
LOGistICAL: Russia is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns throughout the country. Over 5800 towns to complete including Moscow, Saint Petersburg, Siberia and many, many more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian**languages with full audio support
Reviews
[b]NOTE:[/b] I received a key for this game from the developer for beta testing purposes. This is a review for the Russia module, not the entire game. If you're looking for a review of the mechanics and enjoyability of the game as a whole, I recommend reading my [url=http://steamcommunity.com/id/sellyme/recommended/573060]review of the base game[/url], as the core gameplay loop hasn't changed too much. If you're new to the franchise, Russia [i]may[/i] be a tough module to start with, but it's certainly worth giving it a shot if you're looking for a challenge. In short, Russia is a mammoth addition to the series, and the most enjoyable Logistical experience yet. Anyone with significant time in other Logistical modules would be fully aware of just how incredibly large a module with 5800 towns is, but to highlight the insanity, I'm currently several hundred hours in and have finished less than 20% of it. This is a 500+ hour experience. In addition to this, Russia adds a ton of improvements to the game engine. Many of these are game-wide (such as the vast performance improvements necessary to run a module of this size, and the many UI improvements), but there's a few Russia-specific changes that change the gameplay experience for the better, most notably the introduction of planes. Planes basically function as enormous trucks that are extremely fast when travelling long-distance between designated airport towns, but extremely slow anywhere else. This opens up a lot of options when playing - need 23t of silver to go down a tiny road in Kaliningrad but the only source of it is near Kamchatka? In previous editions of the game you would have needed to queue up 3 separate 8t trucks, and then micromanage them as they reach their destination on a separate continent several minutes later. With the addition of planes, a single 25t plane can do this job much quicker, and not require any micromanaging, letting you focus on the actual puzzles instead of getting stuck on a functional wait timer. What's noteworthy is that despite this drastic change that would initially seem to make the game seem far easier, the Russia module is somehow very smooth in progression. During beta testing, many players with thousands of hours in the game (myself included) ended up scratching our heads and trying to work out the best way to attack certain aspects of the game. The addition of planes is just one that counteracts how staggeringly huge Russia is, and doesn't really compromise the challenging aspects of the gameplay loop. For the module to maintain a reasonable sense of progression across 5,800 towns is simply testament to how much thought and care goes into this series. If you like Logistical, you'll [i]adore[/i] Russia, and this should be an instant buy for you. If you're new to the series, Russia is an intimidating introduction, but it should be a very playable one. If you're new, I'd recommend joining [url=https://discord.gg/Wthka3C]the fan Discord[/url], as it may be a bit tricky to get started without a bit of help, and a new player's perspective on the module could be very helpful. I can't play enough of this game.
Собственно игра про грузоперевозки, что собственно понятно из названия. И тут кажется все просто и понятно. Изначально думалось, что будет аля "купил подешевле, продал подороже", купил новую спецтехнику и т.д. А вот и фигушки, товар ничего не стоит, будто ты его воруешь и куда либо отправляешь, продаешь и т.д., т.е. вопроса экономики тут не стоит) тут именно вопрос логистики, переправка товаров, заполнение всяких цехов, складов, нужд города большим кол-ом товаров и т.д. и кажется на первый взгляд что плевое дело, но не тут то было, дороги поломаны, для восстановления дорог нужны материалы которые недоступны, до них надо еще добраться, как Вам из Ростова перегонять древесину в Питер для производства досок, кои нужны для ремонта тех же дорог (которые могут быть снова в том же Ростове или еще где поотдаленнее), производства мебели или для нужд городов. И вот таких штук тут вагонище, много СХ продукции, овощи фрукты, овцы, куры, свинки и т.д. которые можно отправить на переработку из которые необходимы для производства других товаров. Всякие газеты, шины, цвет мет, роботы, стекло, пивасик и т.д. реально большое кол-во всяких видов товаров, для которых надо возить ресурсы и т.д. С городами тут мне кажется даже чуть переборщили, тут не центральные города регионов России, тут походу все деревни (шутка конечно) есть даже, вот реально все знакомые места я тут нашел, возить не перевозить, особенно с другого конца страны (а это реально афигеть сколько) в деревню перевозить роботов или микросхемы как то странно но это скорее не упущение а разнообразие, ибо возить один хлеб, молочку и стройматериалы было бы не так интересно. Порой в городах есть реально большие запросы под типу, привезти 800т. щебня к примеру, везти в Мурманск из Калуги, и вот представьте себе что грузоподъемность у грузовичка 8т. и таких запросов очень много, а может потребоваться не только щебень в этот город, а стекла столько же (все к примеру), причем есть такая штука еще что город "потребляет" ресурс который ему нужен, т.