
Colorful crazy world of a fantastic planet. Bizarre plants, strange landscapes! Under these unusual conditions there arose steam-robots civilization. But there’s no peace there - robots are at war.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Hungarian, Polish, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Вкус древности на месте
game files literally contain ransomware in the cdpro.bin file. this detection was confirmed by virustotal being flagged as malicious by 38 of 67 AV vendors. discussion about this is available here https://steamcommunity.com/app/352130/discussions/0/598198356161967915/ This game is a literal virus, avoid and report to steam
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
У меня есть диск этой игры детства.
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This game is just about two empires and also about train combat. That's the main reason why is it soo good. Best game ever.
Lost in a bright world where every move reveals new mysteries and fun adventures. I cannot stop playing, it is simply thrilling and inspiring!
закрыл гештальт, случайно наткнулся в ютубе) годами вспоминал название демки с диска игромании, в которую залипал на первом дляучебы ПК)) Игра вцелом занятная, катать паровозики с пушками, расхерачивать вражеские составы, базы и тд весело
Kudos to the developers, artists, musicians and everyone else who contributed to this game! Love the artstyle, gameplay and especially music. Playing this game brings a lot of nostalgia. I played many hours with my dad, brother and cousin in my childhood. To this day they still enjoy this game. For that I can't thank devs enough.
Locoland, developed by Gromada in collaboration with ESDigital Games and published by the same, is a real-time strategy game that feels deliberately out of step with modern design, in both good and frustrating ways. Originally conceived in an earlier era of PC gaming, it carries forward a distinct identity shaped by experimentation rather than accessibility. Set in a colorful, slightly eccentric world populated by mechanical factions, the game immediately distinguishes itself through a central idea that is as restrictive as it is inventive: every unit is a train, and every action is bound to a rail network. This single design decision defines the entire experience. Instead of freely moving units across open terrain, players must build, manage, and exploit railway systems to maneuver their forces. Trains are not static units either, as they can be customized with different types of cars that alter their capabilities, allowing for combinations focused on combat, defense, or support. This creates a strategic layer where positioning and preparation matter just as much as direct confrontation. Planning routes, anticipating enemy movement, and ensuring efficient use of tracks become essential skills, turning what could have been a standard RTS into something far more methodical and constrained. The campaign leans heavily into this complexity, offering missions that often require precise execution rather than flexible problem-solving. Objectives typically revolve around capturing key locations, managing production lines, and coordinating attacks along fixed paths, all while dealing with an AI that can be surprisingly aggressive. The game does little to guide the player through its systems, which makes the early stages feel like a process of discovery through failure. This approach can be rewarding for those who enjoy learning through experimentation, but it can also be a barrier for players expecting clearer tutorials or a smoother difficulty curve. Visually, Locoland reflects its origins without attempting to modernize them. The graphics are dated, with simple models and limited animation, but the art direction carries a certain charm that helps the game maintain its identity. The environments are varied and imaginative, filled with mechanical structures and colorful landscapes that reinforce the game’s slightly whimsical tone. While it does not impress on a technical level, the visual style complements the unusual mechanics and helps create a cohesive atmosphere. Sound design is similarly understated, supporting the gameplay without drawing too much attention to itself. One of the more interesting aspects of the game is how it balances an easy-to-understand concept with demanding execution. The idea of controlling trains on rails is straightforward, but the way it integrates with resource management and combat creates a layered experience that requires careful thought. However, this design can also lead to rigidity. Many missions feel like they have a specific intended solution, and deviating from that path can result in repeated failure. This can make progress feel less like creative problem-solving and more like figuring out what the game expects from you. There are also limitations tied to its age and design philosophy. The interface lacks many of the conveniences players have come to expect from modern strategy games, and certain controls or systems can feel unintuitive. The absence of multiplayer reduces the overall longevity, leaving the campaign as the primary source of content. Once completed, the incentive to return largely depends on a player’s interest in refining strategies or revisiting challenges, rather than discovering new modes or experiences. Despite these issues, Locoland remains a distinctive entry in the RTS genre. Its commitment to a unique core mechanic gives it a personality that sets it apart from more conventional titles. While it may not appeal to everyone, particularly those accustomed to more flexible and user-friendly strategy games, it offers something genuinely different for players willing to engage with its constraints. In the end, Locoland is best appreciated as a niche experience that embraces both its strengths and its flaws. It does not try to smooth out its rough edges or conform to modern expectations, instead presenting itself as a challenging and unconventional take on real-time strategy. For players who enjoy experimentation and are willing to adapt to its limitations, it can provide a rewarding and memorable experience that stands apart from the genre’s more familiar offerings. Rating: 7/10
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