
A modern day point-n-click adventure game about a guy who spends a year with seven women locked down in a house due to COVID.
Modeled estimate, not a reported figure. How we estimate →
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About
Lockdown 2024 is a point-and-click adventure game with a linear storyline. It is about a young man (18) who’s lived a very sheltered life. His father and stepmother allowed no extracurricular activity, no internet, and no fraternizing with the opposite sex. A new strain of COVID-19 is discovered and the government has instituted a new lockdown. Our hero’s father passed away during the first pandemic and now he’s the only man in a house full of women. He will need to attend university (college) online, help the women around the house, and discover some secrets about his and his family’s past.
Features:
Over 11,000 images
500+ Animations
All images rendered in 4k (3840x2160)
Engaging (skippable) mini-games; Lock picking, Fixing the pipes, Computer Hacking, Basketball
3 Preset Options of play style to allow you to play as you want (can be fine-tuned in-game)
50+ unlockable scenes
23 separate locations to explore
Text translated into 9 additional languages (Machine Translation): French, Spanish, Russian, Italian, Portuguese (BR), Chinese (Simplified), Japanese, German, Hungarian.
*Indicates a relationship that is customizable.
Your stepmom*, Devon, is the matriarch of the house. She’s very strict and sometimes overbearing.

Maria, your step-grandma*, is Devon’s mother. She’s kind and loving and serves as a teacher to our hero.

Amber, you stepsister*, is Devon’s eldest daughter. Amber is fashion conscious and more worldly than our hero. She’s also really mean.

Emma, your other stepsister*, is Amber’s younger sister. She’s sweet and innocent and is the same age as the main character.

Jasmin is friends with Amber. She’s sporty and very promiscuous.

Naomi is an exchange student and friends with Emma. She likes computers, cosplay, and other geeky stuff.

