
No one ever said that life is easy. Fight your way through it in a short story-driven mix of game genres that accompany your journey from childhood to senility. What challenges will you stand up against? Will you earn what should be yours? Will you find out what it means to Live?
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great strange little game. I got way more replay out of this than I thought I would. It's short, it's weird but interesting. Don't expect amazing game play out of this, just enjoy the bizarre experience.
I don't know what is was, but it was amazing
I'm going to make this brief: I like weird games like "Pepsiman" and "Harmful Park". This game clearly wants to be weird. I hate to break it to the developer, but it doesn't even come close to being the strangest game I've ever played. Panic on Sega CD gets that award (but it was also good). "Live" does get a consolation prize though: the award for being -THE STUPIDEST AND MOST ANNOYING GAME I'VE EVER PLAYED IN MY LIFE- award. If you see this and think it looks weirdly interesting, or that it's an easy 100% achievement, just know that the game is twenty minutes long, and if you ever play it again (guaranteed you will never play this again) your achievements reset. The controls are horrible, the game has two buttons and the left joystick to move, and is as pointless as a football bat. It isn't worth it at any price. Please don't ever make another game. Of any kind.
Fun little indie title where three of the nine achievements require you to straight up skip levels of the game. It has too much charm to be shovelware.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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