е. нужно доставить 20т. груза, ты довольный берешь отправляешь туда водилу, он привозит свои 8т., идет на повторный заход ииии опа, первые 8т. уже израсходовались, и снова требуется привезти 20, ну тут выход один, заряжаем катать 2 грузовика, а то и 3 или более. Да, есть более грузоподъемные машины и 20 и 40т, но есть ньюанс, они шоссейные и ходят далеко не везде и часто дороги сломаны, что надо ехать в обход и требуется машины попроще. Автопарк небольшой, не знаю на сколько это минус, но этого хватает в принципе (есть параметры пробега и небольшие апгрейды, которые я не замечаю фактически, поломок как в Tycoon например я не увидел), так же есть Авиаперевозки, ну тут так же "чиним" пути и летим, порой долго "чиним")). Изначально игра неторопливая, даже ленивая, лично я сидел смотрел фильмы по второму монитору, ну возит там твоя машинка что то и возит, по мере продвижения добавляется возможность увеличивать скорость игры x2, x4,x8 и т.д. и когда у тебя автопарк с 10ок машин, то тут уже не до скуки, уже фильмы не смотришь, а "слушаешь")) темп возрастает значительно, уже порой наотьб...сь посылаешь к черту на рога возить через пол страны вагон товаров, лишь бы глаза не мозолили и не отвлекали от плана восстановления инфраструктуры Брянска к примеру и т.д. И в этой игре возникает то самое крутое чувство которое присуще наверное только серии Цивилизация, мол вот вот еще один ход и все, спустя 10 ходов и снова себе это говоришь, тут также, вот открою дорогу до Курска и все, а потом хоп и "чёйта там за Курском интересное, пошлю ка пару машин дорогу восстанавливать, наверняка завод какой новый найду" и т.д. Игра не требовательна к игроку, она щадит, тут нет времени суток, нет дней, хочешь запусти машины и иди за хлебом или в душ или еще куда, ничего не потеряешь, по денежкам в минус не уйдешь, транспорт не сгорит и т.д. Хочешь сверни в трэй и чаться, хочешь кино смотри, снова игру разверни, раздай задачи т.д. что тоже плюс. Но даже так, "пройти" игру... тут я думаю сотни часов нужны, реально афигеть сколько городов и сломанных дорог,судеб:D Я лично наиграл 30+ часов, Урала даже рядом нет, чуть Ленобласти открыто. мб. глуп или неправильно логистикой занят но даже если и так, игра не на 10 часовое прохождение. Отдельно по ачивкам, тут их под 5000, и каждая ачивка дается с боем, не вылетает одна за другой, по банальному ачивка дается за помощь городу или восстановление дороги ( и то ой далеко как не за все), чтобы Вы понимали Масштаб Трагедии)) Я не дикий поклонник жанра, но игра афигенна!
This LOGistICAL module is truly epic! The addition of aeroplanes is very cool, and it's great to see the constant quality of life and performance improvements being made across all LOGistICAL modules. Russia is not for the fainthearted as it comprises hundreds of hours of additional content, but for the cult followers of LOGistICAL this module is a must!
Купил только ради достижений, потому что 5000 ачивок - это такой куш, что мой внутренний перфекционист даже не спрашивал, во что я буду играть, а просто молча добавил в корзину и нажал «купить». Сама игра оказалась адской логистической головоломкой, где ты возишь грузы по карте России и постепенно сходишь с ума от количества городов и маршрутов, но ради ачивок я готов был даже учить географию заново. В общем, если вы, как я, гонитесь за циферками и хотите быстро набить себе уровень в стиме - берите, это настоящая сокровищница, а для души поищите что-нибудь повеселее. И если этот обзор наберёт 50 лайков и 10 наград - куплю все дополнения и сыграю 100 часов. Улучшу значок до 5 уровня и схожу в церковь помолиться за разрабов, чтобы они делали только крутые проекты… 🟦🟦🟨🟨🟨🟨🟨🟦🟦 🟦🟦🟨🧿🟨🧿🟨🟦🟦 🟦✋🟨🟨👅🟨🟨👍🟦 🟦🟦🟨🟨🟨🟨🟨🟦🟦 🟦🟦🟫🟫🔳🟫🟫🟦🟦 🟦🟦🟦👞🟦👞🟦🟦🟦
A brilliant addition to the LOGistiCAL family. LOGistICAL: Russia brings the usual puzzles of fixing roads and finding industries, with the addition of an entirely new method of transport: Airplanes. A ton of effort has gone into optimizing the game and polishing the gameplay, and it shows. Russia is by far the biggest module released, with almost 6000 towns and 2500 roads to fix. It should keep the player busy for quite a few hours.
oh my god this is a huge module. This will take you hundreds to thousands of hours to complete. You will get alot of play time for your money and you will have to work through layers of twists, quirks, and limitations. You will cheer, you will groan, and you will rage quit, all with frequency. 8.5/10
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why. does russia. have. so many. BROKEN ROADS (also it's weirdly... uncomfortable / fascinating to play this map game in 2024 and deliver supplies to towns that uh, don't exist anymore due to being part of an active war zone. There's no way the dev could have predicted this, and I'm not calling for the game to be updated, but it's...strange. Like looking at maps of Europe in 1913.)
