
LOGistICAL:British Isles is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns throughout the country with over 2000 towns to Complete. LOGistICAL: British Isles game covers England, Scotland, Wales, Northern and Southern Ireland, the Isle of Man, the Bailiwick of Jersey and the...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Around 85 hours of additional content for the excellent addictive game LOGistICAL! Highly recommended, particularly if you live in Britain or Ireland.
If you haven't played Logistical before, I recommend you check out the base game (just called "Logistical") and look at the reviews on that, as they cover the game in much more depth than this review, which is mainly focusing on the content addition of the British Isles. If you have played it before, you know exactly what you're getting into, and Logistical BI is more of the same. So far it's probably my favourite module in the series, playing similarly to a much larger version of the Netherlands. There's no scenario-specific ruleset (like New Zealand's unavailability of industry-building, or Germany's quarantine), but that just lets the game play to its strengths in my opinion, giving you a solid pack of uninterrupted content that you can do without needing to focus too heavily on any individual step of the process. Importantly, this standalone module syncs up with the base game + DLC perfectly, letting you play any module you own no matter whether you're running the base game or this standalone British Isles version, and saving your progress between the two. This update also came with a revamped tutorial situated on the Isle of Man, and that proved to be a much more comprehensive guide to the game in an environment that was actually fully completeable, and a tutorial that I enjoyed completing despite having over 370 hours in the series by this point. All in all, if you're a fan of Logistical, you'll love this content addition. If you're new to the series, I'd recommend starting with the base Logistical game, but if you live in the British Isles (or for some other reason would prefer to start on this module), then you'll find it easy to jump into and learn the mechanics of the game. Either way, I can't recommend it enough.
Logistical: British Isles expands the game with a huge amount of towns, offering a lot of content for the price. Below you can find my review of Logistical! ---- Logistical is a nice and relaxed transport based puzzle game which has undergone some major improvements lately, thanks to the constant updates by the developer. The main objective of the game is to "complete" the towns spread over the map (the base game offers the whole Australian continent, which comprises about 1200 towns). In order to complete a town, you need to deliver to it a set amount of goods: once this is done, the city will get coloured, to indicate its completion. At the beginning this operation will be simple enough, sometimes trivial even, but by proceeding into the game, you will discover cities that will need careful planning to be completed. The problem is that the citizens will start consuming the goods you deliver to them, so once you begin supplying a city, you'll need to do that efficiently and quickly, up to the fulfillment of all the required goods amounts. If your trucks are not enough in number, and/or not quick/large enough, the goods you delivered will eventually be consumed and you'll have to start over in your "quest" to complete that town. Any industry present in the city, anyway, will still be operative even after the city is completed. Industries, of course, is where goods are produced. So if for example you need motorbikes, you'll have to first find an industry that produces motorbikes, then supply it with resources (like tyres, steel and engines) and only after doing this you'll be able to transport the motorbikes to the city that needed them. Differently than goods delivered to complete towns, those delivered to industries don't ever get lost: they always get used to produce goods or stored for an infinite amount of time. Industries can get upgraded (by delivering certain goods to them) and after reaching level 3 of a given industry type, you'll be able to build it in a completed town which still has room to accept more industries. A part of the game which could be labeled as "casual" if not almost "idle-game like", at least on the vast Australian distances, is the repairing of broken roads, that prevent the trucks from reaching certain parts of the map, and blocking access to industries that eventually will be critically important to complete certain towns. To repair a road, you'll need a given amount of Gravel/Rock/Asphalt/Concrete, which, like in the case of industry supplying, you'll be able to do with no pressure whatsoever from the game. Roads come in various sizes and this affect the trucks that can use them: the smaller roads, for examples, you won't be able to drive a truck larger than a 8tonner. Purchasing new trucks is possible, but the roads limitations do require a careful planning of the fleet (max 15 trucks in Australia): having many 200 t trucks, that can only travel on very few roads, could not be a wise move. Logistical is not a very hard game, but this is exactly why it risks becoming so addictive: its greatest "pro" lies probably in its sense of scale and in giving the player the freedom in approaching the map as he sees fit. You're never told what you're gonna do: you can tackle the game however you want. The amount of towns to complete will seem really intimidating at first, but if Logistical -clicks- with you, trying to complete them will not feel as a chore. You'll WANT to complete it: the true challenge will be doing it in an acceptable number of hours. ;) Almost anything in the game will trigger a Steam achievement. So if you're an achievement hunter, this game will be like heaven for you. :) If you can get past the UI, Logistical has got what it takes to keep you glued to the screen civ-style... "Just one more city..."