The live-in maid Isabella starts working in the house just as the outbreak begins.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an ok game. It's a point and click, and thank God that I chose the option in which I have the option to skip puzzles and have hints to progress (middle option), because there are times when you don't have patience or are too difficult and don't want to waste too much time. The house structure is somewhat chaotic and should have been done in another perspective (from above, for example), because hovering the mouse to "invisible" parts of the screen to enable subsections in some cases were unintuitive (there are rooms that I wouldn't have found without hints). The ending feels a bit rushed, breaking the previous pace of the game. Thar said, with a little sale (20% discount at least), the renders are a little dated, but it's worth a playthrough.
Loved this game. I hope the DEV continues it. Thanks! Just completed 1.26.5. Great job, I cannot wait for the next update, and Thank you!!!
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lockdown 2024, developed and published by 480 Games, is a narrative-focused point-and-click experience that builds its entire identity around confinement, interpersonal dynamics, and a slow, dialogue-driven progression. Rather than presenting a wide world to explore or a complex set of mechanics to master, it narrows its scope deliberately, placing the player in a limited environment where the story unfolds through interactions with a small cast of characters. This approach gives the game a clear sense of focus, though it also defines the boundaries of what it can achieve. The premise centers on a young protagonist suddenly placed into a new living situation during a period of enforced isolation. From there, the narrative develops through conversations, scripted events, and relationship-building moments that gradually reveal more about both the protagonist and the surrounding characters. The story is largely linear, guiding players through a predetermined sequence of events with only minor variations depending on choices. While these decisions can influence how certain interactions play out, they rarely alter the overall direction of the narrative in a significant way, making the experience feel more like a guided story than a branching one. Gameplay follows a traditional point-and-click structure, with players interacting with objects, moving between areas, and selecting dialogue options to progress. There are occasional small activities or simple minigame-like segments included to add variation, but these are brief and do not fundamentally change how the game is played. The emphasis remains firmly on narrative delivery rather than on challenge or mechanical depth. This makes the game easy to follow and accessible to a wide range of players, but it also means that engagement depends almost entirely on how compelling the characters and story feel. The confined setting plays an important role in shaping the experience. By limiting the environment to a small number of locations, the game creates a sense of intimacy that allows for more detailed character interactions. At the same time, this restriction reduces variety, as players spend most of their time within the same spaces. Over the course of the game, this can lead to a feeling of repetition, particularly when combined with the linear progression and limited gameplay systems. A major component of Lockdown 2024 is its focus on mature themes, which are integrated directly into the narrative and character interactions. This element is not optional or secondary; it is a central part of how the story is structured and how relationships develop. As a result, the game clearly targets a specific audience, and its overall appeal is closely tied to how players respond to this aspect. For those aligned with its tone, it can add depth to the interactions and reinforce the themes of intimacy and isolation. For others, it may feel overwhelming or detract from the broader narrative. Visually, the game adopts a stylized presentation that emphasizes character models and animated sequences over environmental detail. The focus is on conveying emotion and interaction rather than building a richly detailed world. While the visuals are functional and consistent, they do not stand out as a major highlight. The same can be said for the audio, which supports the experience without adding significant atmosphere or distinction. One of the more noticeable limitations of the game is its lack of replay value. Because the story follows a largely fixed path, there is little incentive to revisit it once completed. While small variations in dialogue and interaction exist, they are not substantial enough to create a significantly different experience. This reinforces the idea that the game is designed to be experienced once rather than explored repeatedly. Despite these limitations, Lockdown 2024 succeeds in delivering a focused narrative experience within its chosen scope. It offers a consistent tone and a clear emphasis on character-driven storytelling, making it suitable for players who prefer dialogue-heavy games over mechanically complex ones. However, its narrow focus and limited interactivity prevent it from reaching a broader audience. In the end, Lockdown 2024 is a game that prioritizes story and character interaction above all else. It provides an intimate, contained experience that can be engaging for those interested in its themes, but it does little to expand beyond that framework. It works best as a short, narrative-driven journey rather than a game designed for long-term engagement or replayability. Rating: 6/10
ENG: Lockdown 2024, the third title from 480 Games and the first from Sin Bin Interactive, sees us in the shoes of Tommy (name of player's choice), a guy whose life has changed dramatically over the past year, going from a weak, inexperienced and petite young man to a true behemoth! The story begins four years earlier, at the outbreak of the COVID epidemic in China. His wealthy father, traveling there, is among the first victims of the pandemic that will spread globally in the following period, which is why our protagonist lives alone with his landlady Devon and her two daughters Amber and Emma (relationships of player's choice). Time passes and 2024 arrives, when suddenly a new and aggressive variant of the virus begins spreading again and the governor imposes a complete lockdown on everyone, thus confining our hero to his Midtown home with seven women, the three mentioned above, a friend for each daughter, Jasmin and Naomi, the new maid Isabella and the landlady's mother, Maria. For Tommy, just turned 18 and ready for University, the situation is not so new, as he has always been very sheltered from the outside world, with barely any internet access, carefully selected TV programs, and an exclusively remote schooling. Yet something is strange: why does Devon strictly force him to take "vitamins" every day? Furthermore, the arrival of the new maid forces our hero to move from his bedroom to the basement, and thus begins his adventure in confinement. More than a sandbox-style visual novel, this is a