LOGistICAL: Russia, developed and published by Sacada, is an immense and deeply methodical logistics puzzle that pushes the boundaries of scale within its niche. Rather than presenting itself as a traditional strategy or management game with a defined endpoint, it unfolds as a sprawling network of interconnected challenges that gradually expand into something far larger than it initially appears. It is a game built for patience and long-term thinking, where progress is measured not in moments but in systems carefully constructed over time. The core gameplay revolves around supplying towns with the goods they require to be completed. At first, this seems simple—transport resources from one point to another—but it quickly evolves into a complex web of dependencies. Many goods must be produced through multiple stages, requiring players to manage industries, upgrade facilities, and establish efficient routes across long distances. What begins as a straightforward delivery task gradually transforms into a layered logistical puzzle, where each decision has ripple effects across the entire network. Success depends not only on completing objectives but on building a system that can sustain itself and scale effectively. What distinguishes the Russia map in particular is its sheer size and density. The number of towns to complete is vast, stretching into the thousands, and each one contributes to a larger progression that can take an extraordinary amount of time to fully realize. The map itself introduces additional complications, such as restricted regions, damaged infrastructure, and the need to unlock new areas before they can be accessed. The inclusion of air transport adds another dimension to the gameplay, forcing players to adapt their strategies and incorporate new logistical layers when traditional routes are no longer viable. As the game progresses, its systems become increasingly interdependent. Industries must be upgraded to produce higher-tier goods, transport routes need constant optimization, and resource flow must be carefully balanced to avoid bottlenecks. There is a constant tension between expanding into new areas and maintaining efficiency in existing ones. Players are encouraged to think holistically, viewing the map not as isolated tasks but as a single, evolving system. This shift in perspective is where the game becomes most engaging, as solving one problem often creates new challenges elsewhere. However, this depth comes with a significant barrier to entry. The learning curve is steep, and the game provides only limited guidance in mastering its more advanced systems. New players may find themselves overwhelmed by the number of mechanics at play, and even experienced players can struggle to keep track of the many moving parts. The interface, while functional, can feel cumbersome, particularly when managing large-scale operations. Navigating menus, tracking resources, and organizing routes can become time-consuming tasks in their own right, occasionally detracting from the satisfaction of solving the underlying puzzles. Pacing is another defining aspect of the experience. LOGistICAL: Russia is deliberately slow and methodical, rewarding careful planning rather than quick decisions. Progress often comes in small increments, and major achievements require sustained effort. This can be deeply satisfying for players who enjoy long-term problem-solving and incremental improvement, but it may feel tedious for those who prefer faster-paced or more immediately rewarding gameplay. The game demands a level of commitment that not all players will be willing to give. Visually, the game takes a minimalist approach, focusing on clarity and functionality over aesthetic detail. The map-based presentation ensures that information is easy to interpret, but it lacks the visual richness of more modern simulation titles. This simplicity is intentional, as it keeps the focus on the logistics systems themselves, but it can make the experience feel somewhat dry. Sound design is similarly understated, serving primarily as background rather than a defining feature. Despite these limitations, LOGistICAL: Russia offers a uniquely satisfying experience for those who are drawn to complex systems and large-scale problem-solving. There is a distinct sense of accomplishment in building an efficient network, optimizing routes, and gradually bringing order to an increasingly complicated map. It is a game that rewards persistence and attention to detail, offering depth that few titles in the genre can match. Ultimately, LOGistICAL: Russia is not designed for casual play. It is a demanding, time-intensive experience that requires patience and a willingness to engage deeply with its systems. For players who enjoy intricate puzzles and long-term strategic planning, it can be incredibly rewarding. For others, its scale and complexity may feel overwhelming. Rating: 7/10
[b]This is a copy of my review for the [url=http://store.steampowered.com/app/573060/LOGistICAL/]original game[/url]. Most of my time is going into that one. [i]For now[/i].[/b] There are few things new buyers should be aware of: [olist][*]This game is not in any shape or form similar to Transport Tycoon. You won't be optimizing routes, building long-lasting production chains, planning complex routes for dozens upon dozens vehicles, etc, etc. Instead you will be managing up to 15 not-so-smart trucks making sure they can fulfill demands of each and every town you find. Which can get a bit hectic. [*]This game is for patient people. You probably won't experience the real difficulty it can throw at you for a while (and by that I mean many hours of preparation and unlocking every tool the game can offer you) [*]Many reviews mention "having to overcome UI", well, it got much better. And it keeps improving. In all honesty, being late to the party, I haven't had much trouble with figuring it out. [*]This is not an achievement spam game. Each and any of the achievements require work. Sure, some are extremely easy, but some others are very hard.[/olist] As for the game itself, it's the most addicting purchase I made in years. After playing for few hours I just bought everything that was available at the moment, because I knew I'll play it eventually. It might not be for everyone, probably far from it, but it's a great game if you can see its charm.
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