Купил я LOGistICAL: British Isles по скидке только ради достижений, потому что 3039 ачивок - это такой жирный кусок, который даже не обсуждается, когда хочешь украсить профиль и поднять уровень без лишних заморочек. Сама игра, если честно, ничего в себе не несёт: ты просто возишь грузы по карте, щёлкаешь мышкой, строишь цепочки поставок, и через час понимаешь, что это не игра, а работа бухгалтера в выходной день, только без зарплаты. Но когда ачивки начинают сыпаться одна за другой, а значок в профиле растёт на глазах, все эти логистические муки забываются, и ты просто радуешься, что на скидке взял такой урожайный набор. В общем, если вы, как я, гонитесь за достижениями и готовы потерпеть скучный геймплей ради красивых цифр - берите на распродаже, своё дело сделает, а для души лучше поищите что-то поинтереснее. И если этот обзор наберёт 50 лайков и 10 наград - куплю все дополнения и сыграю 100 часов. Улучшу значок до 5 уровня и схожу в церковь помолиться за разрабов, чтобы они делали только крутые проекты… ⢠⠊⣉⠒⠤⢀⡀ ⡐⢁⠴⢜⢄ ⡎⢸ ⠉⠐⠢⢌⠑⢄ ⡸ ⡆ ⠣⠱⡀ ⡇⢸ ⣀⠗ ⠉⠉⠁ ⠙⠢⠤⡀⢃⢱ ⡇⠘⣄⢀⠔⠉ ⠈⠁⠘⡄ ⢇ ⠁ ⠘⡄ ⢸ ⢀⣀⣀⡀ ⢀⣀⣀⡀ ⢣ ⡸ ⢴⣾⡿⠿⠽⠇ ⠘⠛⠛⠛ ⠈⢄ ⠰⡁ ⢠⠒⠢⡀⠈⠒⠊ ⡠⢄ ⡘ ⠱⣀ ⢀⠜ ⠇ ⢀⠔⠁ ⡏ ⠑⠤⢄⣀⠔⠁ ⡜ ⠊⠁ ⢀⠜
Don't buy this game if you are not achievement hunter or using Astats for tracking website because i guarantee you will get bored after a first few hours playing this game.
It takes a couple of hours to get into the swing of gameplay but once you do, its nonstop. The satisfaction from completing "just one more town" or fixing "just one more road" before putting down the game keeps you coming back for more. The dev actively takes feedback and feature suggestions and is constantly working to improve the game. Highly recommended.
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[b]This is a copy of my review for the [url=http://store.steampowered.com/app/573060/LOGistICAL/]original game[/url]. Most of my time is going into that one. [i]For now[/i].[/b] There are few things new buyers should be aware of: [olist][*]This game is not in any shape or form similar to Transport Tycoon. You won't be optimizing routes, building long-lasting production chains, planning complex routes for dozens upon dozens vehicles, etc, etc. Instead you will be managing up to 15 not-so-smart trucks making sure they can fulfill demands of each and every town you find. Which can get a bit hectic. [*]This game is for patient people. You probably won't experience the real difficulty it can throw at you for a while (and by that I mean many hours of preparation and unlocking every tool the game can offer you) [*]Many reviews mention "having to overcome UI", well, it got much better. And it keeps improving. In all honesty, being late to the party, I haven't had much trouble with figuring it out. [*]This is not an achievement spam game. Each and any of the achievements require work. Sure, some are extremely easy, but some others are very hard.[/olist] As for the game itself, it's the most addicting purchase I made in years. After playing for few hours I just bought everything that was available at the moment, because I knew I'll play it eventually. It might not be for everyone, probably far from it, but it's a great game if you can see its charm.