full-fledged point-and-click adventure, with items to find (the space bar highlights what's interactable), collect and combine in your inventory and a map to navigate (arrow keys move the view when in first person), as well as puzzles and minigames of various kinds. It can be played on three difficulty levels, which determine the presence of puzzles, the ability to skip them and to consult the essential hints ([spoiler]under the Missions in the Phone, click on the task and then on the question mark in the top right to get the hint details[/spoiler]), or the absence of any help. There are no penalties for using the hints, but on easy, or by skipping minigames, you'll miss some images. Rarely you have to make choices, but these seem to have no impact. Developed in Unity starting in mid-July 2022, the interface is a bit clunky, and the confusing navigation can easily lead to miss some places that can't be reached via quick travel ([spoiler]for example, the laundry room on the ground floor, the bathroom and bedrooms on the third floor, which you must first approach by clicking on the floor, or by clicking on the tiles behind the air conditioning inverter on the roof, and on those just beyond, after the hatch[/spoiler]). The protagonist's phone, available only during free roaming, contains the quick travel map, but each location will only be unlocked after first reaching it manually, also, is only from the phone that you can save your game in one of the 20 available save slots. The 1, 2, 3, 4 and 5 keys quickly access the phone, missions, map, inventory and item combiner (when you need to combine more than two items) respectively. The models are quite well-made, the soundtrack is kinda pleasant and the frequent hot scenes, while not spectacularly animated and rarely accompanied by moans or sounds, still do their job. Additionally, the unusual theme of "growth" gives the title another noteworthy peculiarity. It's also worth noting the lack of Steam Cloud saves. [spoiler]Personal note: not easy, but in the end for me the voracious Amber is the best girl here, followed closely by a greedy Jasmin, then Devon, Isabella, Maria, Emma and Naomi. Honorable mentions go to the fantastic three Nurses and Candi, and to Akira, the Mechanic, Mrs. Jones, Julie and Allota Beaverstrom too.[/spoiler] ____ ITA: Lockdown 2024, terzo lavoro di 480 Games e primo di Sin Bin Interactive, ci vede nei panni di Tommy (nome a scelta del giocatore), un ragazzo la cui vita è cambiata un sacco nell'ultimo anno, passando da ragazzo debole, inesperto e minuto a un vero e proprio colosso! Il racconto comincia 4 anni prima, allo scoppio dell'epidemia di COVID in Cina, il suo ricco padre, lì in viaggio, è attestato tra le prime vittime della pandemia che si espanderà globalmente nel periodo successivo, ragione per cui il nostro protagonista vive da solo insieme alla sua padrona di casa Devon e le sue due figlie Amber e Emma (relazioni a scelta del giocatore). Il tempo passa e arriva il 2024, quando d'improvviso una nuova e aggressiva variante del virus torna a diffondersi e il governatore impone il lockdown completo a tutti, così da bloccare il nostro in casa a Midtown insieme a sette donne, le tre già menzionate, un amica per ciascuna figlia, Jasmin e Naomi, la nuova domestica Isabella e la madre della padrona di casa, Maria. Per Tommy, appena 18enne e pronto per l'Università, la situazione non è così nuova, in quanto è sempre stato molto protetto dal mondo esterno, con a malapena un accesso a internet, programmi TV rigorosamente selezionati e una scolarizzazione fatta esclusivamente da remoto. Eppure c'è qualcosa di strano: perché Devon lo obbliga rigorosamente tutti i giorni a prendere delle "vitamine"? Oltretutto, l'arrivo della nuova cameriera obbliga il nostro eroe a trasferirsi da camera sua allo scantinato, e così comincia la sua avventura in confinamento. Più che ad una visual novel in stile sandbox, siamo di fronte ad un'avventura grafica punta e clicca in piena regola, con oggetti da trovare (la barra spaziatrice si evidenzia ciò che è interagibile), raccogliere e combinare nell'inventario e una mappa da navigare (le freccette muovono la visuale in prima persona), ma anche puzzle e minigiochi di vario tipo. Affrontabile in tre livelli di difficoltà, che determinano la presenza degli enigmi, la possibilità di saltarli e di consultare gli indispensabili aiuti ([spoiler]sotto la voce Missioni del telefono, cliccare sul compito e poi sul punto interrogativo in alto a destra per avere i dettagli dell'aiuto[/spoiler]), o l'assenza di agevolazioni, non vi sono penalità per l'uso degli aiuti, ma in facile, o saltando i minigiochi, ci si perdono alcune immagini. Sporadicamente avremo da fare delle scelte, ma queste paiono non avere alcun impatto. Sviluppata in Unity a partire dalla metà di luglio del 2022, l'interfaccia risulta un po' grossolana, la navigazione confusionaria, in particolare, può facilmente portare a perdersi qualche luogo non raggiungibile col viaggio veloce ([spoiler]per esempio la lavanderia al pianterreno, bagno e camere al terzo piano, a cui bisogna prima avvicinarsi cliccando sul pavimento, oppure cliccando sulle piastrelle dietro l'inverter del condizionatore sul tetto, e su quelle poco oltre, dopo la botola[/spoiler]). Sul cellulare del protagonista, disponibile solo durante il free roaming, c'è anche la mappa per il viaggio veloce, ma ogni luogo si sbloccherà solo dopo esserci prima arrivati a piedi, inoltre sarà sempre dal cellulare che si potrà salvare la partita in uno dei 20 slot di salvataggio disponibili. I tasti 1, 2, 3, 4 e 5 richiamano rispettivamente telefono, missioni, mappa, inventario e combinatore di oggetti (quando bisogna combinare più di 2 oggetti). I modelli sono piuttosto ben fatti, la colonna sonora è simpatica, mentre le frequenti scene hot, anche se non animate in modo spettacolare e raramente accompagnate da gemiti o suoni, fanno comunque il loro dovere. In più, l'inusuale tematica della "crescita" conferisce al titolo un'altra particolarità degna di nota. Si segnala inoltre l'assenza dei salvataggi su Steam Cloud. [spoiler]Nota personale: non facile, ma alla fine per me è la vorace Amber la best girl qui, tallonata da un'avida Jasmin, seguita poi da Devon, Isabella, Maria, Emma e Naomi. Menzioni d'onore vanno alle fantastiche tre Infermiere e Candi, e anche ad Akira, la Meccanica, Mrs. Jones, Julie e Allota Beaverstrom.[/spoiler]
Love playing this game hope won't end.
Covid zamanı kadınlarla aynı evde kalmak zorunda kalan kuduruk bir oğlanız. Devamını tahmin edersiniz zaten. Fena değil ama bu paraya asla alınmaz. Ederi 3-4 dolar.
It looks solid enough from what I can see, but I have already given up on it in two different modes, it feels like a game that would be way too much time wasted for the rewards that may or may not be worthwhile but which I never got to because this game annoyed me so much that I have no desire to play anymore, refund requested
It crashes everytiime. I cant play it.
good 9.5/10
Games can't be saved so you have to play it all the way though or start over every time
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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