
LOGistICAL: ABC Islands is a FREE introductory LOGistICAL module to a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns throughout the countries. Many towns to complete across the islands of Aruba, Bonaire and Curacao.
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Languages: English*, French*, Italian*, German*, Russian**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Здравствуй, Дедушка Мороз, борода из ваты! Ты подарки нам принёс, множество сердечек…[/b] Ну вот и всё. Новый 2017 год таки неожиданно наступил. В смысле на дворе лето 2021? Значит, дедушка не успел, он немножко попраздновал и опоздал. Зато каждый хороший мальчик и девочка теперь с подарком. Кому-то достался килограмм апельсин, кто-то получил долгожданный компьютер, кто-то - по яйцу. Робота, яхту, червяков, золотые украшения, динамит, рулончик туалетной бумаги и главный приз - автомобиль. Хотя это уже другой дедушка. Но тоже вечномолодой вечнопьяный. И даже голодающие дети Африки получили по банану. Все довольны, Дедушка Мороз счастлив, а Снегурка так вообще после пары бананов аж сияет. Это был долгий и трудный путь, требующий минимальной затраты времени и внимания. Достаточно наладить цепочку поставок, и подарки сами чудесным образом (мы ведь верим в волшебство и прочую фигню) попадали прямиком в открытые (а если закрытые - то выбить не проблема) окна жителей разных стран. А стран - видимо-невидимо. Цельный глобус с вырытым Чёрным морем. И везде нужно успеть. Работа неблагодарная - дороги непротоптанные, тайга непропаханная, в особо интересные регионы только по минным полям можно допрыгать. Вокруг вирусы лютуют, а чмошки подарки ждут, ещё и недовольные, когда дедушка на них матом ругается. А вы знаете, что дедушке пришлось пережить, чтобы привезти вам вашу хрeнь? Ещё и Снегурку так и норовят облапать да в сексуальное рабство соблазнить. В общем, нафиг оно надо. Дедушка устал, дедушка мухожук, дедушка уже суперстар для таких приключений… Потому следующих подарков ждите аккурат после окончания пандемии. Тогда детишек поубавится на земле, будет проще. PS. А ещё в игре есть модуль ABC, в честь которой она и названа. Три маленьких острова - Аруба, Бонайре и Кюрасао, которые проходятся часа за три и служат отличнейшим туториалом ко всей серии игр, и знакомят почти со всеми ключевыми механиками. Именно с этого модуля стоит начинать знакомство с Логистикалом. [b]Играйте и выигрывайте. Чмоки в щёчку и новогодних подарков всем.[/b]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
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[table] [tr][th]GOAL[/th] [td]Use cargo vehicles to send goods from industries to towns that require specific goods by the amount through pathway routing from assigning locations for them to go to. Overall game playing consists of: [list][*] Earning money from delivering goods and finishing towns, and [*] Finish contracts that give money, new cargo vehicles, and increased max game speed as rewards [*] Replacing deteriorating vehicles through buying new vehicles to maintain speed.[/list] Earlier game playing consists of: [list][*] Map scouting on finding new locations and identifying pathways that certain cargo vehicles can only travel on by weight capacity and restrictions [*] Deciding what towns to fulfill with the existing industries available to pick up goods to fulfill those towns [*] Unlock industries to buy from finishing towns that have existing industries [*] What pathways need to be fixed with goods, and [*] Increase the amount of ongoing cargo vehicles to speed up and do more tasks.[/list] Later game playing consists of: [list][*] Planning on opening industries on finished towns to increase speed [*] Upgrading industries to produce goods faster with fewer supplied goods, and [*] Continually supplying industries to fulfill larger towns requiring multiple trips.[/list][/td][/tr] [tr][th]EXPERIENCE[/th] [td]Played puzzle games in general, but never played logistical games before on delivering goods from one location to another.[/td][/tr] [tr][th]SETUP[/th] [td]Windowed mode, with town images and spin cargo disabled to reduce visual distraction, setting the map opacity to 30 to increase focus, and setting the sound effects to 19.[/td][/tr] [tr][th]CONTENT[/th] [td]The first 2 maps, Flinders Island, and Isle of Man, are tutorial maps that don't have Steam achievements. ABC Islands gives a preview taste on regular LOGIstICAL gameplay, with 48 Steam achievements. XMas 2017 is a huge map with 517 Steam achievements which unlike most maps, delivered town goods from industries do not deplete over time, making this a more casual playthrough on not worrying about lost progress time-wise for not continually supplying goods to towns. This is based on build #820, which was released on November 19, 2019.[/td][/tr] [tr][th]ENDGAME[/th] [td]In the Xmas 2017 map, finishing 3 huge countries with absurd goods requirements: United States, China, and Brazil.[/td][/tr] [tr][th]PLAYTIME[/th] [td]31,124 minutes overall, or 518.73 hours upon completing the game and getting all Steam achievements. [list][*] Flinders Island - 45 minutes. [*] Isle of Man - 173 minutes, or 2.883 hours. [*] ABC Islands - 4 hours for finishing the map, and 31 minutes for the rest of the Steam achievements in this map, totaling 271 minutes. [*] Xmas 2017 - 30,655 minutes, or 510.583 hours (part of it playing via the original LOGistiCAL game).