[b]This is an edited version of my original LOGistICAL review[/b] LOGistICAL is a great, great game. It truly is, and the way it combines pure logical puzzles with fleet management is both unique and brilliant. LOGistICAL: British Isles is a huge stand-alone extension tot he game, giving you the entirety of the UK, plus Eire and the Channel Isles, to deliver to. The basic set up is this: Every town and borough is represented, and every town's citizens have their own needs. You start out with an old banger of a truck, and you order that truck to drive to town B to deliver what town A wants. When you complete the delivery, you get money, so you can buy bigger, better trucks and go about appeasing the population of the entire country, one town at a time. Here's the basic game flow as an example: Town A wants apples. Town B has an orchard, which means the town produces apples as a resource. Town C has fertilizer, which the orchard needs to produce apples. You take the fuel (fertilizer) to the industry (orchard) and wait for it to make the product (apples), at which point you can deliver the apples to town A. Your truck will automatically go back and forth, until the number of apples the town needs is met, at which point the town becomes 'completed', and it's icon on the map goes from black and white to coloured, to reflect that. From now on, the town will never need another delivery. So that's the puzzle side of things. The management side of the game comes from how and when you work on the towns. You see, until a town is completed it will consume the resources you provide it, and so you have to make sure you're assigning enough trucks and over not too great a distance to meet the demand, and finish the town. L: BI features over two-thousand towns to complete, and has dozens of industries like the one I give an example of above, and many require multiple ingredients to complete. To compound the difficulty, there are also roads which will need to be repaired to be able to be used, and quarantine roads which don't allow the transfer of restricted goods via them. And now the inevitable caveat: for everything the game does brilliantly, it obfuscates and behaves obtusely about something else. Even with the tutorial island included in the game (The Isle of Man), I remained mystified about changing game speed (which comes after completing capital cities) and unlocking industries to build manually (upgrade an existing industry to level three to get to these). The UI is absolutely awful. Even the old, original version of Transport Tycoon was more intuitive and friendly – here, everything is in hovering windows with nonsensical icons, with occasional other markers popping up now and then. Some things are just badly labelled: A truck action, 'skip', actually means set off now, even if it doesn't have a full hold of whatever it is it's going to deliver. Not, as I thought, skip the next destination in the chain. There is a small icon in the bottom right corner of the screen which give you instant tool-tips on everything, but it's still an obscure game to get into. I owned it for a couple of months, and it's only now I've really started to get the fabled 'one more town' feeling LOGistICAL fans crave. Regardless of the UI, once you've learned it, it sticks. The game also integrates seamlessly with the base game, which features the entirety of Australia and has very full, satisfying DLC to bolster it's longevity, into the hundreds of hours. You can currently deliver goods to the entirety of Australia, New Zealand, California, Germany, The Netherlands, Hawaii, Egypt... The end goal is for the whole Earth to be represented, and skipping from one country module to the next is as easy as clicking on the globe and clicking a different country. In summary, LOGistICAL is a fantastic puzzle game with a very addictive management mechanic, and if you spend two or three hours reading a guide and the manual and retrying the tutorial island, you'll end up loving the game and wanting to play it every spare second. ~M~
I gave up on this game after about 20 minutes as it seems to have a mind of its own. The tutorial is useless, there are several parts to the tutorial and it seems to skip from one part to another at random before you get a chance to complete that part. In the end I gave up on the tutorial and tried to figure it out for myself. I wanted to play a particular town but It seems you have to complete the towns in the order it tells you to because only the Isle of Man is available. I tried to fill a truck with supplies and all of a sudden there's a big red exclamation mark over the truck and it appears to be in an endless loop. The game tells you to cancel this but doesn't tell you how to do it. At this point I gave up with it. Looks good but very frustrating UI. Waste of money!
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