples Quite a few times the solution to advance the game/puzzle was buried inside the less obvious conversation choice. e.g. it might look like choosing the option will exit the conversation or cancel the puzzle. This is made more of a nuisance due to the conversation system closing after choosing an option. Sometimes the solution to advance the game/puzzle was simply repeating the same action multiple times in quick succession. Sometimes the solution to advance the game/puzzle was to talk to characters again but a lot of the time the dialog options for characters changed when you don't expect them to and equally don't change when you actually do expect them to. So you end up just having to keep talking to characters randomly. There is a part of the game where your just passing items back and forth between the different characters in a chain and it has absolutely nothing to do with advancing the main plot of the game. Its purely for getting an achievement.
Классический квест для любителей бюрократии. Если поход в мфц для вас в радость, а получение паспорта вызывает свинячий волсторг, то смело покупайте. Постоянно ходим между разными людьми говоря с ними, приближаясь к ограблению банка. При этом с предметами совсем слегка взаимодействуем. Тут сложнее найти нужное, чем решить головоломку. https://youtu.be/5GVoFVk5SFc
Lone McLonegan termina quedando al límite de la "no recomendación". Hay demasiados puzzles con una lógica completamente bizarra, incluso usando los hints del menú. Tenemos demasiadas cosas en el inventario, que además no es cómodo de usar, hay demasiadas locaciones como para recordar donde está cada cosa o personaje (ni hablar si dejamos de jugar un día y lo retomamos al siguiente), muchas pistas de los personajes se dan no dentro de la interfaz de diálogo sino cuando terminamos de hablar. Todo esto coronado por un puzzle gigante en secuencia tipo "cadena de favores" el cual está correlacionado a la historia de una manera totalmente accidental, es decir, vamos intercambiando objetos a personajes que los necesitan sucesivamente pero nunca entendemos porque lo estamos haciendo, es porque sí. Luego resulta que al final de todo terminamos obteniendo una pistola. No se me ocurre un mejor ejemplo en el tiempo reciente de un juego que necesite una lista de tarea o quest log como este. La interfaz de las acciones también es bastante confusa y no parece ser consistente, a veces hay que patear las cosas pero no cortarlas con un instrumento, usar la mano en los objetos del inventario los selecciona salvo a veces que los modifica. Puntaje: 6/10
Muy bueno . Recomendado.
Muy bueno! Me recuerda mucho a las aventuras gráficas clásicas de LucasArts, te partes de risa. Los gráficos molan mucho también.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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