[/list][/td][/tr][/table] [b]My positives[/b] [list][*] [b]565 Steam achievements to get;[/b] such as finding locations, finishing locations, finishing regions after finishing specific locations within them, fixing specific roads, and upgrading industries in specific locations.[/list] [b]My negatives[/b] [list][*] [b]The response times for interacting the main menu feels sluggish;[/b] not a strong first impression when first playing the game, and using my stronger gaming laptop made no notable difference. [*] [b]Sometimes the main menu when starting up just doesn't appear, needing a restart.[/b] [*] [b]Occasional and random brief freezes occur while playing;[/b] the brief freezes from auto-saving is expected as the game progresses, and is predictable and adjustable in the settings, it's the randomness outside that doesn't feel good. [*] [b]The cargo vehicles can get in the way while clicking on a location;[/b] this is most annoying when issuing new routes. [*] [b]The action of hold click and drag cargo vehicles to make routes gets a bit tiring over time;[/b] relating to the brief freezing, it feels bad when the mouse cursor while click holding suddenly jumps after the freeze clears up. Doing these required actions in general combined with using the zoom function and map moving with the edge scroll function increases the roughness gradually. There's no option that switches it to just clicking that would make it more comfortable. [*] [b]The game pauses when the window is minimized;[/b] without any audio enabled and hearing vehicle noises and money earned, you can't tell if game is still running. While interpreting this as a safety feature for maps where town goods consumption exists outside of the Xmas 2017 map, I prefer an option to disable it in certain cases like idling for a town to finish. [*] [b]Some locations are too close together, needing max map zoom to find them;[/b] this is rough when thinking you finished all of the locations in a region when expecting a special screen for region completion. One way to check for unfinished towns is selecting the 'Contracts' button, represented by paper and a red ribbon, and selecting the 'Achievements' tab to see what regions aren't finished yet. [*] [b]There's no adjustable map scroll map speed option with the keyboard keys;[/b] wanted to use the keyboard for better comfort, but scroll movement is slower than using the mouse. [*] [b]Clicking the blue circle with the 'i' from the town info panel, the 'Town Information' button, the game opens their own internet browser of a Google Search results page with the search query of the accompanying location name;[/b] while intended for those wanting more info of the location it's based on, I wish the game gives a warning and a confirm button due to accident potential. I'm unsure if it's better for the game to open the user's preferred browser or not, but I prefer using a different internet search engine. [*] [b]The debug.log file grows over time while playing;[/b] found in the local game files, this can grow to gigabytes, worrying for those with low hard drive space. It's safe to delete it while the game's closed.[/list] [b]My eehs/neutral feelings[/b] [list][*] [b]When going to the main menu or pressing the F1 key, the game opens the developer website's homepage;[/b] while it's nice to see game-related activity outside of Steam, I have security concerns on when the website disappears, or gets hijacked and used for malicious purposes; lacking a disable option, I just quickly close that window. [*] [b]There's no way to plan advanced actions for the cargo vehicles beyond the simple routing on constantly going from one location of picking up goods and dropping the goods off in one location because it is inherent to how the game is designed and played;[/b] there's no way to tell a cargo vehicle to automatically follow a route when an industry is below a certain amount of goods for example, as you'll have to tell explicitly what to do if it isn't a repeated previous action. [*] [b]The scoring system seems neat, but don't really pay attention or actively seek for a best score.[/b][/list] LOGistICAL: ABC Islands is an alright to good intro to the LOGistICAL series since it's free to get: 'Good' as in the tutorial maps and sample taste map showcase the first LOGistICAL gameplay style, and 'alright' as in while I enjoy the huge Xmas 2017 map, the lack of town goods consumption is an exception in the series. I wanted to play this one instead of the other packs or even the original LOGistICAL due to the tutorial packs, and then I got attached to having to finish the Xmas 2017 map. I anticipate most of what I said with LOGistICAL: ABC Islands will also apply with the first LOGistICAL game and related content. I enjoyed LOGistICAL: ABC Islands over time that it made me realize why those goal-oriented Minecraft modpacks are so engaging to play with from watching people play them, and playing them myself: the enjoyment of gathering resources and getting tools to get more resources faster or get more difficult resources.
yes yes yes yes it's very good game
That is LOGistICAL: ABC Islands
LOJİSTİK: ABC Adaları, ülkelerdeki tüm kasabaları tamamlamak için farklı kargoları taşıdığınız büyük bir açık dünya, strateji, bulmaca oyununa ÜCRETSİZ giriş niteliğinde bir LOJİSTİK modülüdür. Aruba, Bonaire ve Curacao adalarında tamamlanması gereken birçok kasaba var.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
A must own for Achievement Hunters!
[h1] Einleitung [/h1] Es ist getan! Nach 1876 Stunden "Idlen" habe ich die 100% Trophie von Logistical ABC Inslands eingefahren. Logistical ABC Islands ist ein kostenloses Spiel das vom Entwickler von allen anderen Locistical Spielen herausgegegeben wurde um den Spieler das Spiel nahezubringen. Neben mehreren kleinen Karten die das Spielprinzip sehr gut erklären, hat er auch eine "Langzeit" Version (XMax2017) für alle bereitgestellt. Die Logistical-Spiele sollen wohl auch speziell Achievment-Hunters ansprechen, allerdings die, die auf hohe Anzahl von Achievments abzielen ,und nicht wie ich, 100% Perfekte. Hier bekommt man für alles 1 Trophie. Sei es eine Straße freimachen, sei es eine Stadt zu bedienen, oder die Standardindustrie einer Stadt auf maximal-Level zu heben. [h2] Das Spielprinzip [/h2] Logistical spielt man immer auf Länderkarten. Hierbei finde ich die Stadtnamen immer recht originalgetreu an den richtigen Stellen gesetzt. Es ist also auch geographisch lehrrreich. Man erhält unterschiedlich große LKWS, mit denen man Waren von A nach B Fährt und dafür Cash bekommt. Das alles ist relativ einfach und intuitiv mit der Maus zu steuern. Anfangs sieht man nur ein paar wenige Städte und Wege, und muss sich dann durch die Karte "Puzzlen". Puzzlen deswegen, weil man Straßen erst freimachen muss um weiterzukommen, hierbei wird immer 1 Ressource benötigt, die man oft noch gar nicht auf der Karte sehen kann. man muss also herrausfinden wo ist der Weg den ich freischalten kann um die Ressource für den anderen Weg freizumachen. Ist schon recht spassig. Man kann/muss die Industrien auch mit Rohstoffen versorgen, um dann ihre Endprodukte woanders hin zu liefern. Wer einen reibungslosen "Idle" Modus hier schaffen will muss das gut timen. Dazu muss man dann jeweils die Städte auch mit Ihren festgelegten Waren beliefern, die im normalen Modus auch immer die Waren langsam-schnell verbrauchen. Da man nur eine bestimmte Anzahl von LKWs hat, muss man hier oft taktisch-mikromanagemental vorgehen, um die Ware der Stadt über eine bestimmte Menge zu heben, damit der Verbrauch langsamer wird oder bestenfalls bereits die festgelegte Menge an waren anzuliefern, so das es erledigt. Die Weltkarte, die hier als Langzeit kostenlos zur Verfügung gestellt wurde, hatte hier gottseidank eine andere Regel: Nichts wird verbraucht. Allerdings sind die Menge der Waren auch von Stadt zu Stadt unterschiedlich und extremst hoch angesetzt. Mit der erledigung der Städte erhält man dann nach und nach einen höheren Speed. Es gibt dann mal Zeiten wo man ständig aktiv steuern muss und Zeiten wo man das spiel einfach nur laufen lässt ("Idlen"). Zum Ende hin ist man eigentlich nur noch am Idlen. [h2] Fazit [/h2] Wer auf Micromanagement und ein bisschen idle steht und gerne viele Trophies sammelt ist hier gut bedient. Der kann sich auch gerne noch bei den anderen Logisticals umschauen. Ich habe nebenbei auch noch 2 andere Logistical laufen lassen als Xmas auf Idle lief. Es hieß im Forum man könnte das in 42 Tagen schaffen. ich bezweifle es. Meine Spielzeit durch 24 Stunden wären 78 Tage gewesen... Befriedigend fühlt es sich auf jeden Fall an, war aber Stellenweise ein Krampf....
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.